Wolf_Invasor 火
Kazakhstan
 
 
ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ :moon:
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┌ ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ┐
ᅠᅠᅠᅠᅠᅠ:moon:Being Happy Doesn't Mean That Everything Is Perfect

⠀ ᅠᅠᅠᅠᅠ:moon:Its Means That You Ve Decided To Look Beyond The Imperfections ⠀⠀
└⠀ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ᅠ ┘ ⠀⠀

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ᅠᅠᅠᅠᅠ:HentaiGirlBetty_athlete: NAME: TEMIRLANᅠᅠ:8bitheart: 𝒞𝒪𝒰𝒩𝒯𝑅𝒴: Kazakhstan
ᅠᅠᅠᅠᅠᅠ:HentaiGirlBetty_athlete: AGE: 23ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ:8bitheart: Language: English, 𝑅𝓊𝓈𝓈𝒾𝒶𝓃
ᅠᅠᅠᅠᅠᅠᅠ:HentaiGirlBetty_athlete: RE-SHIP:𝒮𝐼𝒩𝒢𝐿𝐸ᅠᅠᅠᅠ:8bitheart: STATUS: Alone
ᅠᅠᅠᅠᅠᅠᅠᅠ:HentaiGirlBetty_athlete: GAMES: ALLᅠᅠᅠᅠᅠᅠᅠ:8bitheart:GENDER: MALE
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ᅠᅠᅠᅠᅠᅠ⠀ᅠᅠᅠᅠ

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ᅠᅠᅠᅠᅠᅠ:frosty: LIKE: 𝑅𝒶𝒾𝓃 𝒜𝓃𝒹 𝓐𝓷𝓲𝓶𝓮ᅠᅠ:outdrive: 𝒱𝒦 [vk.com]
ᅠᅠᅠᅠᅠᅠᅠ:frosty: 𝙳𝚒𝚜𝚕𝚒𝚔𝚎𝚜: 𝚃𝚛𝚊𝚒𝚝𝚘𝚛𝚜ᅠ ᅠᅠᅠᅠ:outdrive: 𝒯𝒲𝐼𝒯𝒞𝐻 [www.twitch.tv]
ᅠᅠᅠᅠᅠᅠᅠ----–––––––––––––––––––––╯ᅠ⠀——–––––––––––––––––––––╯⠀


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ᅠᅠᅠᅠᅠᅠᅠ:Speech_Love:"𝑩𝒆𝒂𝒖𝒕𝒚 𝒉𝒂𝒔 𝒔𝒐 𝒎𝒂𝒏𝒚 𝒇𝒐𝒓𝒎𝒔, 𝒂𝒏𝒅 𝑰 𝒕𝒉𝒊𝒏𝒌 𝒕𝒉𝒆 𝒎𝒐𝒔𝒕
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 𝒃𝒆𝒂𝒖𝒕𝒊𝒇𝒖𝒍 𝒕𝒉𝒊𝒏𝒈 𝒊𝒔 𝒄𝒐𝒏𝒇𝒊𝒅𝒆𝒏𝒄𝒆 𝒂𝒏𝒅 𝒍𝒐𝒗𝒊𝒏𝒈 𝒚𝒐𝒖𝒓𝒔𝒆𝒍𝒇."
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Review Showcase
"Protection First."

The release of this game that surprised me. Just Cause 3 was released that day, which, in my opinion, will not be very popular, but compared to the Siege, it turned out the opposite.


Pros.

Gameplay - now it’s very difficult to meet a tactical shooter in which your actions are as important as shooting. Of the competitors, there is only global Armagh and Mutiny, the closest example is CS: Go (although many write that they are different because they are different)
We have a fairly typical attack-defensive concept, which cannot be used in a regular game. Here, the barricading of walls, openings and windows, and tactical reconnaissance, destructibility, and many other facts, but most importantly, many moments are completely different, and there is always something to surprise.

Replayability - thanks to the generation of these moments, you can play here insanely long. For more than 40 hours, I only got acquainted with the capabilities and operatives, knew how and could not walk around only 5 operatives for both sides, and I was not tired of it.

Shooting is quite difficult in terms of "try to see the enemy." I managed to kill and die more than once in a split second. In the hope that this will be related to CS in terms of speed, it will help me, I was immediately “trampled”.

Storyline and ENT - I liked the single-player missions and videos of each operational plan. Moreover, I need to stop seeming "dummies." Thanks to what you can think up the story yourself.

The dimensions of the cardboard are not huge, and not small, make it possible to hide in place. The possibility of a variety of tactics and a lot of entrances / exits into one room.

All this is available to all players, and the season is completely optional in this game.


Minuses.

The network code is the first 10-15 hours, when I realized that all the problems in the game are half. The last 5 hours I was haunted by constant crashes, disconnects and errors that helped me ruin a single game.


He did not decide.

We offer a complete set of settings for searching maps and modes, as well as the same question. Add to the menu in a prominent place? I think further, and so everything is clear.

Relatively low variety of operatives and their usefulness. This is due to one thing, their usefulness. To find an alternative and rethink tactics. But perhaps with necessity everything will change.


Feel.

Excitement, fear of error, constant changes in the development of events, the game does not give a second of rest, and constantly spends in tension and to the fullest. The probability of losing is greater than the probability of losing.


Verdict.

One of the best shooters of our time. The game is not for the masses, which forms certain communities with which it is easy to communicate with both sides (player and development) with the potential of e-sports. With a love of tactics, it is recommended to buy
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Largest hentai & ecchi community on steam! Everyone is welcome! ^^
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Created by - vikk
552 ratings
Recent Activity
34 hrs on record
last played on 3 Jan
1,032 hrs on record
last played on 3 Jan
3,551 hrs on record
last played on 3 Jan
BURN DOWN 25 Dec, 2024 @ 8:49am 
MERRY X-MAS :finalgift: :Cold_Death: :tannenbaum: :2015candycane:
:ho::ho::ho:
BURN DOWN 22 Dec, 2023 @ 2:53am 
⬜ ⬜ ⬜ ⬜ ⬜ ⬜ ⭐ ⬜ ⬜ ⬜ ⬜ ⬜ ⬜
⬜ ⬜ ⬜ ⬜ ⬜ ⬜ 🟩 ⬜ ⬜ ⬜ ⬜ ⬜ ⬜
⬜ ⬜ ⬜ ⬜ ⬜ 🟩 🟩 🟩 ⬜ ⬜ ⬜ ⬜ ⬜
⬜ ⬜ ⬜ ⬜ 🟩 🔴 🟩 🟡 🟩 ⬜ ⬜ ⬜ ⬜
⬜ ⬜ ⬜ 🟩 🟩 🟩 🟩 🟩 🟩 🟩 ⬜ ⬜ ⬜
⬜ ⬜ ⬜ ⬜ ⬜ 🔵 🟩 🔴 ⬜ ⬜ ⬜ ⬜ ⬜
⬜ ⬜ ⬜ ⬜ 🟩 🟩 🟩 🟩 🟩 ⬜ ⬜ ⬜ ⬜
⬜ ⬜ ⬜ 🟩 🟩 🟩 🔵 🟩 🟩 🟩 ⬜ ⬜ ⬜
⬜ ⬜ 🟩 🟩 🔴 🟩 🟩 🟡 🟩 🟩 🟩 ⬜ ⬜
⬜ ⬜ ⬜ ⬜ 🟩 🟩 🟩 🟩 🟩 ⬜ ⬜ ⬜ ⬜
⬜ ⬜ ⬜ 🟩 🟡 🟩 🟩 🟩 🔴 🟩 ⬜ ⬜ ⬜
⬜ ⬜ 🟩 🟩 🟩 🟩 🔵 🟩 🟩 🟩 🟩 ⬜ ⬜
⬜ 🟩 🟩 🟩 🔴 🟩 🟩 🟩 🟡 🟩 🟩 🟩 ⬜
⬜ ⬜ ⬜ ⬜ ⬜ ⬜ 🟫 ⬜ ⬜ ⬜ ⬜ ⬜ ⬜
⬜ ⬜ ⬜ ⬜ ⬜ ⬜ 🟫 ⬜ ⬜ ⬜ ⬜ ⬜ ⬜
DJHaski 14 May, 2020 @ 5:32am 
RamPuk:thumb:
sorrowfulqqq- 大潫 13 May, 2020 @ 11:26am 
⠄⠄⢀⡋⣡⣴⣶⣶⡀⠄⠄⠙⢿⣿⣿⣿⣿⣿⣴⣿⣿⣿⢃⣤⣄⣀⣥⣿⣿⠄
⠄⠄⢸⣇⠻⣿⣿⣿⣧⣀⢀⣠⡌⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⣿⣿⣿⠄
⠄⢀⢸⣿⣷⣤⣤⣤⣬⣙⣛⢿⣿⣿⣿⣿⣿⣿⡿⣿⣿⡍⠄⠄⢀⣤⣄⠉⠋⣰
⠄⣼⣖⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⢇⣿⣿⡷⠶⠶⢿⣿⣿⠇⢀⣤
⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣿⡇⣿⣿⣿⣿⣿⣿⣷⣶⣥⣴⣿⡗
⢀⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
⢸⣿⣦⣌⣛⣻⣿⣿⣧⠙⠛⠛⡭⠅⠒⠦⠭⣭⡻⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠄
⠘⣿⣿⣿⣿⣿⣿⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠄⠹⠈⢋⣽⣿⣿⣿⣿⣵⣾⠃⠄
⠄⠘⣿⣿⣿⣿⣿⣿⣿⣿⠄⣴⣿⣶⣄⠄⣴⣶⠄⢀⣾⣿⣿⣿⣿⣿⣿⠃⠄
⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⠄⣿⣿⡀⣾⣿⣿⣿⣿⣛⠛⠁⠄⠄
⠄⠄⠄⠄⠈⠛⢿⣿⣿⣿⠁⠞⢿⣿⣿⡄⢿⣿⡇⣸⣿⣿⠿⠛⠁⠄⠄
sorrowfulqqq- 大潫 30 Apr, 2020 @ 1:02pm 
:lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart:
:lifeheart::lifeheart::8bitheart::8bitheart::lifeheart::8bitheart::8bitheart::lifeheart::lifeheart:
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:lifeheart::8bitheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::8bitheart::lifeheart:
:lifeheart::lifeheart::8bitheart::lifeheart::lifeheart::lifeheart::8bitheart::lifeheart::lifeheart:
:lifeheart::lifeheart::lifeheart::8bitheart::lifeheart::8bitheart::lifeheart::lifeheart::lifeheart:
:lifeheart::lifeheart::lifeheart::lifeheart::8bitheart::lifeheart::lifeheart::lifeheart::lifeheart:
:lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart:
sorrowfulqqq- 大潫 30 Apr, 2020 @ 1:02pm 
:lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart:
:lifeheart::lifeheart::8bitheart::8bitheart::lifeheart::8bitheart::8bitheart::lifeheart::lifeheart:
:lifeheart::8bitheart::lifeheart::lifeheart::8bitheart::lifeheart::lifeheart::8bitheart::lifeheart:
:lifeheart::8bitheart::lifeheart::lifeheart::lifeheart::lifeheart::lifeheart::8bitheart::lifeheart:
:lifeheart::lifeheart::8bitheart::lifeheart::lifeheart::lifeheart::8bitheart::lifeheart::lifeheart:
:lifeheart::lifeheart::lifeheart::8bitheart::lifeheart::8bitheart::lifeheart::lifeheart::lifeheart:
:lifeheart::lifeheart::lifeheart::lifeheart::8bitheart::lifeheart::lifeheart::lifeheart::lifeheart:
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