10
Products
reviewed
190
Products
in account

Recent reviews by Vei ♡

Showing 1-10 of 10 entries
3 people found this review helpful
1 person found this review funny
13.6 hrs on record (8.9 hrs at review time)
Early Access Review
Frost Giant made a blunder releasing the game so early, which killed a lot of the hype.
The state the game is in now as of 0.3.0 is how game should have been released in, and it's GREAT for early access.
It's smooth, fast, and fun. Well on it's way to being the spiritual successor to Starcraft.
Posted 6 March.
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No one has rated this review as helpful yet
2 people found this review funny
219.4 hrs on record (69.2 hrs at review time)
Early Access Review
Stepping on glass when you first play:
"Oh no, that's going to attract enemies O.O "

Stepping on glass after 69 hours:
"Oh no, that's going to bring down my score -.- "

This is a game against the computer yet brings a competitive drive to improve made possible by the grading system at the end of every trial. Not just "did you finish" but did you finish WELL!

Yes it is repetitive, and that's a good thing. Do it as many times as you like.
Push the boundaries,
Do it better and faster,
Overcome your fears,

Getting that A+ knowing you played well, is an amazing feeling.
Posted 18 December, 2023. Last edited 18 December, 2023.
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No one has rated this review as helpful yet
478.6 hrs on record (71.5 hrs at review time)
Civs are truly all different and unique. After playing this, Age2 reminds me of the original Mortal Kombat games. Everything is the same but with a different colour scheme.
Posted 27 August, 2022.
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No one has rated this review as helpful yet
374.6 hrs on record
Not for a casual Hack&Slash fan. Core game is great, but having to rerun an entire zone again and again because "respawning outside the boss area" is too much to ask for, is something that can't be ignored. I just want to see the rest of the content but getting hit once kills you, and you can't enjoy anything or progress. Not even an option for a more relaxed approach. Screw this crap.
===============

Edit: Turns out if you watch a Youtube tutorial on the crafting system, and use the options available to you ( Ninjustu + Onmyo magic ) the game gets a whole lot more interesting!

This game wants you to play ITS way, not YOUR way. Once you accept that, life gets easier. Changed to up-vote.

Edit 3: I have now completed the game and can write a full review. Review changed back to a downvote It's not a bad game, I pushed to the end, it made it interesting, but it's too much of a pain to play for my taste.

Edit 4: 20 Jan 2025, this time I actually finished the game fr fr. 100% all achievements. It's so ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. It's not even fun. Changed to upvote tho.

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The combat system is engaging and fun! Combing between stance changes, between weapon changes, feels really cool. There are some games where you get a high combo by mashing one button, but in Nioh you actually WORK to do your combat and this feels really amazing. When you get outplayed, you feel it! When you die to stupid things, you can only blame yourself. You got back in and dodge it, and suddenly it's not stupid. Play more patiently or do the fight a few times to learn the moves, and you will fight with ease!

There are SO MANY BOSSES! All so rich with Japanese themes and history. You die enough on each boss fight to appreciate all of them. Consequently, the game is REALLY long. There is enough content to keep you playing for a LONG time.

Since I'm generally unhappy with this game I'd like to spend more time talking about what I didn't like and why I don't recommend.

Simply. The game is too hard. Everything I'm about to go into, all contributes to the fact the game is too hard. Such pity that this amazing game caused me so much frustration and sadness, preventing me from singing it's praises.

Items.
You find consumable items in the game as you progress. These items can give health, XP, buffs e.c.t.
If you use an item you help you beat a boss, and then die afterwards, you have to redo the boss from full HP, but you don't have the item anymore. You might has well have thrown it away.
Some with through levels, use an item to fight this hard group of enemies, but then dying anytime before the next shrine, means you now need to do that hard fight AGAIN, with no item.
This leads to a MASSIVE hoarder mentality. Collecting everything but never using it. I'm dying so much, that I'm scared of using this item because there is no point if I die afterwards.
I feel like this is good example of video gave teaching players the wrong lessons.

Dropping your spirit on death.
The most frustrating thing about the game is that your spirit is tied to your XP.
If you die you drop your spirit and you drop your XP with it ( Inter-level XP, only XP that counts toward your next level )
If you can make it back to your spirit before dying again, everything is fine and you keep your XP. If you die again, all your XP is lost.
A few games have a similar mechanic but, I hate this so much.
As soon as you drop your spirit you avoid every fight so you don't die getting it back.
If you drop it in the boss arena, you need to to run through enemies before getting it back.
I first quit the game on the 3rd stage, where you need to run through broken docks, with holes in the floor.
Run to boss. Die, Run to boss, get spirit, die, run to boss, run to boss, get spirit, die x24
run to boss, slip into water, lose spirit, an hour+ of time wasted and you're still the same level.
It hurts so much, there are so many ways they could have done this to make it easier.

Save points are WAY too far apart.
By the time you finish the game, you're mostly used to this, so I nearly forgot to include this.
However this is something that made the first experience so much worse.
It's a hard game and you die so often, so to make it so far and through so many enemies to still not make it to a save point also really hurts.
This leads to another bad lesson this game teaches. Just run past everything. Yes this is a fighting game, but if you don't want to die before reaching your spirit, and if you don't want to kill everything AGAIN, just run past them, get your spirit. Then see new enemies you haven't killed, run past those too, otherwise you might die again before finding the save point.

Your level VS Mission Level
In most games with a similar mission system like Nioh:
If you ONLY did the main missions you would be somewhat under-leveled.
If you did the main missions and some sub-missions, your level would be about even with the upcoming mission level
If you did the main missions and ALL the sub-missions, you would be somewhat over-leveled.
In the final region of the game, I had not only done all main and sub-missions, but gone back a few of the shorter sub-missions and did them again and again and again for XP, I was still 20 levels under-leveled.
Again, unnecessarily difficult.
I beat the final boss(es), The Demon King Revealed (135) and The Queen's Eyes (145) at about level 120.
I was happy to be done, I told myself I'd push myself to finish this game.
Turns out since I have "complete" edition .... I have 3 more regions to go through.
"Oh hell no" and I exited the game.

Then it clicked, imagine spending WEEKS on a game, everyday after work just making bits of small progress.
Finally finishing it, and then being UPSET at even MORE content? Because that means more dying, more grinding just to not be so far under-leveled, more frustration.
Just for more of the same combos and strategies? I enjoyed the final stage, seeing my build in it's final form.
But now I have no interest in playing any more.

Then I really struggled about how I'm going to write this review. Thumbs up or down?
I concluded that if you spent so long on a game invested so much into getting decent at it, and then being upset at extra content, you truly didn't like it.
If I could go back to before I played, and getting sucked into this cycle of
determination -> doubt -> stress -> frustration -> stress -> relief -> euphoria
I would actually chose to rather not play this game.
Again, pity. The concept, the combat, the visuals, amazing.
Too much of a pain to play for my taste.
Posted 8 November, 2020. Last edited 19 January.
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No one has rated this review as helpful yet
7,899.2 hrs on record (4,022.2 hrs at review time)
Played for 4 thousand hours before making this review. I'll keep it simple.
-------------
Pros:
- So many heroes, all so different and special. You'll fall in love with them. You'll want to roleplay as them! All free to play.
- New updates often! They bring you back when the salt takes over.
- Easy to make friends, just be friendly yourself!

Cons:
- If you play well and your teammates play like poop, you'll lose the game. If you can deal with that and the MOUNTAIN of salt that it brings, then there is nothing wrong with this game and you'll LOVE it.
Posted 24 November, 2018.
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13 people found this review helpful
1 person found this review funny
104.9 hrs on record (27.0 hrs at review time)
I wanted to write this review after 4 levels and give it a 10/10, but I decided to wait until I finished the game, STILL to give it a 10/10. When you take 2 HOURS to finish LEVEL ONE, and enjoy EVERY SINGLE moment of failure and success, you know the game with worth it. It does not get boring because all the moves and characters are so cool and you just. Sit back and think. You think and think and think with no pressure and when you make it through a tight spot, pride comes plentiful. It's Chess + Age of Empires + Cool Japanese Ninjas . 10/10 .
Posted 4 March, 2018.
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1 person found this review helpful
4.6 hrs on record
I completed the game in a single, 4-hour sitting, not even alt-tabbing for music or Facebook. In the end ... I'm way too sensitive and way too much of a softie to really enjoy this game ... However there's no denying this game was incredibly well made, and mind-♥♥♥♥ enthusiasts would get a kick out of it.
Posted 3 December, 2017. Last edited 20 December, 2017.
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No one has rated this review as helpful yet
21.1 hrs on record (13.5 hrs at review time)
Heavily addicted to MTG for the longest time, this definitely has the same thinking process. Who remembers Dungoen Dice Monsters from Yu-Gi-Oh ? Why is soo similar to how they described it on the show. I love the BEAUTIFUL animations and "easy-on-the-eyes" interface. I see myself playing this ALOT in future.
Posted 9 March, 2017.
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2 people found this review helpful
1 person found this review funny
375.9 hrs on record (109.3 hrs at review time)
It CAN get there. This CAN do what USF4 did. People need to keep playing the game though this "unfinished" period. I think Capcom can work a bit harder, but, I believe in this game.
Posted 17 February, 2017.
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1 person found this review helpful
27.2 hrs on record (12.8 hrs at review time)
The animation is beautiful! Another attempt from Wizards of the Coast to bring the world of Magic: The Gathering to life. From the in-game card animations to the cutscenes of storymode, the animations of this game really got me. Stunning!
Posted 13 December, 2015.
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Showing 1-10 of 10 entries