10 people found this review helpful
Recommended
0.0 hrs last two weeks / 7.2 hrs on record
Posted: 12 Feb, 2016 @ 8:24pm
Updated: 12 Feb, 2016 @ 8:27pm

Volume is a pure stealth game with simplistic, yet beautiful colors encapsulating the English spirit.

The premise is simple: you are in a virtually generated room filled with guards and objects to collect, the goal simpler: get to the exit. Most of the times you are given a tool such as a distraction device or full out invisibility to help you along the way. There are 100 such rooms or levels that the developer included although the included level editor and community browser with weekly level staff picks provide a relatively healthy supply of fresh and exciting new rooms. It's fun but It feels very shallow in its entirety. The biggest flaw in the title is the linear design of the levels. Because you are given carefully picked tools to aid you in each level, the gameplay starts feeling like a puzzle solver. This inevitably severely limits your choices on how you would like to approach certain situations therefor making the levels lack in depth. Luckily it is innovative and unique enough to keep one interested.

Length wise It took me a little over seven hours to beat it in its entirety (100% achievements) but again, if you get hooked, user levels are always available. It's one of those games that I feel everyone would enjoy but its questionable how much you could take before you would feel bored. It's a bit of a hard recommendation looking at its steep price point but an excellent approach to visual level design, innovative gameplay and unique writing thematic makes me think its justified. If you like what you see, I've no doubt you will love it.
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