No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 14.2 hrs on record
Posted: 6 Mar, 2016 @ 3:38pm
Updated: 18 Feb, 2020 @ 5:23am

+Great gunplay
+While the variety of weapons is not that great, the weapon modes and the dual-wielding make up for it.
+Decent stealth gameplay (which i would not expect from this type of game). And it isn't forced, so if you want to go guns blazing you can almost always do so.
+Absolutely AMAZING soundtrack
+The story, which i think is what makes this game memorable for years to come. I've rarely felt this invested into an FPS storyline, the characters feel very human and you can easily connect with them on an emotional level.
+The game does not shy away from showing "meaningful" gore scenes which i believe is a good thing, it makes you "feel" the horrors of war.
+Progression/perk system that doesn't feel forced
+Non (fully) regenerating health system and all the mechanics that remind you of old FPS-es (like collectable healthpacks and armor)
+There's some replayability, achieved with the alternate game modes and an early game choice of a side character which could potentially warrant a second playthrough (although most probably not).

- 30fps cutscenes
- Environmental textures
- Fetch quests, the sewers level and stuff like that
- The final battle (last boss) doesn't feel as epic as some previous bosses and mini-bosses, like the London monitor
- The main antagonist is absent from the screen for too long to be properly developed, the game does try but since you basically don't see the guy from the first mission until the very end you end up not caring that much, which is a shame because what you see of the antagonist is really cool but it would've been nice if he had more "onscreen" time
- The ending


I went in expecting mindless carnage and bloodbath but what i got is all of that + a great story combined with excellent visuals, atmosphere, soundtrack and sound design.
Was this review helpful? Yes No Funny Award