32 people found this review helpful
6 people found this review funny
Recommended
0.0 hrs last two weeks / 12.2 hrs on record
Posted: 1 Jul, 2017 @ 7:15am

Remember Me? Nope. Someone stole my memories. Who? I don't know... they stole my memories? Oh... k. What now? Imma steal them back. How? Gonna beat up random bums on the street.

Remember me is your typical third person action adventure game. The Beyond Good and Evil recipe of linear progression and button mashing fighting sequences with a lot of climbing in the style of Enslaved: Odyssey to the West. Maybe throw in some Mirrors Edge and Dreamfall: The Longest Journey for seasoning in there.

Souviens-toi de moi takes place in future "Neo" Paris where memories can be digitized and traded. Societal collapse ensured! People are trading their memories away (or stolen) until they have none left and end up living as empty shells in slums. Our protagonist, Nilin, has had her memories stolen and delves into the quest of getting them back. Luckily she can steal and remix memories herself and can hit harder than Zangief.

The gameplay mainly consist of traversing makeshift sheet metal homes of the Paris slums, lustrous apartments of the privileged few, old city rooftops, an industrious prison complex and futuristically furnished office spaces. The heavy linear progression is done in the style of running and climbing ledges and various other environmental objects. Exploration is not rewarded as straying from the path laid out by the developers usually results in death. Wonder what is hidden below this ledge? Let's see... hmm... you just died. This monotony is broken up with frequently occurring fighting sequences. Fighting is done with combo building button mashing kicks or punches. Button combos are fixed to four different ones (ex. one being : X-X-X) but can be expanded upon by adding abilities (called pressens) to them. Four such abilities exist; damage, heal, cooldown, link (multiplies the previous pressen). Meaning you can build a combo that damages more, heals you and cools down your skills. Pressens are unlocked by leveling up which is in term is done by fighting enemies. Skills are available to help in fights but are not upgradable. Fighting is fluid and landing combos not hard but can be frustrating when against large crowds as you will have to dodge hits and possibly mess up your combos. It works most of the time and is satisfactory due to needing to change your approach for different enemies.

On a small amount of story based occasions, you get the ability to remix memories. You enter the mind of someone and edit certain objects in a given memory to change the outcome of it and influence their actions in the real world. It is a fun way to explore the story behind Remember me and seeing different outcomes can be hilarious and sad. I feel like this was the strongest part of the game and it’s a shame so few of these sections are available.

My main problem whiles playing Remember Me is the janky movement and jumping, less than fluid control while climbing edges and pipes and a scripted camera that is all too willing to take control away from you. Looking at the story, I don’t see how any person would be influenced in such a way by such an insignificant event – in the grand scheme of things. A little more polish would have done this game good but some more time developing it, adding more choice based content would have changed it completely. Imagine if the remix sequences had different outcomes you could influence by changing memories characters have of certain events, therefore changing the outcome of the main story. It's nice to think of the what if but this is not that game.

All in all I was satisfied with my 12 hour playthrough. It can be janky at times but in the end its nothing game breaking. The game plays fine and if you liked any of the other games mentioned above, I see no reason you would not like Remember Me.

PS: Victoria Chase from Life is Strange is totally Olga from Remember Me.
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