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A 1 persona le pareció útil esta reseña
89.1 h registradas
Assassin’s Creed: Brotherhood is a standout in the series and a must-play for action-adventure fans. It masterfully continues the story of Ezio Auditore da Firenze, who remains the most beloved protagonist in the franchise. His charisma, complexity, and growth as a character—now as a seasoned leader of the Assassin Brotherhood—set him apart from other protagonists.

Set in Renaissance Rome, the game’s sprawling open-world is breathtaking. Rome feels alive, from its iconic landmarks like the Colosseum and the Vatican to its bustling streets filled with NPCs. This isn’t just a setting; it’s a living, breathing world that immerses you completely. The attention to historical detail is staggering, making Rome as much of a character as Ezio himself.

Gameplay

The gameplay builds on the foundation of its predecessor, improving mechanics and introducing new systems. The standout feature is the Brotherhood system, where Ezio recruits, trains, and commands assassins. You can send your recruits on missions or call them into action during combat. Watching them grow and become skilled assassins adds a strategic layer to the game.

Combat is fluid and satisfying, with the introduction of the kill-chain mechanic allowing for smooth and brutal takedowns. Stealth remains central to the experience, and the game rewards creativity in how you approach missions. Whether it’s blending into a crowd, using the iconic hidden blade, or calling in your Brotherhood for assistance, the freedom to choose your style is fantastic.

The platforming and parkour are seamless, as Ezio scales towering structures and leaps across rooftops with ease. Side missions, collectibles, and investments in the city’s economy add variety and depth, making Rome truly feel like your playground. Optional missions, like those involving Leonardo da Vinci’s war machines, provide unique challenges and some explosive action.

Graphics

For a 2010 game, Brotherhood still holds up surprisingly well. The visuals capture the grandeur of Renaissance Rome with remarkable detail. From the sprawling vistas to the intricately designed architecture, the game does justice to its historical setting. Character animations, especially Ezio’s fluid parkour movements, are smooth and natural, while lighting effects help bring the city to life with dynamic shadows and warm sunlight.

Of course, compared to modern standards, textures and character models might look dated, but for its time, Brotherhood was visually stunning. Playing it on modern systems enhances the experience even further, as higher resolutions and smoother frame rates make the world even more immersive.

Multiplayer: A Loss for Modern Players

Brotherhood was the first Assassin’s Creed game to include multiplayer, and it was genuinely innovative. Players engaged in stealth-based matches, hunting each other while blending into crowds. Unfortunately, Ubisoft has since shut down the servers, meaning this unique and enjoyable mode is no longer accessible—a loss for anyone revisiting the game today.

Final Thoughts

Assassin’s Creed: Brotherhood takes everything great about AC II and makes it better. The story, setting, gameplay, and Ezio’s development are all top-notch. While it’s disappointing that multiplayer is no longer available, the single-player experience is more than enough to make this game an essential part of the series.

Ezio Auditore isn’t just a character; he’s an icon, and Brotherhood is his finest chapter. If you haven’t played it yet, it’s time to visit Renaissance Rome and join the Brotherhood.
Publicada el 21 de noviembre. Última edición: 21 de noviembre.
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A 1 persona le pareció útil esta reseña
160.1 h registradas (103.6 h cuando escribió la reseña)
Game of The Life Edition.

This game has an amazing atmosphere. The artistic graphic style with amazing lighting, the music, the ambient sounds, the voice actors are just outstanding. Max's inner thoughts and dialogues. Emotional outbursts. Heart-wrenching story.

You feel more involved in the story and connected to Max's character than in any film or book. Simply because YOUR choices matter.

A masterpiece.

Loved it.
Publicada el 20 de octubre. Última edición: 27 de octubre.
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A 5 personas les pareció útil esta reseña
6.3 h registradas (2.7 h cuando escribió la reseña)
At Home Alone Final really surprised me in the best way possible. At first glance, it looks like a cute little pixel art game where you’re just a kid playing alone at home. But as you start exploring, the game takes some really dark and unexpected turns. The contrast between the innocent art style and the unsettling story is super effective.

What I loved most is how the game loops and changes depending on your actions. Every time you think you’ve figured it out, something new happens to throw you off. The multiple endings kept me hooked, trying to see what else I could uncover. Sure, some of the repetition can get a bit slow, but the story's creepy twists and turns make it worth sticking around. If you’re into weird, atmospheric games with hidden depths, this one’s definitely worth a play!
Publicada el 21 de septiembre.
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A 2 personas les pareció útil esta reseña
2.9 h registradas (2.5 h cuando escribió la reseña)
Lovely little gem.
Publicada el 15 de septiembre.
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A 2 personas les pareció útil esta reseña
914.7 h registradas (71.7 h cuando escribió la reseña)
First I've played browser version and only recently I've noticed that's on Steam. Highly addicting.
Publicada el 26 de agosto.
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A 6 personas les pareció útil esta reseña
27.0 h registradas
I find really surprising that such a magnificent game is for free.
Publicada el 11 de agosto.
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A 4 personas les pareció útil esta reseña
1.1 h registradas (0.6 h cuando escribió la reseña)
Total utter crashing garbage.
Publicada el 10 de agosto.
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A 2 personas les pareció útil esta reseña
1.4 h registradas (0.8 h cuando escribió la reseña)
Lovely music.
Publicada el 10 de agosto.
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A 2 personas les pareció útil esta reseña
20.7 h registradas (19.9 h cuando escribió la reseña)
Lovely little game. And for free.
Publicada el 10 de agosto.
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A 1 persona le pareció útil esta reseña
1.1 h registradas
They can't even create prologue of the game without major bugs. Seriously, if you want to sell product then demo must be flawless.
Publicada el 9 de agosto.
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