42
Products
reviewed
836
Products
in account

Recent reviews by &Olga

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Showing 31-40 of 42 entries
1 person found this review helpful
14.5 hrs on record (2.1 hrs at review time)
Absolutely fantastic Touhou fangame. This somehow manages to translate the bullet hell patterns of characters you know and love from the main Touhou franchise into platforming gameplay, with excellent controls, fantastic remixes of music and pretty great level design. Definitely a must play, even if you aren't a Touhou fan but still enjoy platformers.
Posted 3 February, 2020.
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11.0 hrs on record (4.5 hrs at review time)
An absolutely incredible roguelike experience. Plays like a turn-based game, but doesn't feel like one. This is pretty much what I imagined NetHack to be like with a sane UI, but even better than that. The difficulty is on the higher side, as you'd probably expect, but it's very fun to do over and over nevertheless.
Posted 30 December, 2019.
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4.5 hrs on record (3.3 hrs at review time)
Fun concept but a seemingly flawed premise -- a game that relies on randomness so much surely will be frustrating to play? And, well, it is somewhat and sometimes, but it manages to make up for it by still somehow being fun and charming visually. Bit of a mixed bag really, but if you don't mind the idea of having some absolutely terrible runs now and again, this is fun to try.
Posted 28 December, 2019.
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8.1 hrs on record (1.4 hrs at review time)
Just about what you'd expect from a DMC game. Fun demon slashing and not much else -- but what else do you need? Really fun to play, controls well and has nice moves to pull off. The new "Devil Breaker" weapon type is an interesting concept due to the ability of picking them up and changing them anytime during the stage. I've noticed that using the networking features will cause the game to randomly freeze for a few seconds now and again, even during cutscenes (!?), where it's especially annoying as it causes audio and video to desync. This may be specific to my set-up, but it doesn't particularly matter even if it isn't: outside of that one thing, which barely even matters as it's a singleplayer game and all the networking features are there just for show, it plays just fine.
Posted 27 December, 2019. Last edited 29 December, 2019.
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1 person found this review helpful
25.2 hrs on record (3.2 hrs at review time)
I feel like I've barely gotten started in this game, but I already love it. A charming visual style and music, responsive and simple to understand controls (though they did take a bit to get used to due to the mix of melee and long-distance combat, and I really wish the gamepad buttons were rebindable), a so-far pretty interesting storyline, great level design with lots of secret paths and forks to go to different places -- just an absolute joy to play. The mix of RPG and action here leans more heavily on the RPG side, which I honestly do like. The character designs, especially Lea, are adorable, and the quirk of her being unable to talk outside of a few words is also really, really cute.
Posted 25 December, 2019.
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18.1 hrs on record (3.3 hrs at review time)
This is one of the most fun platforming/slashing experiences I have had. I played this game a lot on the Nintendo Switch back when I still had it, and I came back to it now on PC once again. It's still exactly as fun as it was before. The game is very fluid and feels just right, it's not annoying in any way. The insane difficulty is perhaps a turn-off for some, though it's a staple of the roguelike genre since it, as usual, allows to hide the rather simplistic and repetitive level design. However the design itself here isn't that important -- the game mainly focuses its difficulty on fighting enemies, with the platforming barely being a challenge at all, and this is where the game really shines -- the countless different enemies with unique mechanics, as well as the different weapons and other tools you get to fight them, all extremely varied and each fun in its own way. Even though I've played this for a long time now, I still have to get even close to beating the game. Maybe I suck at it, but I don't really care -- it's still very fun even if you just repeat the first 5 or so levels over and over, and I think that's a sign of really, really good game design.
Posted 23 December, 2019.
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6 people found this review helpful
1 person found this review funny
4.5 hrs on record (0.7 hrs at review time)
This is what appears to be a fan remake of Perfect Cherry Blossom, which is by far my favourite Touhou game. This is in no way better than the original, in all honesty -- it's a fair bit easier (I've beaten it in a single try), the music is kinda "meh" compared to ZUN's even though it consists entirely of remixes of his songs, and the story makes absolutely no sense because it's awfully translated. That said, it takes an interesting spin on PCB's enemies, bosses and spellcards, twisting things enough to make this definitely worth playing if you enjoyed the original or are just a Touhou fan -- as far as Touhou fangames go, this is one of the best I've played. Part 1 of this is also worth checking out, and I can't wait for Part 3 if that ever comes out.
Posted 23 December, 2019. Last edited 23 December, 2019.
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0.6 hrs on record (0.2 hrs at review time)
An intense and unique take on the good old platforming genre. Every platform is moving, every platform is destructible and clashes into a variety of obstacles. This accompanied by great physics, simple but clean visuals and nice music combines into a truly fascinating platforming experience. The level editor is friendly enough to use too, which is rare for a 3D game!
Posted 19 December, 2019.
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3.4 hrs on record (1.5 hrs at review time)
A fun and relaxing experience with adorable little blob things. Wish they weren't so intent on running away especially in the early game, however, otherwise, it's a very soothing and relaxing game that's really great to take the stress away after a hard day.
Posted 19 December, 2019.
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8.1 hrs on record (5.4 hrs at review time)
This is SO MUCH FUN. This game has almost no fail-state. You continue playing when you die, just in a different gameplay style. It doesn't make you feel bad for dying, and switching between controlling the hero and the mooks provides for a lot of variety. The game does an especially good job at balancing so that it's fair for all players despite the traditional RPG tropes like "level up" and equipment being present by allowing the losing players to upgrade their monsters between levels. Especially fun with friends -- it's a multiplayer game that feels as good to play as a singleplayer one, which is highly unusual.
Posted 12 December, 2019. Last edited 14 December, 2019.
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Showing 31-40 of 42 entries