2 people found this review helpful
Recommended
0.0 hrs last two weeks / 229.8 hrs on record (137.0 hrs at review time)
Posted: 12 Sep, 2016 @ 12:17am
Updated: 22 Nov, 2017 @ 1:57pm

EDIT: Nominating this game for the "I Want A Badge So I'm just Going To Nominate A Random Game" award because I like badges and this game is also pretty good.

After 31 hours of gameplay, I finally finished all the puzzles!

Picross Touch is not perfect, but it's not a bad game. With a few changes it could have been better, but it gets the job done. Here are a few things I observed while playing the game:

- Some of the puzzles have multiple solutions, but those who have enough patience can see their mistakes and correct the errors. Still, it's not good to have puzzles that have multiple solutions, especially for the casual players who would probably just skip the puzzle(s) they can't solve.

- Some of the puzzle pixel art looks very amateurish in design. Not as polished as Nintendo's offerings that I have played to completion, such as Mario's Picross, Picross 2, Mario's Super Picross, Picross DS, and Picross 3D (I don't have a 3DS to access the eShop picross games). Most of the puzzle art looks like it belongs on the iOS app store.

Personally, I would ask the developer to work on a few things to polish the game (make sure there aren't multiple solution puzzles, fix up the art). One minor thing I would like to see is a quality-of-life feature like fading the number after filling partial cells and marking an empty space, instead of the usual fading all of the numbers after filling in the complete row. One major addition would be workshop support, as adding a level editor for user made levels would expand the game even further.

Hopefully, more picross/nonogram games appear on Steam, whether they are from this developer (or others), as picross/nonograms are my favorite logic puzzles to play with.
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