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Sorry you gave the game a thumbs down. I've got 1,916 hrs on record as of this comment and I still LOVE the game.
Yup, it's SOOOPER GRINDY. The devs are annoyingly stingy with XP reward. And they are kinda silly with their idea of what things can and can't be named. BUT, yes, BUT...
If you are a crafter and like to build and terraform, I think this might be worth trying.
I'm on Southern Freedom Isles, Pristine server if anyone wants to give it a try and needs someone to help with game introductions :) Just ping me and I'll come get you and show you around.
it's almost 3 am and i was inspired to just passionately rant about this game and why i love and hate it so much lol. thanks dude, hope the game treats you well regardless :)
It's not perfect by any stretch.
If you want a combat focused game, this is NOT for you.
If you want to chill and craft, and build... it's definitely worth trying.
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RE: Wurm Online vs Wurm Unlimited... I was confused about the variants at first. I am doing Wurm Online - the 'MMO' version with dev hosted servers and a large player base.
The other version, the 'Unlimited', is set up via private servers like Ark and Conan.
It is VERY slow. Yes.
However, I find this filters out the spazzy annoying players who want to be disruptive and 'min max' everything, then complain they ran out of things to do. There are people I've met in game who have played for 10 years. The player made 'cities' are mind-boggling in how beautiful and complex they are.
Unlike other games, 'alts' are not frowned upon, though macroing is I think. (Read their rules for details on all that)...but alts are typically leveled up as support priests and inventory mules. (I'm not an expert here, but this is what I've gathered in the brief time I've played.)
It's also very grindy, but somehow not "annoying grindy". The slow pace is something I've enjoyed, and am surprised to hear myself say that. To go with the grind it's also very deep with how crafting works. Initially this can be daunting, but once you get the gist of it, the rest all makes sense.
The game is technically free to play up to a certain level of skill, and you can technically pay for a 'premium' subscription via 100% in-game currency to unlock the higher skill levels (like horse riding and boat commanding etc). Almost all the veteran players pay for everything via in-game transactions using in-game currency.
The player economy is very strong and things sell often with a healthy volume of goods being bought and sold. Rare items go for shockingly large amounts of money (50 to 150 real life dollars when converted from in game currency) which speaks to the army of loyal wurm citizens.
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The Wurm Online community is even nicer than PG (if you can believe), there's terraforming, and the support staff and Devs are really nice and actually solicit and develop ideas from the community. I LOVE IT!
If you decide to join, feel free to settle near our village (there's a group of us) or if you want to join pm me. We're in the Southern Freedom Isles cluster, Pristine server. :)