1 person found this review helpful
Not Recommended
1.8 hrs last two weeks / 81.0 hrs on record (72.5 hrs at review time)
Posted: 28 Dec, 2020 @ 4:55pm

I made it through a full play-through for this review. I'll try to be brief.

The game has a lot of promise and interesting ideas. The world of Night City is amazing, and they did a great job translating the Tabletop-RPG into a living, breathing world you can explore. When you are exploring the moral concepts of this new world, or having solo time with a character, that is when the game shines the brightest.

However, everything else just falls apart. Everyone knows about the bugs, so no need to get into that. However the combat is clunky and unbalanced, you are pigeon-holed into stealth more often than not for a game that advertises "player choice", and the story begins to crumble during the last 3rd.

If makes no differentiation on your map between what is a good, story-driven side-quest and what is another copy and paste theft, gun for hire, etc. (until you physically walk within 50 meters of the quest and trigger the dialogue).

Your choices mean nothing, and the only way to unlock two of the different endings is to either do an entirely unrelated quest chain, or answer dialogue during an unrelated sub-quest very, very specifically. Other than that, you can be the absolute most vile piece of trash and still get the ending I worked for by trying to be non-lethal and kind for 70 hours straight.

This game needs a lot of love, TLC, and polish. It needs more content, more varied content, and decisions that actually matter. I would only recommend this game for $20 or less currently. It's the equivalent of trying to buy a brand new electric car with all the bells and whistles but getting an old honda with a generator duct-taped to the back. It works, you see the appeal, and you can tell there's heart in it - But you wanted what was advertised.
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