1 person found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 17.9 hrs on record (3.5 hrs at review time)
Posted: 23 Feb @ 7:49am

Delightfuly simple, chill game for a very affordable pricetag. If you're after unforgiving, political Sci-Fi, this probably isn't for you.

Balancing income of various resources and the connection requirements for various buildings leads to a fun spaghetti game of trying to get everything hooked up. While I've only reached planet 2 so far, the environmental disruptions lead to some neat building decisions.

The spaceship section near the end of the level offers a nice new challenge, though the lack of good horizontal connections kind of results in a super tall sausage.

Negatives:
-The bonuses from the crew are a bit underwhealming however - while they could potentially alter the way you design the base, their bonuses just don't feel substantial enough to warrant that
-The shuttle kick-off settler system, I assumed would give me a different settler, given that it doesn't seem to reduce the habitat resource generation. I haven't run into any settlers that apply negative effects so I don't see why you'd ever use it, unless you're at the settler cap and wanting a specific guy, though the lack of potency of settlers means that never... happens.
-I've run into an issue quite a few times where the tunnels preview would not be where I am actually building - left clicking would build them where I'd expect, but the preview would show multiple tiles away
Was this review helpful? Yes No Funny Award