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Recente recensies door TURBO GAMER

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31-40 van 41 items weergegeven
2 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
34.1 uur in totaal (23.8 uur op moment van beoordeling)
Ultimately difficult not to recommend since it costs nothing and the game is pretty cool, but unfortunately it has a lot of blandness and pretty serious issues (like one-shot snipers) that have been known for years but never fixed.

Game is pretty much abandoned, but it's decent.
Geplaatst 23 november 2018. Laatst gewijzigd 23 november 2018.
Was deze recensie nuttig? Ja Nee Grappig Prijs
 
Een ontwikkelaar heeft op 13 dec 2018 om 5:51 gereageerd (reactie weergeven)
6 mensen vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
14.1 uur in totaal (2.4 uur op moment van beoordeling)
FANTASTIC retro-style game designed by a passionate team!

The game oozes of love from the funny characters to the polished art and catchy soundtrack, you know that the game was made from the heart. It's funny, fast and will keep a smile on your face, HIGHLY RECOMMEND!

Now if only Quarble would mind his own business and leave me and my wallet alone... :-)
Geplaatst 30 augustus 2018.
Was deze recensie nuttig? Ja Nee Grappig Prijs
205 mensen vonden deze recensie nuttig
10 mensen vonden deze recensie grappig
53.4 uur in totaal (42.2 uur op moment van beoordeling)
MONSTER HUNTER: WORLD is a huge, beautiful and ambitious game that does so many things right that it is absolutely frustrating that they neglected the stable operation of online networking and also neglected optimization. I expect these issues to be fixed in time, however it is disappointing that they were not able to iron these out in the extended time it took them to release a PC version.

- Frequent disonnects, trouble joining other online matches. I have a low-end connection, however this should be supported and handled accordingly
- Steam rich presence will spam your entire friends list (even those who haven't bought this game) with messages of you playing every 5-10 minutes. Pretty bad bug as it affects everybody around you, not only those playing.
- Heavy load on hardware. Game looks great but is absolutely unforgiving for mid-end rigs or lower. Impossible for me to go anywhere beyond 60fps and I have a decent rig
- By default, game will force steam into Big Picture mode (can be disabled in steam settings)

Currently, I recommend avoiding the game and waiting for most of these issues to be alleviated. Wait for sale, you'll also save a few bucks.
Geplaatst 15 augustus 2018. Laatst gewijzigd 15 augustus 2018.
Was deze recensie nuttig? Ja Nee Grappig Prijs
5 mensen vonden deze recensie nuttig
1,697.7 uur in totaal (873.5 uur op moment van beoordeling)
Fun game with a lot of issues. Still a very addicting game with challenging and rewarding gunplay!
Geplaatst 25 augustus 2017. Laatst gewijzigd 24 juni 2018.
Was deze recensie nuttig? Ja Nee Grappig Prijs
2 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
7.9 uur in totaal (6.0 uur op moment van beoordeling)
Idgaf how busy you are or what you're doing. Do yourself a favor and play Pony Island.
Geplaatst 13 februari 2017. Laatst gewijzigd 14 februari 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
3 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
10.7 uur in totaal
9.5/10
Look, whatever you're thinking, do me a favor. Don't let go.

Overview

Transistor is an isometric strategy adventure game starring Red, a voiceless entertainer and her anonymous lover trapped inside a sword-shaped tool known as the Transistor. Join Red and her mentor-turned-weapon through an epic adventure that explores the concept of singularity and discover the secrets of the city of Cloudbank and the mysterious Camerata family.

Story

Transistor manages to take some creative ideas and delivers them in an interesting way. Though there are a few cutscenes, most of the story is disclosed through the brief (but frequent), private whispers of the Transistor. Red happily listens, creating an authentic, naturally-developing emotional foundation between Red and her weapon.

The story arc is a little predictable and some events could have been presented in more straightforward manners. Transistor has interesting characters and lore but a fair amount of it requires some critical thinking, assumption and the reading of hidden message terminals that share additional information about the city of Cloudbank and a mysterious event known as "The Process".

The story is overall pleasant, in large part due to the dramatic monologues of the man inside the Transistor. The game can be completed within 6 hours.

Gameplay

A mix of fast-paced action and turned-based strategy best describes the game's mechanics. You'll explore a large (though linear) world and frequently encounter mobs of enemies. Using dozens of unlockable Functions, you can tailor your own combat builds in very specific ways for unique effects and take them to battle. Transistor's combat can be played in live action at full-speed or can be played in a turn-based manner by stopping time and planning attack sequences in advance. The latter is advantageous, as it allows you to use multiple moves in much quicker succession than is possible in full-speed action.

You'll be spending quite some time learning the different Functions and the different enemies and how they react to each other. When you're not fighting, you're exploring a distopian virtual city while listening to the melancholy of the man inside the Transistor.

Oh! One button is specially assigned to a singing mechanic; holding it makes Red hum to the tune of the music at any given time. Fun touch.

Visuals

You know that feeling when you look at concept art for a game and think "Wow, this looks amazing!" and then the game itself looks somewhat underwhelming? Well, I have good news.

Transistor itself looks like a breathing piece of concept art. Truly, the artistic vision for this game is surreal. Wearing a gorgeous sci-fi aesthetic, every asset of the game looks like a hand-painted oil painting and is pleasantly wed to modern computer-generated particles and lighting vfx.

Breathtaking visuals. 'Nuff said.

Audio

Transistor is one of the very few games I've ever played where the audio has taken the spotlight.

Rightfully so, too, as the first thing you're welcomed with is a despondent whisper from a strange sword voiced by the talented Logan Cunningham and an ambient, upbeat tune that chillingly bears tones of alarm. It's a very harrowing start that wouldn't have been possible without the incredible audio direction.

The VO work is top of the line. With a small but carefully-selected cast, the characters are all given fantastic dialogue work. Logan Cunningham takes the forefront as the man inside the Transistor and nails his role perfectly.

The music might be my favourite aspect of the game. A 23-song OST filled with sci-fi prog, jazz and alternative rock in both instrumental and vocals flavors oozes with personality and strongly enforces the game's visual strength.

The tracks are wonderfully composed, mastered and played at the right times to exert emotion from the player. I'm still thinking of Ashley Barrett's "We All Become" everytime I think of Transistor. I seriously recommend getting the official soundtrack to this game.

Technical

I have had no technical issues with the game except for one crash after about 6 hours of continuous gameplay. This was not much of a problem thanks to the frequent autosaves. The game otherwise features PC options you'd expect and supports controllers.

The TL;DR

Transistor delivers a full, satisfying package on all fronts from the gorgeous art style to the enchanting soundtrack to the intricate gameplay mechanics driven by a conspiracy story involving a strange family and an even stranger city.

I encourage the use of a controller. Lay back and relax. You're gonna have a good time.

Hey Red. We're not going to get away with this, are we?
Geplaatst 3 januari 2016. Laatst gewijzigd 20 januari 2018.
Was deze recensie nuttig? Ja Nee Grappig Prijs
6 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
16.1 uur in totaal
8.5/10
My likes include 100% de Agave tequila. My dislikes are mainly drugs... And chewing gum.

Overview

D4: Dark Dreams Don't Die -Season one- is the first part of a planned episodic adventure games series developed by Access Games in the same vein as Telltale's cinematic titles. D4 is a crazy story filled with wacky characters and ridiculous situations somehow fittingly wrapped into a serious, moody detective crime story.

Story

D4 follows the tale of David Young, middle-aged ex-cop and widower turned private detective in order to find D, a mysterious individual whose only known initial was Little Peggy's (Young's wife) dying breath.

If the plot I described above sounds super cliché, I can assure you that this is where any parallel resemblances to other detective stories end. David Young has developed a special power that allows him to find the truth about the past through objects he finds. This allows him to manipulate and learn about the past, convinced that his power can bring back his wife if he can find the right clues.

The story manages to remain entertaining in large part due to the extremely strange characters that David encounters, including his gluttonous, Bostonian buddy called Forrest Kaysen and a crazy half-human, half-cat freeloader called Amanda.

Gameplay

The game plays exactly like any other episodic adventure game the likes of Telltale Games' titles but manages to add some variety to the mixture. A huge variety of objects can be inspected, picked up and collected throughout the game and multiple optional character dialogues, mini-games or side quests can be triggered (or missed) at certain times.

You'll spend a lot of time pointing and clicking, dragging and rapidly executing action-driven QTE sequences but it feels natural and is an enjoyable accompaniment to the pace of the game. The only downside to the game is that it is easy to miss certain events or collectibles and, with the game sectionned into only three chapters, it can take some time to progress through previously-played chapters in order to find what you missed.

Visuals

D4: Dark Dreams Don't Die -Season one- has a gritty cell-shaded appearance, leaving many visual imperfections (such as character outlines overlapping each other) that yet somehow appears intentional and could be considered artistic design.

It's definitely not the cleanest cell-shaded art style I've seen, but it certainly has flair of its own and feels appropriate.

Audio

Great audio work all around. Every member of the cast, whether their roles be minor or major, have fully-voiced english dialogue that sound excellent, with David and his sidekick Kaysen having authentic, Bostonian accents to compliment the game's setting. The music is a delightful mix of instrumental pieces clearly inspired from crime TV shows and sci-fi soundtracks.

Technical

The game plays great at all times, has a slew of PC-centric options and I have not encountered any bugs myself.

The TL;DR

D4: Dark Dreams Don't Die -Season one- is a fantastic adventure game that succesfully compounds the surreal and the authentic, comedy and tragedy and packages it in a completely wild adventure where you can struggle to make sense of what is real and what isn't.

Needless to say, I am extremely excited about a follow-up to Season one. I highly recommend this game.

Did you hear 'bout David's wife? Man... They were jsut married, too.
Geplaatst 27 december 2015. Laatst gewijzigd 27 december 2015.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
2 mensen vonden deze recensie grappig
152.7 uur in totaal
10/10
Thanks for the sex, homie.

Overview

Huniepop is something unique. At first glance a typical Dating sim/Puzzle hybrid, Huniepop goes well beyond conventional "bare-bones" gameplay mechanics expected from most Dating sims and presents some of the most hilarious and offensive dialogue I have ever read. The dialogue is witty and raw, the girls are sexy and the very slow-paced gameplay is both relaxing and rewarding.

This game is explicity for adults, featuring heavy sexual themes and strong language.

Story

You wake up early one morning, ambushed by a mysterious woman you'll know as Kyu, the Love Fairy. Being the sexually-awkward teenager that is the main character, your only response options to the sight of a pretty lady are "HI!! HELLO!!" and "Uhhhhh...". Classy.

Kyu becomes your love mentor as she drags you along different locations to meet some girls. She's extremely rude, urging, swears constantly and is very casual about talking about sex, leading to some great dialogue against the awkward main character. It's a hysterical adventure as you meet girls with wildly different personalities and authentic-feeling reactions to dialogue options.

At the end of the day, it's a Dating sim. You know what the story's main plot is: having sex with everyone. Still, the game has amazing writing that makes the adventure and the characters believable and likeable.

Gameplay

Huniepop mixes a variety of gameplay modes in ways to give the player as much choice as possible as he progresses through the game. The game is structured around a day-night cycle with calendar timeline, visual novel-esque sequences and a puzzle game which acts as Dating. The puzzles are the main meat of the game and are more than traditional Match 3 games.

The puzzles have no time restraints and reward patience and careful planning, limited rather by the number of moves you can make before the girl gets bored on the date and leaves. After all, when you're with a woman you need to take the time to do it right. The Dating parts of the game are where you'll spend the most of your time, using what you've learned about the girls, boosters and upgrades earned by giving them gifts or just talking to them in order to solve the puzzle and impress the girls on their date.

When a girl likes you enough (having impressed her on multiple dates), she'll ask for a place to stay for the night. Oh, yeah.

Audio

The audio is brilliant. There is not a single line of dialogue that doesn't have full, high-quality english VO. The characters sound as authentic as you'd want them to and it's clear that a lot of direction was put into this aspect of the game. The music features a pleasant mix of instrumental pop, upbeat elevator music and (of course) a touch of sexy, slow jazz.

Technical

Nothing negative to report. Sufficient options, no bugs encountered during my playthroughs and everything worked nice.

The TL;DR

The girls are sexy and tasteful, the dialogue is raw and the gameplay is solid. Huniepop is an unexpectedly intricate, deep-rooted hybrid of both the Dating sim and Puzzle aspects, ensuring that progression in one aspect of the game directly affects the other and, with time-passing consequences to failing dates, encourages the player to learn about the girls as much as possible, carefully plan moves and pick the right time for everything.

All of my previous clients are basically walking babe magnets now. You though... Let's just say, you will be my greatest accomplishment yet.
Geplaatst 26 december 2015. Laatst gewijzigd 26 december 2015.
Was deze recensie nuttig? Ja Nee Grappig Prijs
127 mensen vonden deze recensie nuttig
19 mensen vonden deze recensie grappig
6.1 uur in totaal
10/10
Beep boop.

Overview

Grow Home is a third-person adventure game featuring an aphonic humanoid robot named B.U.D (Botanical Utility Droid). B.U.D starts his journey empty-handed, low on juice and faced with a burdensome task: grow a single plant all the way up into the stratosphere to collect the seeds it produces in order to save his home planet.

Delightedly, playing Grow Home is not a burdernsome task in the slightest and I found myself quickly tearing through the game until nothing was left to achieve. Grow Home brings everything that matters.

Story

Story? Oh yeah. You gotta climb a plant and something something... Jetpacks and Leafgliders something something save your planet...

Gameplay

This is where Grow Home scores all of its points. Like, literally all 10 of them. From the instant that B.U.D is in your control, you feel it. The awkward, lumbering, procedurally-animated mess of fun that is B.U.D's mobility instantly sinks into you and you can't help but smile just a little bit as he trips and stumbles around. Then, after rolling down a cliffside and short-circuiting in the mountain's surrounding waters, you smile a lot.

You start with limited abilities: jumping, climbing and... tumbling (not convinced that this is actually an ability). After a few unavoidably chuckle-worthy mistakes, the game develops into something intuitive and simple. Using the controller's shoulder buttons as left and right claws, B.U.D can climb any surface and start to crawl his way up the Star Plant. The feeling of freedom delivered by B.U.D's mobility is simply excellent, allowing you to gradually move more fluidly and quickly as you upgrade the clumsy robot's abilities.

Throughout your vertical expedition, you'll encounter a fun mix of strange creatures, mysterious caves, vibrant vegetation and shiny minerals on unique floating islands. A quickly-revolving day-and-night cycle further accents and dynamically changes the colorful areas as you scrutinize them for gems; glowing crystals that are used to upgrade B.U.D's capabilities, including a jetpack amongst a couple of other useful tweaks.

Your ultimate goal is to grow plants (you literally drive plant stems forward as they grow miraculously fast from under you) into the surrounding islands in order to feed the lands' mineral energy to the central Star Plant, grow it to fruition and harvest its star seeds.

Audio

With a simple ambient soundtrack, the expected sound effects and the occasional beep boop sound expresed by B.U.D, the audio compliments the game at all times. I really don't have anything negative to say about the audio. That said, nothing really stood out either, it just worked its charm obscurely while I enjoyed a fine slice of good video game.

Technical

Grow Home offers every basic customization option you've come to expect from a game. The game runs smoothly at all times and, for the 6-hour long 100% complete expedition I ate through, I encountered no outstanding bugs or technical issues with the game. It just works so well.

The TL;DR

The ride is short, but the drive is pretty wild. I haven't played a game that just felt this good in the longest of times. I thought about taking a notch out from the score for the rather small amount of content to dig into, but taking the game's very fair price into consideration, I couldn't do it.

Play Grow Home now. Oh, and use a controller. It's awesome.
Geplaatst 23 augustus 2015. Laatst gewijzigd 23 augustus 2015.
Was deze recensie nuttig? Ja Nee Grappig Prijs
12 mensen vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
6.8 uur in totaal (4.7 uur op moment van beoordeling)
9.5/10
So... You're here to take me to the moon?

Overview

To The Moon doesn't offer much in the gameplay department. It doesn't present stunning visuals nor is it particularly exciting... But it doesn't pretend to offer any of those things. It's short, honest, beautiful and emotionally consuming. A solid piece of masterful storytelling.

Story

The story follows the whimsical Dr. Neil Watts and level-headed Dr. Eva Rosalene, high-ranking employees of the Sigmund Agency of Life corporation, a service that specializes in altering a terminal person's memory before time of death in order to make their dreams come true. Basically, they're selling deathbed happiness.

To The Moon isn't a comedy, though it's hilarious. It isn't a tragedy though it's heart-rending. What it is is brilliant. The dialogue is as powerful and relatable as the thematic is harrowing. I don't want to go into too much detail about the story; I want you to experience the twisty narrative of it by yourselves.

Gameplay

At first glance, the game plays like you'd expect an RPG to play, minus any form of combat or statistical management. The gameplay mechanics are bare-bones: You walk around, talk with people and interact with objects to progress in a linear fashion. The walk-and-interact gameplay is briefly diversified every now and then with a series of flip-tile puzzles. These are never too difficult and are not detrimental to the experience in the least. Other unexpected gameplay elements are also introduced for brief segments, all of which are an appreciated change of pace.

Dr. Watts and Dr. Rosalene enter the mind of John (their patient) and start off in a late memory. They need to understand the patient's history in order to progress farther back into his past and construct variables to influence the patient's future. The goal is simple: Work your way through John's memories and spark the changes that will alter his future forever.

Audio

The original soundtrack may be the strongest aspect of the game. It's strongly in-tune with the emotions that the game attempts to pull out of you and often feels like it leads the resulting impressions. I can't lie, I had to hold back tears to Laura Shigihara's "Everything's Alright" when it ripped the limelight from the scene during which it's presented.

Technical

Though the game isn't a technical marvel in itself, the user interface is pretty bland and appears "cheap". The lack of options or settings is odd and the game does not support the Steam overlay. These are all very minor shortcomings and I could only bring myself to shave off a fraction of a point for these. The game otherwise runs well, saves automatically to prevent progress loss and it all just works.

The TL;DR

An engaging fable of love, waning time and the human condition it encompasses. A tale of fabrication and untruth. This is a story you likely won't soon forget. It lingers with you. A tragic comedy.

To The Moon is a success. A brilliant, sense-shattering success.
Geplaatst 28 juli 2015. Laatst gewijzigd 16 augustus 2015.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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