Xeros
Xeros   Heard & McDonald Islands
 
 
Level 122 Rock Cruncher


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当前离线
最喜爱的游戏
6.9
已游戏的小时数
4,999
已达成的成就数
成就进度   4999 / 5000
最新动态
总时数 351 小时
最后运行日期:1 月 13 日
成就进度   26 / 65
总时数 0 小时
最后运行日期:1 月 13 日
成就进度   0 / 18
总时数 496 小时
最后运行日期:1 月 13 日
Jovial 2024 年 12 月 22 日 上午 3:34 
:alphys:
Sharunegan™ 2024 年 11 月 20 日 下午 12:29 
I like this one, specifically the "Prey running scares...consequences of calamity" line, that just hits right. I won't be surprised if I start singing these to myself.
Rowboatsalot 2024 年 11 月 15 日 上午 11:45 
It is not "Kenshi"
It is not "Stardew valley"

It is Dwarf fortress

Hard to get in
Hard to figure out what and how to do

In ~80min i did not manage to reach "fun" part
Sharunegan™ 2024 年 11 月 6 日 上午 7:52 
alright, it has to be said: fighting games are categorically bad.
they're so ♥♥♥♥♥♥♥ unenjoyable. they ALL are pure brain poison that punishes you for missing an arbitrary 50 button combo and has the SINGLE WORST character movement of any video game genre. every movement button either completely changes your moves or gets misread. imagine making a non-platformer game where JUMPING SIDE TO SIDE is the most precise way to get around and god help you if you want to attack AND move. 0 people are actually capable of the kind of perfect input required to do anything outside of button-mashing while relying on visual queues. you either spend hours non-stopping practicing perfect inputs to get the timings right or are button-mashing in all but name. no one is actually "good" at fighting games, they've just learned the order of buttons they should hit for whatever one character they've locked themselves into in the game
Jovial 2024 年 9 月 8 日 下午 10:03 
:Skunk:
Shaymoo 2024 年 8 月 26 日 下午 2:46 
Listen.