Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
1. Destroy the enemy's outpost/nests.
2. Wipe out as many enemies as you can.
3. Locate the launch codes from the dead squads and launch the nuke.
4. Locate veins for ore/materials.
5. Escort survivors from the shelters to the escape pods.
Aside from that, missions can feel repetitive at times. They can be pretty chaotic too and annoying sometimes, which can "drain your fun", I guess I should say? You could drop in the wrong spot and get swarmed by a handful of strong enemies, everyone panicking, killing each other by mistake from throwing grenades all over the place or calling down sentry turrets in non-strategic locations or without warning. The same goes for orbital strikes and eagle strikes. It can be fun with the right people, however.