6 people found this review helpful
Recommended
0.0 hrs last two weeks / 8.9 hrs on record
Posted: 28 May, 2021 @ 7:21am

I love the visuals, music and the fluid movement, though, and IMO it’s well worth playing. Just good to know what you’re getting into.

The RPG system is, in my opinion, unnecessary. I didn't feel that any of my choices made in the three categories made a big difference in my gameplay, and I didn't even reach any of the final choices in any category before I finished the game. If the category system had been replaced with hidden collectibles throughout the maps that improved different abilities, I feel that it would have been a much smoother experience. Ori doesn't lend itself to the customization aspects of an RPG, and each playthrough is going to feel the same regardless of what decisions you made for each category

Like its story, Ori's art style is beautiful. In my opinion, it is the game's biggest draw. As described by Moon Studios: "We tried to make every single screen in Ori look like a painting come to life while making sure that the controls are still pixel-perfect." I agree with them. The music drives many of the game's more tense moments forward and is sure to give you a rush anytime you hear it speed up from its usual pace.

I found Ori to be much more frustrating than Hollow Knight because of its poor combat (about 20% of the game!), awful checkpoint system, and one-hit-kill obstacles. You can get more abilities later on in the game but most of them are useless because you can finish the game with basic attacks.

It’s a great game, but to me, Hollow Knight edges it out as the best. Enjoyed them both very much but Hollow Knight’s lore, style, length, and varied worlds are unparalleled.
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