25 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 45.9 hrs on record (29.3 hrs at review time)
Posted: 11 Nov @ 6:04am
Updated: 17 Nov @ 8:53am

Early Access Review
EDIT TO THE REVIEW: a few days the developer pushed a silent update of ~200Kb. all it was, was an anti-cheat that actively checks item and gold values and resets/invalidates them if they arent the expected value. this is a SINGLE PLAYER GAME. there is never an excuse for adding these kind of anti-features to a SINGLE PLAYER GAME, and there is never an excuse for pushing an "update" like this silently. now half my inventory is returning invalid object errors all over the screen because i wasnt willing to sit around for 6 hours waiting for my rats to make enough basic building supplies to actually build a few buildings. edit again: the developer literally just banned me from the forums for posting a thread asking about the silent patch that pushed an anti-cheat. steer clear, this is likely going to turn into some datamining or something else nefarious, as theres no other reason to be pushing silent anti-cheat updates on a single player game with no plans for multiplayer.


fun and cute, but horribly balanced. everything takes a ton of time and resources to make, resulting in you having 4-10 of every single resource producing building, which each use up 1 ratizen. eventually having a bunch of spare rats running around isnt an issue, except that you NEED those rats for explorations. there is no point where you feel like youre actually progressing, because enemies scale infinitely upwards with time while your stats pretty much just scale DOWN with time. literally all the weapons other than the starter sword and the 2 variants of said sword are utterly useless. there seems to be no way to gain intelligence experience aside from the random events that can give 200xp to 1 stat. "custom" options are highly limited with arbitrary selections and limitations, instead of say a 0-10,000% slider. starter outfits dont unlock properly, and the new halloween event requires rare mats that your rats will absolutely suck up in huge quantities, preventing you from doing it. instead of you know, JUST GIVING US HALLOWEEN DECORATIONS.

worst of all is the utterly terrible translation. you wouldnt think it would be an issue ina game like this, but then you get the "random" events (that arent random at all from what i can tell, i get the same events in the same order every seed.), and things like "rotting meat", where youre told a guy found a dead animal in the woods. the name of the event implies that the meat is rotting. your options are "thank the gods! get 10 meat and +1 (meaningless value) happiness for 1 day" or "stale meat is a sin! get -1 happiness (meaningless) for 1 day" so 1 option heavily implies youre gonna get diseases from it, but you get penalized for not choosing it? i believe this, and many other gibberish events, are the result of poor translation that massively hurts the games potential. no matter how fun the game is, if the people speak like cavemen and in pure gibberish, people will just go buy dwarfe fortress instead.

needs a LOT of work. less adding more ultra end game content thats virtually unobtainable, for the people who bought the game a year ago, and more making the game actually playable. i shouldnt need some 40-60 ratizens JUST to get basic clothing and actual food production going.
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Developer response:
CheeseCard  [developer] Posted: 17 Nov @ 5:01pm
We frequently release minor updates to address small bugs reported after our major patches. However, given the small number of fixes involved, we often deploy these updates silently rather than issuing a notice for each one. It seems you may have mistaken one of these minor updates for something else.

Also, the restoration of your data, which you had modified using cheats, was not due to any specific action on our part. This is a standard procedure where the game's data integrity is checked during updates, and any modified data is overwritten with the original version. Even without any intentional changes to the game's code, if the internal data has been altered, it will revert to its original state upon updating. This is a common practice in most games.

I will carefully consider and reflect on the advice and criticism you have given regarding the game. However, it is difficult for me to accept statements that are not based on facts.
3 Comments
Chad "The King" ThunderCuck 23 Dec @ 5:15am 
no. im saying they added an anti cheat (dunno if its still there, havent touched the game in a bit) that was actively checking to see if you were changing the number of items you had, and if so it would turn your items into an invalid stack that kept getting more units placed into it but could never be used.
Jarlaxle Baenre 22 Dec @ 1:32pm 
I'm confuzzled? Did you think an update was an anti cheat because it did an integrity check? I routinely have to do this with about 20 modded games I play. You gotta lock em out in your options if you don't wanna have to keep up on it. Rimworld 7dtd (have to edit .ini file every update to allow through single blocks). ???? Sometimes you'll have to enter "creative" mode in some games to restore your "old cheats" so to speak. Ark was notorious in its heyday for this (cuz of popular mods).
THAC0 21 Nov @ 1:32pm 
Maybe just an approach to versioning data / migrating existing data for updates is warranted in the future. It's still early access, so generally, expecting some updates to break saves is usually expected.