No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 228.5 hrs on record (155.3 hrs at review time)
Posted: 21 Nov, 2018 @ 5:24pm

Absolutely wonderful game.
the environment, the characterisation, the gameplay, everything about this game I've seen grow over the past year and a half is so well crafted and satisfyingly beautiful.
- Goodies
The art style, magnificent
The combat system which involves equipment and levelling style base mechanics for more powerful punches, satisfying and exciting (Personally, I love to play the game really under-levelled and really learn to adapt to the challenges that each enemy offers during the fight.)
Puzzles are so well crafted, the devs definitely understand the quantity and quality standpoint, never overloading you with puzzle after puzzle, giving you a break from the story driven ones with rooms of combat waiting for you to wreak havoc.

- Bad bois
In the beginning, combat does seem very repetitive until you get your first few combat arts.
Grinding in the game involves you to run around and beat plants, *spoiler* but a lot of people don't realise the adventure/exploring aspect of 'the grind.' If you're stuck trying to beat down a bunch of plants for a 1% drop, you're doing it wrong, and the devs are very sneaky in my opinion in trying to express that

A debate I have with one of my friends is if the grinding in CrossCode is good or not, I think it's dynamic, though different, and gives you a lot of freedom and the more ""adult do your own thing"" kinda vibe, which I personally like. But my friend thinks that the lack of "harder quests = top tier shid" instead of gradual upgrades from one item, to the other is a bad mechanic. So i guess what comes from this debate, don't expect a Skyrim esque questing system as a grinding sequence.

Overall, I absolutely love this game.
Live long and remember the April Fools update for 2018
Je M'appelle Emilie,
Robot <3
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