21 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 5.2 hrs on record
Posted: 25 Jan, 2023 @ 3:04pm

Action Taimanin is very much a mobile action game, for all the negatives that brings. It isn't technically bad; it is simply pointless on a platform that allows games to be built for more than a basic touch screen interface.

Combat allows for movement, a single attack button which can be repeatedly tapped to execute a single attack string, a dodge button, a "support" attack that will have around a 45 second cooldown, and an ultimate attack that you can only perform after collecting enough activation pick-ups. Beyond this, you can eventually assign three (four if you pay(?) to unlock the final slot) special moves. These moves have basic inputs (hold attack, hold dodge, tap attack immediately after a dodge, etc), and most also operate on about ~10 cooldowns. There is some additional interplay where equipped supporters unlock additional effects in specific special moves (such as reduced cooldown or adding a healing effect). The special moves might could have made combat more meaningful, but being restricted to so few moves, combined with their cooldowns, drains much of that merit.

"Stages" are very much mobile-style, in that they are only a couple of minutes long. You fight a few enemies, move forward, fight a few enemies, move forward, and fight a boss. Higher difficulties (you start on Easy) do add more enemies, in addition to vastly boosting enemy stats. Stronger enemies also tend to have plenty of armor that lets them simply power through your attacks (repeated hits can eventually "stun" them), and may ignore stuff like the launcher effect of a special move or the vacuum effect of a supporter.

In Japanese game style, these super short action segments are surrounded by absurdly long runs of dialog boxes. I'm almost certain that some stages are shorter than the preceding dialogs even when you skip everything. There may be a story here, but the method of delivery is so poor that you'll soon be skipping through it. The game would rather use 50 two-sentence dialog boxes to ramble on about random stuff than get to any particular relevant point.

In typical f2p style, the game deluges you with gifts and currencies when you first start to play, making it hard to judge how much those items are actually worth until after you already feel invested. It looks like you can play through the game without paying real money, but again the action just isn't that entertaining. You'll also probably burn through much of your "free" crystals on all the "first time half-price" gacha rolls before you realize unlocking additional playable characters (of which there are plenty) requires a sizable chunk of those crystals. Mind, you need those gacha rolls anyway to get enough useful supporters that power up your character and have a chance to get better weapons for your playable character, so you are probably hurting either way you go...

And the game will try to lock you in to playing. There are daily log-in bonuses, daily quests, and limited events that will give you the consumables that you'll burn through. Early levels come fast, giving large item and currency rewards. You get rewards for first time completions of story chapters. You get rewards for using supporters. Etc. The combat is set to make you feel powerful as well. The default difficulty is Easy, and a decent gacha result or two can quickly put you well ahead on that difficulty curve. The game uses that f2p mobile gimmick where stronger enemies get way more life bars, so every attack looks like it laying waste to an enemy's health even if realistically you are only giving it a minor scratch.

Again, the game isn't actually bad. It's just that there are tons of even average PC games that give you more for your time.
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