No one has rated this review as helpful yet
Recommended
29.8 hrs last two weeks / 3,401.2 hrs on record (3,362.9 hrs at review time)
Posted: 11 Oct, 2020 @ 2:07pm
Updated: 5 Sep @ 2:29pm

3rd review, 2024: Recommended
As in my first review, my community and "the incredible feel of flying and seeing realistic space sights" is the killer feature here that keeps me coming back. Until recently I didn't recommend this game, but there have been great changes lately and now I do. They've reduced grind and time wasting across the board in multiple ways! Engineering grind is lessened and now it's fun and affortable to experiment with builds. FSDv1 grind was replaced with easily purchased SCO drives that go farther and allow you to speed up in-system travel which was a huge time suck. And they've even stopped offering power-creep modules as CGs rewards. I feel like all this offsets them starting to sell new ships and some engineered modules with them for real money. Buying these ships isn't a must-have-grind-skip. It's a skip of enjoyable content and gameplay!

2nd review, 2022: Not Recommended
They've been relying on and escalating FOMO tactics ever since Fleet Carriers rolled out, such as one-off powerful module rewards in CGs.

1st review, 2019: Recommended
Space sim, emphasis on the sim. There are various games layered on top of the sim. And a community around all of it. The game parts would get repetitive if it wasn't for the vibrant community and the incredible feel of flying and seeing realistic space sights.
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