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Análises recentes de Ashes

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Exibindo entradas 31–40 de 50
16 pessoas acharam esta análise útil
67 pessoas acharam esta análise engraçada
9.6 horas registradas (6.7 horas no momento da análise)
So far everything I met either wanted to kill me or said some convuluted ♥♥♥♥♥♥♥♥ and vanished...just like my dad.
Publicada em 17 de maio de 2016.
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1 pessoa achou esta análise útil
44.3 horas registradas (25.8 horas no momento da análise)
I just finished this plus the DLC and I have to say I enjoyed it quite a lot. It is an amazing FPS experience with a lot more to it than other big FPS games, it's pretty long, with a lot of stuff for you to play around with.

I get that numerous people have had technical problems in the past, but most of them didn't at all apply to me, even the infamous texture pop-in wasn't present in my case, with some of the settings tweaked. Even my potato (GT635M) could handle the game at most graphical options high without dropping bellow 35-40FPS.

I'd recommend it to anyone looking for a fun, fresh, FPS experience. It's sad that the game was plagued by numerous technical issues upon launch and most people just gave up on it. Just don't go in expecting a more actiony version of Fallout, instead appreciate the effort put into all the different little details and you're gonna have a good time. This isn't an open world game and is quite linear despite giving you the freedom to explore the wasteland. Think of it as an open linear game if that makes sense and I doubt you're going to be disappointed.
Publicada em 27 de março de 2016. Última edição em 27 de março de 2016.
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4 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
6.4 horas registradas
I'm honestly surprised by how much I enjoyed this considering I'm a hardcore fan of the previous games. I would lie if I said it wasn't fun, alone or with a friend.

This isn't what previous games in the franchise were, this isn't a horror game and it isn't as nearly as tactical as the previous games, but and this is a bit but, I had a ♥♥♥♥♥♥♥♥ of fun. If this game simply wasn't called FEAR I can assure you it would have been received with much more positive reviews.

I grew up with FPS games like FEAR, Half Life, Doom, Quake etc., I love corridor-ish FPS games, I don't mind them being linear, sure it's nice when they have more open levels and more than one approach to a given situation, but I don't really mind linearity as long as the gameplay is good. I love running forward and shooting stuff in games, sure it would have been nice to a true successor to FEAR, but I'm not going to let my fanboism be in the way of me enjoying this.

PROS
*Fun gunplay
*Great with friends
*Bloody and gory as hell
*Action feels satisfying
*Not scary, but definitely atmospheric
*Two characters to play, very different too
*The whole campaign can be played in co-op and in addition there are some bonus game modes
*Visually appealing and should run even on weaker systems
*Contrary to what most people say I found the AI to be pretty alright

CONS
*For the most part linear (doesn't bother me)
*Not that scary
*Story went to ♥♥♥♥
*CGI cutscenes are baaaaad
*Voice acting is questionable
*Can get repetitive if you play alone
*The occasional invisible wall
EDIT:
*Ending is ♥♥♥♥
*Really anticlimactic final interval

I had fun guys, I love FPS games, I didn't mind what most people dislike and both me and my friend had a lot of fun, we plan on finishing this together. It is not a bad game, on the contrary, a lot of fun if you get over the fact it isn't a true FEAR game.
Publicada em 18 de março de 2016. Última edição em 22 de março de 2016.
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10 pessoas acharam esta análise útil
16 pessoas acharam esta análise engraçada
0.9 horas registradas
Played for 50 minutes, died more times than in all of my Dark Souls playthorughs.
Publicada em 14 de fevereiro de 2016.
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5 pessoas acharam esta análise útil
14.9 horas registradas (9.4 horas no momento da análise)
Helldivers is an amazing game, which offers incredible moments with friends. It is amazingly fun and the port is outstanding.

For a (really) detailed review you can check out the link below:
https://thexknights.wordpress.com/2016/02/05/helldivers-pc-review/
Publicada em 5 de fevereiro de 2016.
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45 pessoas acharam esta análise útil
87 pessoas acharam esta análise engraçada
26.0 horas registradas (6.4 horas no momento da análise)
I never thought I would hear a friend say: "Ey mate, wanna come into Steam and clean some crap". And I most certainly never thought I would say "sure".
Publicada em 28 de dezembro de 2015.
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0.5 horas registradas
I paid 16 cents and I feel like I payed too much
Publicada em 9 de dezembro de 2015.
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3 pessoas acharam esta análise útil
19.1 horas registradas (17.6 horas no momento da análise)
Shot a guy in the knee and he died....

I guess he won't be an adventurer anymore.
Publicada em 14 de outubro de 2015.
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Ninguém achou esta análise útil até agora
977.4 horas registradas (204.9 horas no momento da análise)
Epic ruined this. Microtransactions, passes, no proper compensation for owners of the game, trading removed, WORSE SERVERS. It was a great game, but not anymore.
Publicada em 14 de outubro de 2015. Última edição em 16 de outubro de 2023.
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20 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
4.5 horas registradas (3.9 horas no momento da análise)
Detailed Review by Ashes

Summary
You are Thora, a viking warrior who died an inglorious death and was sent to Helheim (Norse Purgatory). To be granted passage into Valhalla and prove yourself to the Norse gods you must slay several powerful entities known as Jotun.

Jotun is an amazingly well-animated, beautiful, isometric action-exploration game set in Norse mythology, made and published by Thunder Lotus Games.

Level Design
Level design is really well done and non-linear. The game utilizes a hub-like system which you'll see for the first time after you beat the first main boss. Once you arrive at The Void (That's the name of the hub) you are free to choose where to go next, before fighting a boss you have to unlock him by exploring and/or fighting your way through usually two areas and acquiring two pieces of a rune. If you take the time to explore you will find and unlock new abilities and upgrade your health. I found it quite easy to miss or overlook things in the levels because of their complex design. Besides letting you choose the order of what things you do first, the levels themselves are not linear. Instead they are open with lots to explore.

Every single area in the game is exceptionally unique, well thought out and offers its own challenges which take the form of completing platforming sections, fighting enemies, solving puzzles or traversing environmental obstacles. Jotun does a wonderful job of diversifying the experience and keeping it fresh through the game. Not only are all the levels different in terms of gameplay, but in terms of their themes as well.


Gameplay
Combat and overall player mechanics are rather simple. You can dodge, do normal attacks, heavy attacks and use different abilities once you've unlocked them. Amazingly enough once you get to play this for yourself you'll see that the way the game is structured makes this rather simple combat system feel deep and satisfying. Instead of having a mana bar you are limited to use each of your skills twice, after that you'll need to replenish them at special fountains scattered throughout the game's areas and before boss fights. You can't use a fountain to heal yourself and restore your powers more than once without leaving the area and returning.

So far the bosses and enemies I have seen have been outstandingly remarkable. Every encounter in Jotun has forced me to develop new strategies and ways to prevail. Button mashing and brute force will not work in this game, instead you will have to learn how to adapt to different scenarios and situations. Your approach is bound to change every time you face something new.

Another thing reminiscent of the Souls series is the absolute lack of hand-holding which I personally adore, but some people might fight frustrating. You are told small bits of the most relavant and basic information and left to figure things out on your own.

Sound, Graphics and Story
The soundtrack is another thing the devs have simply nailed. Every fight and level has its own theme which often compliments the graphical theme of the said level. The story is rather simplistic so far, but the more you play, the more you'll learn about Thora and her life.

Sound effects, voice-over, ambience, the soundtrack and the amazing graphics and art style of the game combine together to make your experience truly unforgettable. Animations are just astonishing and breathtaking as much as everything else in the game.

Technical Details
Jotun is very well optimized with little to no bugs so far and should run even on weaker and/or older machines. The character controls smoothly and keybinds are fully rebindable. The graphics options are lacking, but I doubt there is any need of a more diverse menu of options considering how well the game runs.

Conclusion
So far I've played for about 4 hours despite of Steam telling me I've played only 3. I've managed to explore three areas and defeat two bosses as well as just fool around in a couple of other areas just to check them out. Remember that to face each boss you must collect 2 rune fragments from 2 different areas excluding the first one where you just have one big area which means I still have plenty to do. I think this game will be around 6-8 hours long, but if you fail at beating the bosses a lot it could seriously prolong your experience.

The game is very challenging which might frustrate casual players or the faint of heart. It also takes a while to fully explore areas and gather everything from them. There is a total lack of hand holding as well which might prove difficult if you're used to more linear games like Call of Duty.

All in all if you've skipped the whole review all the way to this section I must say once more, I completely love the game and everything about it. The setting, gameplay, music, story, boss design and level design are all amazing and my only problem will be not having more of this when I finally finish the game.

One last thing I want to say before I finally finish this review. This whole game has an amazing amount of details everywhere, all the things I've mentioned previously and this make this one of the most immersive experiences you could ever get.

PROS
  • Every level is unique in both theme and mechanics.
  • Lots to explore and find
  • Bosses are remarkable and very challenging.
  • No hand-holding.
  • Soundtrack and art style are amazing.
  • Runs perfectly smooth.
  • Progression is not linear.
  • Really immersive.
CONS
  • Probably not going to be the longest of games.
  • I'm sorry but I just can't think of anymore cons.
Publicada em 13 de outubro de 2015. Última edição em 14 de outubro de 2015.
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Exibindo entradas 31–40 de 50