1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 1,195.1 hrs on record (525.6 hrs at review time)
Posted: 13 Jul, 2020 @ 11:35am
Updated: 20 Jul, 2020 @ 6:22pm

Early Access Review
This game is more WORK than any game I've ever played. This is the grindiest game I've ever played, as a 45 year old gamer that started at about 13 years old on an Apple 2c, that is saying something.

Pros:
1) Open world sandbox game with amazing depth
2) Deep crafting system with large number of interdependencies
3) Actual seasons in the game, with a calendar that takes real time to progress (4.8 game days to 1 real life day), with crop harvesting seasons, animal breeding seasons, tree planting seasons, and so forth
4) A meaningful world where you do appreciate your accomplishments because of how much work it takes to attain them
5) A truly epic and massive world, the size of the world is truly impressive, it would take ages to travel from one end to the other, even on the fastest mount one could get


There are a number of significant flaws with the game:
1) The combat is awful, janky, blocky, and unsophisticated
2) The servers are in Europe only, which means North American players get shafted in PVP
3) The game is the grindiest game I've ever played, it takes a ton of WORK to do ANYTHING
4) The game is essentially abandonware, there are almost zero patches or updates
5) The developers do not listen to the community
6) Almost everyone quits the game due to the aforementioned reasons, meaning there is a constant need to recruit replacements to keep going
7) The map is littered with failed bases and guilds due to the aforementioned reasons
8) For a "free" game, I'm 100 dollars into it in 5 weeks, due to wanting to buy alts, skill up faster, etc
9) A huge investment to build, in a game that does map wipes
10) Because the world is realistic, you have to terraform a lot to build a base, you spend ridiculous amounts of time moving soil and levelling ground, it's tedious
11) For the entire time I've played, if you close the in game map, it breaks the map until you RESTART THE GAME to get it working again, how has this not been fixed? Lazy!!!
12) Servers go down and random issues frequently, with exceptionally poor communication, there may be one single announcement in discord and then something critical won't work for 3 days, before finally an announcement it's been fixed. Very unresponsive.

Ultimately, this is not a game, it's a job. It's just too much work. This game would be much better off as a player hosted game, where the rates could be adjusted to make the game much less work. For example, speed up progression, increase action speeds, lower weight of things like dirt, make digging less painful, maybe make the world flatter in general, or add more flat areas. Ultimately it's just a shame, the game is fun, but it's really just too much work. Although I say that from a PVE perspective, mostly as a building and crafting environment. All of my PVP friends have quit because it's only active on EU hours and the combat itself is terrible.

Original review below:
This game is not bad, but the deal breaker is the terraforming to play is just unbearable long term. The game is grindy but fun, the combat is jank but okay, the servers are in Europe which sucks for North American players. The problem is, to build anything you have to spend countless hours digging to build a base. It's untenable. They need to add ways to make digging much less painful or this game is doomed to remain small time like it is now. Which is a shame because it's a beautiful open world sandbox game, but it's too much WORK.
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Developer response:
LiF: MMO Official  [developer] Posted: 1 Aug, 2020 @ 6:09am
Hey there.
Thank you for a lengthy feedback. There are some good points and we can assure you that we are working on the game issues, tweaking and improving the mechanics and the performance of both, the game client and the servers. Regarding the minimap issues, we have provided solution to that problem among several others on our discord at https://discord.gg/lifeisfeudal where you can also communicate with the support team regarding encountered problems. As for the statement that we do not listen to the community, we need to ask you to check our previous patch notes and dev blogs, which loudly speak against such statement. Many of the game fixes, changes, tweaks, improvements and added features are there specifically because of and also thanks to our fantastic community. It's also important to note that Life is Feudal MMO is not meant to be working anywhere near of areas of instant or fast gratification. Every small achievement is supposed to be meaningful and worth remembering, like building your first house, creating a farm, building a castle, etc. For personal tweaks of server settings and increasing rates, though, you can check our other game, Life is Feudal: Your Own, where you can host your own server and play the way you want. And we will definitely try to find a solution for NA players, as we very much want everyone to be able to enjoy our game properly.

Best regards.
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