1 person found this review helpful
Recommended
0.0 hrs last two weeks / 8.5 hrs on record (0.8 hrs at review time)
Posted: 21 Feb, 2020 @ 3:36pm
Updated: 10 Apr, 2020 @ 2:32pm

Played on HTC Vive Pro/RTX2060Super,

We'll I've just landed on the planet, so I think I still have a way to go..
Biggest problem I have is the default movementsystem is moving with moving head forward and they direction you're looking in.. That's just an awful movement system especially for a game like this.. Once I figured out you have to set Teleportation on in the Options - Controls screen BEFORE you start a new game/continue it went a lot better.
Also the other problem is that I cannot understand why the game doesn't use the native resolution of the headset (you have to use HMD scaling to get rid of the jagged lines, but it increases the wobble in objects when you move it, antialiasing is really a bad option as in this game it just makes everything fuzzy to a point where you can't even read the text anymore).

Having said that, the game is pretty simple (up till the point what I've played), it's pretty straight forward.
It looks good (once you've set the settings correct) but that's thanx to the UE4..

I think if they fix these standard bugs (so set the default to teleportation and make sure the game is default in native resolution of the headset) I think it would probably get more thumbs up.. As they are on the right track..

I've bought it during a sale and probably paid 1 euro or something like that for it. I don't know if it's worth 9,99 euro (as is the default price now), but that depends on the content/duration of the game. (as I'm not finished yet)..

<after finishing the game>
I still think it's a pretty decent game BUT as it still has easy to fix technical flaws (needs headsets native resolution support, real free moving with the pad separate from the headset.

Also played the extra DLC, robotofactory, but that one clearly hasn't been tested properly and definitely not with teleportation. Also trying to continue in the room with the gravity lanes and where you need to throw to activate a button is just bugged as you can't continue back up (and that's the place I stopped playing because I couldn't continue and up till that part it certainly wasn't anything like the game itself.
At this time with games like Half Life:Alyx being a succes I really think these developers should at least fix the technical problems, even though it has quite some gameplay, I would not spend the 9,99 euro's it is now on it, 5 euro's at max in the state the game is now, definitely because people with better headsets than the original vive will have problems with getting the game running decently.
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