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Reseñas recientes de a2bradjan

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Nadie ha calificado esta reseña como útil todavía
10.2 h registradas (10.1 h cuando escribió la reseña)
gud
Publicada el 30 de noviembre de 2024.
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Nadie ha calificado esta reseña como útil todavía
4.2 h registradas (0.1 h cuando escribió la reseña)
Reseña de acceso anticipado
It's a good time!
Publicada el 26 de noviembre de 2020.
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A 4 personas les pareció útil esta reseña
14.7 h registradas (12.5 h cuando escribió la reseña)
Reseña de acceso anticipado
Awesome sequel by an even more awesome developer!
Publicada el 4 de diciembre de 2017.
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A 3 personas les pareció útil esta reseña
18.8 h registradas (14.9 h cuando escribió la reseña)
Better than EA's.
Publicada el 24 de noviembre de 2017.
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A 1 persona le pareció útil esta reseña
23.3 h registradas
Greatest supernatural stealth title of all time.
Publicada el 23 de noviembre de 2016.
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A 47 personas les pareció útil esta reseña
2 personas encontraron divertida esta reseña
6.8 h registradas (5.0 h cuando escribió la reseña)
8/10: Lemma is easily the best parkour game on the market, and rightfully so. With innovating parkour systems, unique levels, a level editor, and creativity towards how you play, Lemma can take you many hours to fully be done with it. (Full review will be up soon)!

The Good
-Innovative Parkour System
-Interesting Levels
-Alluring Narrative
-Level Editor
-Creativity Towards How You Play

The Bad
-Can Be Confusing
-Shift For Everything
Publicada el 12 de mayo de 2015.
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A 19 personas les pareció útil esta reseña
2 personas encontraron divertida esta reseña
15.0 h registradas (6.1 h cuando escribió la reseña)
Reseña de acceso anticipado
8.5/10 – Although not without errors, Trigger Saint is one of the best third-person indie games we’ve gotten to play in the past five years. It’s got stunning visuals, intriguing lore, and a perfect variation of both levels and enemies. This was made in GameMaker. Yeah. Unbelievable.

The Good

Breathtaking Handrawn Visuals
Phenomenal Soundtrack
"Learn from mistakes" Combat Style
Interesting Lore
Varying Levels and Enemies
Unintentional Roguelike Impression

The Bad

No Main Story
Occasional Save Wipes
No Looking Around W/Mouse

Full Review Here: http://decryptedgaming.com/all-review-list/trigger-saint-review/
Publicada el 1 de mayo de 2015. Última edición: 1 de mayo de 2015.
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2 personas encontraron divertida esta reseña
2.1 h registradas
Reseña de acceso anticipado
This article comes from Decrypted Gaming, a news journal!
If you'd like to view the full post, click here: http://decryptedgaming.com/the-comos-is-mine-pre-early-access-impressions/

Fortunately, I was able to hop onto a Pre-Early Access build for The Cosmos is MINE! and play with one of the developers! It was a blast to play with the developer (Corey Skiffington) and would do it again if I got the chance! The Cosmos is MINE! was one of my most anticipated strategy games of this year. It has the word “Cosmos” in the title. What’s cooler than that? Nothing.

With my 30 minute play session with Corey, I was able to learn the main mechanics of the game and what to expect when it fully releases. Allow me to run through a brief rundown, if you’re anticipating it. The description of the game on Steam reads, “In order to keep your prospector’s license, you need to expand your territory and meet animus quotas imposed by the local megacorp, TransOrbital. TransOrbital has a monopoly on all licensing and zoning permits for animus-positive planets.” Basically, you’re placed in a game with an Operative and an Engineer. The Operative handles everything regarding being a scout for you; it takes over areas and can, of course, scout. The Engineer–very vital units in The Cosmos is MINE!–can harvest the environment to give you cash and can harvest animus power. Harvesting animus allows you to upgrade bots, machines, and powers for you to use whereas harvesting the environment to give you cash allows you to purchase these upgraded bots, machines, and powers. Eventually, you’ll expand to the point of having to compete for certain areas. A little competition quickly becomes war. Also, you have to make sure you harvest enough animus to meet the animus quota given by TransOrbital.

Now that the basics are out of the way, how does it play to the standards of strategy games? It’s a breath of fresh air. When I was talking to Corey about the game, he talked about how he wanted to differ from other strategy games by appealing the game to both hardcore strategists and newcomers to the genre. Just from what I played, I understand their approach to the strategy genre and I have fallen in love with it. The multiplayer map that’s being launched with the first version of the Early Access game has around 10,002 hexagonal tiles to play on. And although that may sound like a lot,–well hypothetically it is–you will run into your enemy fairly quickly. This works perfectly well because you also start to run out of animus to harvest and/or you can’t find animus to harvest to reach that animus quota. So, games can run anywhere from three minutes to an hour. It’s the perfect balance of gameplay for any gamer to sit down and play for a while or just hop on for 15 minutes at a time!

There’s also a great mix of simplicity with complex elements. The basic outline of game mechanics is very simple to understand; knock down environment to get money, harvest animus to upgrade and meet animus quota. The complexity falls along with the micro-managing that you’ll need to learn about while playing. You don’t have to be necessarily good to win games, but you need to have an idea of how to handle multiple units within seconds of each other while the other side is striking. There aren’t a whole lot of units to purchase and upgrade and I don’t mind it. I don’t like having thirty different units to manage while I’m getting attacked.

During that time, I was able to ask Corey certain questions regarding The Cosmos is MINE! game mechanics, future content, etc. What I have confirmed is that there will be one multiplayer map on launch with tons more to follow suit, one single player map (1000 hexagonal tiles), and that’s about it! Go me and getting information while playing a game! Other than that, the graphics definitely stand out, especially for a strategy game that has hexagonal tiles representing the planets’ surfaces. You can see trees blowing in the wind and things being destroyed, built, etc. It really fits the game well and makes the game look fun to play.

As of now, the single player mode is a sandbox mode in which all you try to do is keep up the animus quota. It’s an interesting mode to play with if you just want to play by yourself and holds up as its own mode.

Lastly, I can see it as being a very addicting game. The fact that games can be over very quickly adds to the addiction. I haven’t seen the game take over my soul yet, but I can feel it itching its way up. One organ at a time.

Anyways, thanks again to Corey and the Playcorps team! I will write a full review for the game when I get around to it! Check out The Cosmos is MINE! When it comes out on April 24! What do you think? Let us know!
Publicada el 24 de abril de 2015.
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A 2 personas les pareció útil esta reseña
24.9 h registradas (23.1 h cuando escribió la reseña)
Reseña de acceso anticipado
Well...I guess I don't need to buy Medieval Engineers.

Publicada el 14 de marzo de 2015.
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A 124 personas les pareció útil esta reseña
19.5 h registradas (19.0 h cuando escribió la reseña)
Reseña de acceso anticipado
For a quick rundown; the game is hard to understand at first. It is also noted that it is NOT worth $40 at the moment, so I do not recommend it. I also have 100+ hours on the launcher MMO part, which is not yet on Steam.

Pros:
Good soundtrack
Alright gameplay; nothing innovative
You can build a LOT of different stuff

Cons:
Hard to get into
Weird controls
Graphics are premature.

I will have a full review up on my website soon, but this is a quick rundown for all those people looking to see how it really is. I'd give it a 4/10 at best.
Publicada el 19 de septiembre de 2014.
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