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Vlesh 님이 최근에 작성한 평가

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11-20/33개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 118.5시간 (평가 당시 73.4시간)
I normally hate PvP games. Something about this one though is interesting, the gameplay loop itself is infinitely better than Dead By Daylight with it's dumb generators and hooking mechanic. Killing, or Mori, a downed character is dependent on their element that they are randomly assigned at the start of the match. The elements go down a pokemon style diagram with one beating the other until it circles.

All the characters feel very unique, you got some that specialize in prolonging the chase, some specialize in fighting back, the killers vary by a large margin too, some have teleports that take you next to a person, some disguise themselves as another survivor, some lay traps and take control of areas. Even the killer speeds vary, but faster doesn't always mean stronger. the Survivors (Agents) each have a special ability that changes how they are played by a large margin, with teleports, decoys and weapons.

The element focus is intriguing, there is nothing as tense as activating that last pedestal to win the game. You know the killer is coming, they have to or they lose. To get downed takes awhile, it's usually two or three hits from the killer to down a person (Typically more hits from faster killers). When downed you can't use doors but you can crawl around, crafty killers will usually shut you inside a room unable to exit while your friends attempt to sneak in to revive you. There are some bugs with this, like being able to put your butt against the wall and clip through it.

Negatives is basically as I'm sure everyone doing a review has mentioned, the English translation here is nearly nonexistent. It used to be translated, at least well enough to understand most things, but as things were added in or changed, the translation for those things never happened. So now, with English language option on, it's a mishmash of Chinese with a few English words here and there. Highly recommend having google translate on your phone for quick translations of chat or ability descriptions, neither though are going to be very accurate. Fixed in recent patch. YAY.

Second negative is the ping. Not sure if this game is hosting it's own servers, I highly doubt it honestly, I'd assume it's P2P matches. More than likely, I'd say, the population of this game is like 99% Chinese. Which means, if you're English speaking, you're ping is going to be terrible unless you host your own game with a bunch of friends or something, and even then it's going to be iffy because to me it seems the game may use the Killer as the match host. I don't think there's a way to be a part of a group and start a match with someone in the group being the Killer, unless you play Werewolf.

Overall, good game though, mechanics are solid and make more sense than all of the similar games out on the market. Items and special abilities keep things fresh. Plenty of characters in game already, all of them feel pretty balanced. Lots of fashion for them also. Updates look promising.
2021년 10월 14일에 게시되었습니다. 2021년 12월 21일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
5명이 이 평가가 유용하다고 함
기록상 51.4시간 (평가 당시 5.8시간)
This is how you do sequels. It's everything fans of the original liked with a lot more polish and about eight hundred times more content relationship leveling and character skills.

I'm not going to sit here and complain about the NPC's being genetic looking and in an entirely different art style, not a big deal to me. Not going to sit here and complain about the zombies being gross, they are zombies. My only complaint, and it's a weird one, is the grind. I feel it's way too forgiving, if not nearly entirely non-existent, and yeah I hear you as you say to me "That sounds great!". Usually I'd be right there with you! I hate the artificial grind devs throw in their game to prolong the scarce amount of content they've included, but with this game, I kind of wish I wasn't burning through the content so fast honestly.

Great game though, shooting feels fine, if not all that impactful, lots of weapons that all behave differently, RNG map layouts of items and weapons during missions makes each mission a bit easier or more difficult. Animations are pretty solid (Wish zombies had better animation blending, getting head shots is tough when their heads teleport to a different position after being shot).

Feels like I'll be playing this one for awhile! I look forward to the DLC releases.
2021년 8월 28일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
4명이 이 평가가 유용하다고 함
기록상 22.4시간 (평가 당시 5.3시간)
This version of Onee Chanbara or Onichanbara is exactly the way I wanted all the other games. The graphics are outstanding, the effects are flooding the screen, animations smooth as silk and the controls are dead perfect. Combat feels as responsive as any Platinum game, add in the Onee Chanbara or Onichanbara staple "Cool Combo" timing mechanic and the ability to continue combo's where you left off after a dodge or weapon swap and it just feels sooo good.

Gameplay is straight up hack and slash, levels are linear, exploration is rarely rewarded all forgiven, the combat feels too good to complain about any of that. Heavy recommend.
2020년 10월 18일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 39.2시간 (평가 당시 4.4시간)
앞서 해보기 평가
I played the original Black Survival on mobile a long time ago. I'm not a fan of competitive games or do I enjoy Battle Royal type games, but I greatly enjoyed it's interesting spin on it. The world, the lore, and the characters gave a purpose for the game type with a strange emphasis to avoid battles early on and focus on crafting and building power before ambushing other unsuspecting people in order to be the last one alive.

Eternal Return: Black Survival takes the same formula and adds in the visuals I desperately wanted back when I played the original mobile game. The models and art style captures the character static art perfectly and the gathering, hiding, crafting, and possibly avoiding or going on a killing spree is all retained and expanded on. Unlike the original game where you went to an area and tapped the screen to search, you actively have to find search places as you run around.

This game is more about planning than it is about murder. Plotting routes to gather the materials you need for powerful gear as quick as possible is the prime objective. As areas start locking out, you'll find your routes and your plans fall apart and you have to scramble for alternatives, or everything can go perfectly and others start having to struggle. There's a lot of mechanics in play, to killing npc animals to improve your combat and hunting skills or simply running around to improve your movement speed with a skill leveling system taken straight from any popular moba, the game is honestly a very intriguing mix of various aspects combined in a way that just feels right.

While this game is still very new, there is a lot to love here. Even by people like me who don't normally enjoy these competitive pvp style games. Gathering, crafting, and hiding is equally relaxing and adrenaline inducing. For a free to play game that isn't demanding your money every screen, there is literally no reason not to give it a shot.
2020년 10월 17일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
45명이 이 평가가 유용하다고 함
21명이 이 평가가 재미있다고 함
기록상 12.4시간 (평가 당시 1.8시간)
Finally, a good VR game.

This game is a horror game. Katia is cute. Don't murder her too much, ok?
2019년 11월 12일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 84.0시간 (평가 당시 71.9시간)
Late review, but I figure I'll finally put up my thoughts about this game.

The graphics are very poor, the engine itself struggles at every possible moment. It literally feels like it will crash and break apart at a moments notice, held together by string and duct tape (Although crashing has not once happened to me, just saying it feels like it will). Animations are passable, the world itself is empty and barren, there is no quest system, no ultimate bad guy to defeat or a end game gold to accomplish. No scripted story to speak of.

So how is it so good? I can not explain it. The way the AI interacts with itself is natural, while you're outside of a city building a small base to survive, the AI is battling wars to the north, bandits are attacking wanderers leaving town, animals and creatures are massacring bands of people in the outskirts and it's not just happening when you see it happen, it's happening every minute. While you are building your cities walls, mining ore, starving to death, there's tons of other NPC AI that are having it worse elsewhere.

The combat system is interesting enough, and the RPG elements are done in a way that is only similar to Oblivion or old school Elder Scrolls games but in a way that is much more... Realistic... I guess is the word. Strength is increased by carrying heavy stuff, makes sense. Dexterity is increased by using ranged weapons, makes sense. Toughness is increased by getting hit and/or losing fights, wait what?! That makes total sense too! Why hasn't this been done before!

This leads me to the last thing I'll mention, actually dying in this game is actually pretty hard to accomplish. NPC's typically don't want to kill you, they want to capture you or take your stuff, to them, killing you solves nothing. Now cannibals will obviously eat your corpse and kill you, most animal/creatures will eat your corpse, other than that though the only way to actually die is to bleed out from very deep/bad wounds and not have the items to stop the bleeding or die of starvation. This is a great thing, makes your playthroughs last awhile, makes losing in combat not be the end of your adventure. Revenge is always an option.

Now let's all look forward to Kenshi 2 and hope it doesn't lose the charm the original has.
2019년 11월 12일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
기록상 186.6시간 (평가 당시 21.4시간)
"Finally, a good f#%$ing game" - Review by Gordan Ramsay
2019년 9월 29일에 게시되었습니다.
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3명이 이 평가가 유용하다고 함
기록상 47.3시간 (평가 당시 18.6시간)
One of the best JRPG's ever created.

Port issues aside, this game is the most unique RPG in it's mechanics and the way it behaves. There isn't much, mechanics wise, that makes logical real world or even RPG sense, you have to reteach yourself the how and why things are like they are just for this game in order to even wrap your head around how damage and the guns work (Machineguns can't kill), how leveling works (Seperate levels combined together creates character level), how quests work (Side quests are just as important as main quests, they can and will disappear after some progress is made), how turns in battle work (Like chess, you have to set up your movement with the next turn in mind to collect 'resonance').

The story is nearly nonsensical, the first half of the game gives you small glimpses at the overarching story and the world, but it's mostly early episodes of Cowboy Beebop with our little mercenary group taking jobs from rich people in order to make some cash and survive. What shines in the first half of the game are the interactions between the three members of your group, and their reactions to stumbled upon memories or ridiculous tasks. The game is designed in a way that you'll understand each persons motivations almost immediately, but you will become overburdened with questions just as quickly and the game will not answer any of those questions until the second half of the game.

The personalities of everyone is an anime trope of some sort, and a lot of their interactions are very tropy and very anime. So straight off the bat, the more weeb you are the more you'll fall in love with these characters.
2018년 10월 18일에 게시되었습니다.
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5명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 130.9시간 (평가 당시 36.4시간)
[aesthetic]
2018년 9월 26일에 게시되었습니다.
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11-20/33개 항목을 표시 중