BeardBear
=.=   Hong Kong
 
 
:BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb:
:BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::balloon::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::balloon::USstar::USstar::USstar::balloon::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb:
:BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb::BronzeOrb:
bind "MWHEELUP" "+jump"
bind shift "+speed;r_cleardecals"
cl_crosshairdot "1"
cl_crosshairsize "3"
cl_crosshairthickness "0.5"
cl_crosshairgap

map aim_lgb
exec botffa1
exec botffa2

volume "1"

cl_righthand 0
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Ostatnia gra: 11 stycznia
Steventrai 4 marca 2023 o 21:44 
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BeardBear 2 grudnia 2020 o 18:41 
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BeardBear 2 grudnia 2020 o 18:41 
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BeardBear 2 grudnia 2020 o 18:41 
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BeardBear 2 grudnia 2020 o 18:40 
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BeardBear 2 grudnia 2020 o 18:40 
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