10 people found this review helpful
Recommended
0.0 hrs last two weeks / 117.0 hrs on record
Posted: 23 Aug @ 8:09am
Updated: 23 Aug @ 8:13am

While RoR2 you will replay to have fun. RoR:R I don't really feel the same way. If you're expecting to break this game like the original RoR1 or RoR2 you'll find out pretty quickly that there's stat caps that prevent you from attacking faster, having higher health, even critical isn't like RoR1 and acts more RoR2. Though some of the community thinks the attack speed thing is because of the engine and forced animation speed.

If you can get over figuring that out. The best method becomes pick up every proc item you can find. I'm not too fond of it.

The option to decrease damage taken and increase damage dealt before a run is nice to have. Makes it so you can talk some friends into playing more if they're into an easier experience.

The Trials being an alternative way to unlock abilities is nice. Though the difficulty of some of them is mainly an issue of how the controls feel. Which it doesn't feel as solid as it could be. Most gold times in the Trials are soo very tight that it's frustrating. Heck there's even a few trails that are frustratingly RNG based. Which the trial "Drowning in Research" and "Hot-Rope Hop" are some of the worse ones to achieve gold on.

Currently I find myself starting up this game about 2 days a week and do a few runs of Judgement. Then taking a break from how frustrating that mode feels.
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