1 person found this review helpful
Recommended
0.0 hrs last two weeks / 188.4 hrs on record (133.3 hrs at review time)
Posted: 26 Apr, 2018 @ 6:03am
Updated: 31 Jul, 2018 @ 2:08pm

Update, got banned for asking people with an accent if they are pakistani (ofcourse meant no offense), which they were and didn't take any offense to. Great system UBI 10/10, ban for words without any context. Don't talk to anyone through ingame chat or mongbisoft will ban you for saying random words.
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If you like fast paced gameplay & run and gun approach to FPS games, aren't a fan of having to calculate every next step: checking windows/doors/scanning with drones before entering, waiting at a corner peeking for a long time, you're going to have a bad time and probably shouldn't buy this.

The movement is slow and you spend plenty of time crouching and walking.

The game has a pretty steep learning curve, getting to know all the operators, the map layouts, the gun recoil patterns etc etc requires quite a bit of time. Sure if you've got good aim usually you'll get some kills, but without the map/operator knowledge you'll be getting killed from nowhere by god knows what and struggle to find a way to the objective (especially if you haven't found it during the drone phase). The best showcase of new players struggling with this game, is playing casual mode, which is crowded by them and where you can clearly see how they have no idea what to do, where to go, and just rush straight to their deaths, which gives players with ♥♥♥♥ aim like me a chance to dominate just because of the map/operator knowledge. So once again, if you're not up for a steep learning curve, better skip this game.

With that said, if you like the slow approach and take your time with this game, i think you're gonna have a blast. It has depth like no other shooter, hugely influenced and helped by surfaces being destructible (creating new tactical opportunities) and the variety of operators, maps + objective spawn locations on said maps.
Now, when it comes to playing this game "competitively", i'm not good enough to tell you how balanced it is or if netcode is any good.

What i can say is

Ranked system in this game is a complete joke, they say it's in beta, but i haven't seen any improvements in the last 9 months.

1.Being a ♥♥♥♥♥♥♥ myself, i'm amazed how every season i get placed way higher than where i finished at previous season, while playing absolutely terribly and having bad W/L ratio in the placement games. After you've done your placements, you start out by winning/losing 100+ points per game, and, logically the more you play, the more accurately the MMR system can pinpoint your skill level, so it starts giving you less and less points, the problem is, this goes to the extreme. Matches in this game can get pretty long, and when after playing quite a bit during a season you end up getting <20 points per game, you lose the will to play, because you've got no chance of moving up or down the ladder.

Overwatch has the same system, but there i've never felt that i can't rank up to the extent to which me or my friends do in siege (later into the season). Overwatch usually places you below your previous seasons MMR after placement games, and while i hate that a lot, i think it's still better than people being placed way higher than their skill level and ending up having 0 kills and losing 5 games in a row.

2.If a player leaves at the start of the match, before the round even began, the game continues. In other games, if that happens, you'd go straight back to the queue, which makes sense. If a match hasn't begun, it's not like the 5 player team would feel punished for someone in the opposite team leaving, because they haven't even shown their abilities in the match yet, so except some time, they don't lose out on anything.
Currently, the game gets ruined for the 4 player team.

3.Leavers don't get punished hard enough, i've had people ragequit the match, get a 15 min ban from ranked, and that's it, they don't even lose extra MMR. If people are gonna ruin other peoples gaming experiences they should either be punished way more harshly or be placed in lower priority queue with others like themselves.

4.Teamkilling, now, this might just be me and i might be wrong. But a static 2 teamkills rule that automatically kicks a player isn't the optimal way of dealing with TKs. I'd see people throw a grenade killing a hostage and a player or 2 players at the same time and get insta kicked. Sometimes people would run into each others line of fire accidentally and get kicked. Other times someone would get angry at you, drop you to 10 hp and get no penalty. An improvement to this system would imo be, the option to choose to use the teamkill against the player or not, if the killed person watches the replay, it should be up to them to decide if the kill should count against TKer. And while that system would be far from perfect i believe it would be better than what we have currently and would be the first step in the right direction.

An honorable mention
The customization menu.
It is horrendous, you have to open each and every operator weapon manually, even if you want to set the same skin and attachments on all of them. It is so ♥♥♥♥..The customization menus take a few seconds to load per operator, and you can't work on customizing your gear midgame while dead. Something like setting up all of your operators can take a frustratingly long amount of time, especially when the only thing you want to do, is use a specific weapon skin on all weapons.
Now, i don't have any solutions to the problem myself, but in it's current state, customization system is horrible.

I feel like UBISOFT wants to make this their esports title but imo they have no idea how to do it properly.
Most of the problems that this game has, don't come from gameplay but from the moronic decisions that UBISOFT makes.

The elephant in the room of these decisions is... this games monetisation.
This game is cancer incarnate when it comes to it's monetisation.
The game gives everyone free access to all of the current maps, but when it comes to operators you've got 5 options

Starter
Standard
Advanced
Gold
Complete

In a game such as siege, where your success depends on the comp of operators that you use, giving someone only 4 operators in the starter edition, out of the available 36+ is a joke.
Grinding operators can take anywhere from 10-30 hours depending on if you're buying the ones that came out when the game shipped or the season pass operators.
And when you take into account that you also have to pay for attachments for every operator, even when they use the same scopes/grips (or had to up until march patch, not really sure).
So really, unless you've got a ♥♥♥♥♥♥♥ of hours to spare, don't bother with the starter edition. Some people will tell you that you'll learn your operators better when you've got a limited pool to choose from, that's true, but the amount of hours you need to sink in to buy a new one is just ridiculous and no matter how good you are with the ones you have, you'll need a bigger pool to be able to be useful in every situation.
The minimum you should be going for is standard edition, with a pool of 20 operators (you've got to unlock them aswell, but the process is very quick), you can actually always be useful.
But ofcourse, if you want the full experience you have to cashout 120 euros for the complete edition. I don't even want to think about how this game will play when there's a 100 operator pool and a new player has 20, unless he pays an absurd amount of money.

And you'd think that that would be it, but no, this game also sells skins, exp boosters and lootboxes...no limit to the greed.

So yeah, do i recommend it for it's gameplay, yes, absolutely, if you don't mind the slow gameplay and like the tactical approach, buy it, you'll enjoy it.
But really, the business practices of UBISOFT in this game can barely be compared with any other game, except other UBISOFT games. lol
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