No one has rated this review as helpful yet
Not Recommended
39.0 hrs last two weeks / 222.7 hrs on record
Posted: 8 Sep @ 8:51am
Updated: 1 Nov @ 4:17am

Great when it works.
As of patch 4.1 it still crashes or stutters) a lot, framerates dropped, and patches are moving at snail's pace.

The game is VERY CPU heavy. Check requirements, because recent patches reduced framerates on minimum recommended CPUs to sluggish 30-40. If you have one of the better CPUs you can still expect ~80-100. GPU obviously matters too, but CPU can bottleneck even RTX 4090 on lowest settings.

Gameplay(9/10 so far)
Vermitide/Darktide are close comparisons in terms of multiplayer game format, except combat in this game has a lot better weight/feedback (potential due to 3rd person perspective).

Combat delivers the weight and impact matching the visuals (something Vermintide and Darktide lack). Weapons and difficulty are surprisingly well balanced as all weapons are viable on max difficulty, even if best ones are drastically better than worst.

Campaign is focused on no-nonsense action.
Operations (Multiplayer mode) adds classes and grind for RPG progression. Progression can feel cheap because it's grindy, flat buffs for the most part, and weapon specific buffs in some cases. It does give something to do and I appreciated it in this game.
PvP is messy 3/6 classes are ambushers and that is very weird with slow movement of this game. Anyways I'm not the target audience, so I suggest you read about PvP elsewhere.


It also seems to forget lessons the industry learned a decade ago:
  • Ranged enemies are a bit too accurate. If there are 4+ they are difficult to evade and at 6+ - impossible. Even a minigun enemy that shouldn't be super accurate manages to perfect aim sustained fire at long distance.
  • Odd button layout with poor rebinding support. Many unique actions that are bound to their own button. The game also binds multiple action to 1 key by default, but won't allow you to do the same. Minor thing that contributed to clunky feel.
  • Most enemies attacking from behind are poorly telegraphed (just a faint yellow light which blends with overall color palette. Many similar games have sound-queues to inform you.
  • Bot AI is useless outside of normal difficulty. They are somewaht passive and enemies rarely target them so they aren't even good meat shields.
  • There are also lots of ambiguous terms in UI that mean nothing unless you read something in another obscure UI. For example: "Replace distant stab with power bash" or "Power wave forward distance increases from 4 meters to 8 for Whirlwind Slash". Am I suppose to know these? One of these can only be read/switched in armory and the other in a fight. Why?
  • Highest tier junk is locked in highest difficulty, which often means people who don't want to be there (and cannot carry their own weight) are joining. I won't say it's a massive problem, but it IS a problem considering how long the missions are and that you return with nothing on fail.

These feel like nitpicks, but there's just too many of them to ignore. Also there are bugs that can cause you to waste "rare" resources.


Visuals(10/10)
Other games can learn from this one.
I'm not big on Warhammer 40k franchise, but I feel like this game conveys the atmosphere well.

Environments where you might stop to look around are visually dense and interesting to look at. Environments most players are very unlikely to look at are less refined.


Graphical fidelity is not crazy across the board, but it's sharp where it matters. For example: The faces look almost cartoonish, but who cares about those? The armor look like is very detailed and texture looks actually realistic. Craziest thing is technologically I'm not seeing anything new. They just balanced the visuals really well.


Technical
On the technical side I've had 9 crashes (1 full playthrough), which is far too many (most while in menus doing nothing). I crashed (completely wasting my time) for roughly 6 hours of multiplayer.

Framerate could be better, but it can't say it bothered me too much because it's pretty stable for the most part. The final mission in the campaign can use improvement, because my framerate dropped to like 40 FPS at times. Granted those times had a lot of action.

The game also jumps to 2nd monitor after every restart.
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