10 people found this review helpful
Recommended
0.0 hrs last two weeks / 13.4 hrs on record
Posted: 30 Sep, 2016 @ 2:42pm

Hexcells Infinite is probably the absolute puzzle game in the Hexcells series (Hexcells, Plus). It feels like a new version of the previous two with new levels and a random generator for even more levels. Since this feels like a refresh of the series I will copy/paste elements from my review of the previous two and build upon them.

Hexcells is a fairly simple game, much of it employing a combination of mechanics from minesweeper and nonograms (Picross) on a non standard 2D grid. It is a logic game were rules of the levels are defined by numbered brackets (minesweeper style) that give information on whether nearby brackets are false or true. This is sometimes mixed in with column markers that do the same, but for a column (picross style). To deepen the gameplay a bit more, you are sometimes also presented with special rules beside the numbers which frankly, in my humble opinion, make minesweeper look like a joke.

The base levels start easy enough but the difficulty curve steeps beyond what was comfortable in the first game yet stays bellow the hellish fires of Hexcells Plus. This time round we are presented with a random level generator which definitely extends the game but sadly does not escape the dredge facing all random generated content. Even though Hexcells level are simple, they always feel like it is you against the designer. Where the designer tried fooling you with level symmetry, hiding some emotion in the puzzles. In contrast, random generated levels feel cold and somewhat uninviting. It's not a dealbreaker by any means but I would have opted for community designed level sharing instead.

As with previous games, It kept me coming back. Infinite is challenging and fun. Cheap and as long as you'd like it to be. Took me 13 hours to get 100% achievements but I have 999,999,940 levels to go.
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