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51 of 51 (100%) achievements earned:
Personal Achievements
 

FrostCity

Have at least 5 different area effects applied to the district
Unlocked 18 Feb @ 5:24pm

Urban Planner

Have 10 districts affected by hubs
Unlocked 11 Feb @ 11:48am

Sneak a Peek

See 10 different situations near a district hub
Unlocked 16 Feb @ 10:33am

Thank you for your feedback

Disregard community requests 5 times in one playthrough
Unlocked 20 Feb @ 12:31pm

Revered Leader

Have "Devoted" relations with all communities and factions
Unlocked 13 Feb @ 10:39am

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough
Unlocked 19 Feb @ 1:23am

Likeable

Never have relations worse than Sceptical with any community or faction.
Unlocked 20 Feb @ 8:06am

Lawmaker

Pass at least 20 new laws in a single playthrough
Unlocked 11 Feb @ 11:57am

Checks and balances

Complete the Story without passing any Rule laws on at least Captain difficulty
Unlocked 21 Feb @ 12:23pm

No-brainer

Have 100% of delegates vote in favour of any law
Unlocked 13 Feb @ 7:36am

Settler

Set up 3 colonies
Unlocked 13 Feb @ 11:47am

Isolationist

Complete a playthrough without gathering any resources from the frostland or colonies
Unlocked 20 Feb @ 4:45am

Power Overwhelming 2.0

Have twice as much heat abundance as heat demand
Unlocked 18 Feb @ 7:22am

Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor
Unlocked 19 Feb @ 1:33am

Consistency

Never research a building or pass a law of the opposite affinity to the one you already have
Unlocked 16 Feb @ 11:32am

New Oxbridge

Double starting Research speed
Unlocked 11 Feb @ 5:14pm

Not on my watch

Complete a playthrough without any avoidable deaths
Unlocked 19 Feb @ 12:18am

People person

Have maximum trust
Unlocked 11 Feb @ 9:37am

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population
Unlocked 11 Feb @ 12:05pm

The End is Just the Beginning

Ensure the Wanderers' survival during the Whiteout
Unlocked 10 Feb @ 11:56pm

No lesser evil

Ensure Wanderers' survival while saving the seals and not expelling the elders
Unlocked 10 Feb @ 11:56pm

The Ambitions of New London

Complete the Story on any difficulty
Unlocked 11 Feb @ 2:40pm

The Temptations of New London

Complete the Story on at least Steward difficulty
Unlocked 14 Feb @ 12:31pm

The Demons of New London

Complete the Story on Captain difficulty
Unlocked 21 Feb @ 12:23pm

Another day in paradise

Complete a playthrough in Utopia Builder mode
Unlocked 19 Feb @ 12:18am

Ambitious

Complete all Ambitions in Utopia Builder mode
Unlocked 20 Feb @ 4:45am

Coredigger

Salvage all cores deposits in Winterhome before toxic gases engulf the city
Unlocked 17 Feb @ 9:55am

Plumber

Clog all gas source before first rise of toxicity on at least Steward difficulty
Unlocked 14 Feb @ 11:35am

Bring it on!

Finish Defeat the Frost or Embrace the Frost before the whiteout
Unlocked 11 Feb @ 11:48am

Don't starve

Have no hunger during whole duration of the Whiteout in New London
Unlocked 11 Feb @ 12:05pm

Firm, But Civil

No deaths caused by Civil War during the whole game
Unlocked 15 Feb @ 1:05pm

Chancellor of the Exchequer

Have at least 50 income of heatstamps
Unlocked 11 Feb @ 12:31pm

Moving out

Have the banished faction leave New London of their own accord
Unlocked 15 Feb @ 1:05pm

Anger management

Don't let the Fervour of any faction reach maximum level in a playthrough
Unlocked 19 Feb @ 12:18am

Bonfire

Don't let Civil War spread over 5 or more districts
Unlocked 11 Feb @ 2:40pm

Primus inter pares

Never be in danger of losing your position due to low Trust or high Tension
Unlocked 14 Feb @ 12:31pm

I love democracy

Have no votes against Captain's Authority policy
Unlocked 20 Feb @ 12:31pm

Megalopolis

Reach over 60,000 population in your main city
Unlocked 19 Feb @ 4:32am

… and fill the earth

Reach over 50,000 population outside of your main city
Unlocked 19 Feb @ 4:37am

Peacemaker

End the civil war through the Path of Reconciliation
Unlocked 17 Feb @ 12:53pm

Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand
Unlocked 19 Feb @ 4:54am

Adapted to Weather

Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
Unlocked 11 Feb @ 6:11pm

Law and Order

Have Crime and Tension Absent in the City with at least 30k population
Unlocked 13 Feb @ 11:03am

Visionary

Research 60 different ideas under 600 weeks
Unlocked 20 Feb @ 8:06am

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile
Unlocked 19 Feb @ 4:32am

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city
Unlocked 15 Feb @ 11:18am

We Are Not The Same

Meet all factions in Utopia Builder mode
Unlocked 23 Feb @ 10:15am

Quiet Backwater

Have no problems higher than Minor in a colony for 300 weeks
Unlocked 13 Feb @ 11:36am

Steward Little

Have negative relations with all communities and factions
Unlocked 11 Feb @ 8:41pm

Mixed Signals

Have rallies and protests in the City at the same time
Unlocked 11 Feb @ 6:31pm

There is No Final Design

Change a policy to another one, and then pass the previous one once again
Unlocked 11 Feb @ 7:28pm