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Ashes 最近的評論

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目前顯示第 31-40 項,共 47 項
10 個人認為這篇評論值得參考
16 個人認為這篇評論很有趣
總時數 0.9 小時
Played for 50 minutes, died more times than in all of my Dark Souls playthorughs.
張貼於 2016 年 2 月 14 日。
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5 個人認為這篇評論值得參考
總時數 14.9 小時 (評論時已進行 9.4 小時)
Helldivers is an amazing game, which offers incredible moments with friends. It is amazingly fun and the port is outstanding.

For a (really) detailed review you can check out the link below:
https://thexknights.wordpress.com/2016/02/05/helldivers-pc-review/
張貼於 2016 年 2 月 5 日。
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45 個人認為這篇評論值得參考
87 個人認為這篇評論很有趣
總時數 26.0 小時 (評論時已進行 6.4 小時)
I never thought I would hear a friend say: "Ey mate, wanna come into Steam and clean some crap". And I most certainly never thought I would say "sure".
張貼於 2015 年 12 月 28 日。
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1 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 0.5 小時
I paid 16 cents and I feel like I payed too much
張貼於 2015 年 12 月 9 日。
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3 個人認為這篇評論值得參考
總時數 19.1 小時 (評論時已進行 17.6 小時)
Shot a guy in the knee and he died....

I guess he won't be an adventurer anymore.
張貼於 2015 年 10 月 14 日。
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目前尚未有人將此評論標記為值得參考
總時數 911.8 小時 (評論時已進行 204.9 小時)
Epic ruined this. Microtransactions, passes, no proper compensation for owners of the game, trading removed, WORSE SERVERS. It was a great game, but not anymore.
張貼於 2015 年 10 月 14 日。 最後編輯於 2023 年 10 月 16 日。
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20 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
總時數 4.5 小時 (評論時已進行 3.9 小時)
Detailed Review by Ashes

Summary
You are Thora, a viking warrior who died an inglorious death and was sent to Helheim (Norse Purgatory). To be granted passage into Valhalla and prove yourself to the Norse gods you must slay several powerful entities known as Jotun.

Jotun is an amazingly well-animated, beautiful, isometric action-exploration game set in Norse mythology, made and published by Thunder Lotus Games.

Level Design
Level design is really well done and non-linear. The game utilizes a hub-like system which you'll see for the first time after you beat the first main boss. Once you arrive at The Void (That's the name of the hub) you are free to choose where to go next, before fighting a boss you have to unlock him by exploring and/or fighting your way through usually two areas and acquiring two pieces of a rune. If you take the time to explore you will find and unlock new abilities and upgrade your health. I found it quite easy to miss or overlook things in the levels because of their complex design. Besides letting you choose the order of what things you do first, the levels themselves are not linear. Instead they are open with lots to explore.

Every single area in the game is exceptionally unique, well thought out and offers its own challenges which take the form of completing platforming sections, fighting enemies, solving puzzles or traversing environmental obstacles. Jotun does a wonderful job of diversifying the experience and keeping it fresh through the game. Not only are all the levels different in terms of gameplay, but in terms of their themes as well.


Gameplay
Combat and overall player mechanics are rather simple. You can dodge, do normal attacks, heavy attacks and use different abilities once you've unlocked them. Amazingly enough once you get to play this for yourself you'll see that the way the game is structured makes this rather simple combat system feel deep and satisfying. Instead of having a mana bar you are limited to use each of your skills twice, after that you'll need to replenish them at special fountains scattered throughout the game's areas and before boss fights. You can't use a fountain to heal yourself and restore your powers more than once without leaving the area and returning.

So far the bosses and enemies I have seen have been outstandingly remarkable. Every encounter in Jotun has forced me to develop new strategies and ways to prevail. Button mashing and brute force will not work in this game, instead you will have to learn how to adapt to different scenarios and situations. Your approach is bound to change every time you face something new.

Another thing reminiscent of the Souls series is the absolute lack of hand-holding which I personally adore, but some people might fight frustrating. You are told small bits of the most relavant and basic information and left to figure things out on your own.

Sound, Graphics and Story
The soundtrack is another thing the devs have simply nailed. Every fight and level has its own theme which often compliments the graphical theme of the said level. The story is rather simplistic so far, but the more you play, the more you'll learn about Thora and her life.

Sound effects, voice-over, ambience, the soundtrack and the amazing graphics and art style of the game combine together to make your experience truly unforgettable. Animations are just astonishing and breathtaking as much as everything else in the game.

Technical Details
Jotun is very well optimized with little to no bugs so far and should run even on weaker and/or older machines. The character controls smoothly and keybinds are fully rebindable. The graphics options are lacking, but I doubt there is any need of a more diverse menu of options considering how well the game runs.

Conclusion
So far I've played for about 4 hours despite of Steam telling me I've played only 3. I've managed to explore three areas and defeat two bosses as well as just fool around in a couple of other areas just to check them out. Remember that to face each boss you must collect 2 rune fragments from 2 different areas excluding the first one where you just have one big area which means I still have plenty to do. I think this game will be around 6-8 hours long, but if you fail at beating the bosses a lot it could seriously prolong your experience.

The game is very challenging which might frustrate casual players or the faint of heart. It also takes a while to fully explore areas and gather everything from them. There is a total lack of hand holding as well which might prove difficult if you're used to more linear games like Call of Duty.

All in all if you've skipped the whole review all the way to this section I must say once more, I completely love the game and everything about it. The setting, gameplay, music, story, boss design and level design are all amazing and my only problem will be not having more of this when I finally finish the game.

One last thing I want to say before I finally finish this review. This whole game has an amazing amount of details everywhere, all the things I've mentioned previously and this make this one of the most immersive experiences you could ever get.

PROS
  • Every level is unique in both theme and mechanics.
  • Lots to explore and find
  • Bosses are remarkable and very challenging.
  • No hand-holding.
  • Soundtrack and art style are amazing.
  • Runs perfectly smooth.
  • Progression is not linear.
  • Really immersive.
CONS
  • Probably not going to be the longest of games.
  • I'm sorry but I just can't think of anymore cons.
張貼於 2015 年 10 月 13 日。 最後編輯於 2015 年 10 月 14 日。
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289 個人認為這篇評論值得參考
710 個人認為這篇評論很有趣
總時數 168.3 小時 (評論時已進行 25.8 小時)
Kill Satan
Kill your mom's internal organs
Kill flying tumours
Kill yourself as a fetus in your mom's uterus
Kill whistling poop

and then get killed by a fly.

12/10 would buy again.
張貼於 2015 年 10 月 1 日。
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307 個人認為這篇評論值得參考
1,192 個人認為這篇評論很有趣
1
總時數 39.3 小時 (評論時已進行 4.5 小時)
A story about a man's struggle with speech disabilities.
張貼於 2015 年 4 月 2 日。
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684 個人認為這篇評論值得參考
27 個人認為這篇評論很有趣
總時數 679.1 小時 (評論時已進行 3.1 小時)
I don't usually take reviews seriously, but the hate born because of From's marketing practices is just too much and people are actually giving this game bad scores based upon their disappointment with the company.

I'll try to be as objective as possible with this review. Do I agree with such practices? No, I do not. Do I think this should have been free? That's a bit questionable. Why? After seeing the things done with the game, I do think that this needed some effort to be done and effort costs money, the question is, is this tolerable knowing they promised us a game that was going to be supported? Kind of, knowing that it probably took some time to make and I'll say it again, time is money.
I do think that it should have been even cheaper, probably 10 Euros (I'm from Europe) or so would have been a fair price.

Lets look at the facts, this really is a paid "update" more or less, it does include some major changes to the game such as item placement and enemy placement which really do make a big difference compared to the initial experience and some graphical and performance upgrades.

Is it worth paying 15 Euros if you already beat the game or own the game, in my opinion yes, it does look better and does run better, the item and enemy repositioning makes the game feel fresh and an overall better experience. Don't forget that this probably wouldn't have even existed if it wasn't paid, because the people in From Soft need to eat as well. I hope that this review won't spawn hate, but objective and rational opinions based on what you read.

In short, I do not like the way they did it, but I do realize it probably wouldn't have been done for free. Is it worth it, I would say yes. Please stop giving this bad reviews because of how pissed you are, they did a good job with this "Special Edition" and it costs as much as a DLC pack would cost for any other game. I do see why people might be or are pissed of at From's marketing, but try understanding that we might have not even gotten this updated version if we didn't pay for it. People spend like 5-10 Euros for a dlc pack that contains a few weapons and a few virtual hats or masks and yet there is no one complaining about that and you people complain for paying 15 Euros for a remastered version of a game that launched one year ago.

Thank you for reading, I hope you re-consider about buying this.
張貼於 2015 年 4 月 2 日。 最後編輯於 2015 年 4 月 2 日。
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目前顯示第 31-40 項,共 47 項