31
Productos
reseñados
195
Productos
en la cuenta

Reseñas recientes de ✨Nocturne✨

< 1  2  3  4 >
Mostrando 21-30 de 31 aportaciones
A 2 personas les pareció útil esta reseña
29.0 h registradas (26.7 h cuando escribió la reseña)
Reseña de Acceso anticipado
I enjoyed this game every time I hop on it. The fun is 100x better with friends. I myself ain't scared of the ghosts and stuff, but boy is it fun to listen to your friends scream across the house. This game is like a hidden gem that we all never knew we needed as you can tell the reviews are crazily positive and it rightfully deserves such. Play this game, investigate what ghost type it is, or suffering being one of it's victims.
Publicada el 7 de junio de 2021.
¿Te ha sido útil esta reseña? No Divertida Premio
A 1 persona le pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
133.6 h registradas (92.5 h cuando escribió la reseña)
Reseña de Acceso anticipado
The game is pretty stunning, it pays a lot of attention to detail. It's still in beta but it did a lot more than other games could in the time of their release. My only issues is some of the bugs that the game comes with, but that's to be expected and the building. The building in this game reminds me a lot of "The Forest" which could use a bit of an overhaul. Takes a lot of time to get a base started, I recommend building small and expand from there. Other than all that, give it a try. Played in non-stop for weeks when I got it.
Publicada el 7 de junio de 2021.
¿Te ha sido útil esta reseña? No Divertida Premio
A 4 personas les pareció útil esta reseña
490.2 h registradas (439.3 h cuando escribió la reseña)
Fun as hell with friends, the only issues is the playerbase is very toxic to each other and Rockstar fully encourages this. Not only that but they completely neglect cheaters that give money drops that get you banned from the game, crash your game, or just make it a forever spam/death fest that pleases them. Play this game with friends, if you're alone proceed with caution. Players will often kill you on sight despite having no weapon out.
Publicada el 7 de junio de 2021.
¿Te ha sido útil esta reseña? No Divertida Premio
A 11 personas les pareció útil esta reseña
1,804.8 h registradas (852.5 h cuando escribió la reseña)
I like this game, however imo after a month or two of inactivity you can really be left behind. Other than that it's a very grindy game. Takes a lot of playtime and effort to, it's gameplay and movement are addicting. The game gets steady updates every month or month and a half. I recommend the game to anyone and everyone, it's free, not pay to win but optional to smooth your grind out if you don't wanna grind that much and all items can be gained in the game except Tennogen content, those are made by workshop creators and the money earned from them are earned. See you in the game, Tenno.
Publicada el 7 de junio de 2021.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
1,514.9 h registradas (12.5 h cuando escribió la reseña)
This game is a love and hate relationship, for 10 whole years of Destiny light & dark. There were struggles, and at times where there were little faith for the game. But in it's darkest moments it can really shine. Hence the love & hate relationship. Gameplay is astonishing, and even more so if you have friends. Granted, if you are new and interested in playing. Buy the DLCs when they're on sale. The spending for this game is huge, and not all those DLCs are very good either gameplay wise or narrative. For DLC they usually have a legacy bundle for all the ones before the latest expansion, I recommend picking that up before trying the "free version" of the game which feels like a demo. As for The Final Shape. It's a great DLC and fills all those who've spent these last 10 years with tears. It isn't perfection, but it's definitely closer than others.
Publicada el 24 de noviembre de 2020. Última edición: 12 de junio de 2024.
¿Te ha sido útil esta reseña? No Divertida Premio
A 3 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
62.3 h registradas (18.3 h cuando escribió la reseña)
I played this game when I was young, the first two before it as well. Each Dead space had their own lil' quirks.
In terms of difficulty this is the easiest of the two, also the least scariest. However gameplay wise you have a bit more options on weapons than the last two games. Crafting and building your weapons to suit your style.
That's great about this game, gameplay wise its amazing. However, this is the game that sadly ended Visceral games. EA terminated the company in 2017, and (spoilers) Killed off every character with the DLC effectively ending the Dead space series as a whole. But if you wanna experience one of the best horror games ever created, this series is for you! Highly advise it's played more, keep it alive the multiplayer quick match time isn't bad either. Only takes me roughly 10 seconds to a minute to find a suitable co-op partner.
Publicada el 12 de julio de 2020.
¿Te ha sido útil esta reseña? No Divertida Premio
A 7 personas les pareció útil esta reseña
0.9 h registradas
Reseña de Acceso anticipado
This game is absolutely disappointing 5 years old and still in early access, got it for my birthday. The Co-op/multiplayer is a lie! It's split screen which is disgusting for games these days, especially pc. I want to refund it so badly and get Raft which is a much better game. I say all this because the Developers spit in PC player's faces by releasing the full version game on PS4 and no hope for PC where it got most of its support from! Don't buy this game its not even worth the $15. Just spend the extra money on Raft a game that's highly more supported and fleshed out than this one.
Publicada el 30 de abril de 2020.
¿Te ha sido útil esta reseña? No Divertida Premio
A 4 personas les pareció útil esta reseña
91.0 h registradas (27.5 h cuando escribió la reseña)
Pros:
- Really Nice Campaign.
- Gun Play.
- Glory kills (Better).
- Difficulty (More Amp'd than 2016).
- Disassemble Demons.

Cons:
- Very Buggy (Battle Mode especially)
- Multiplayer is really bad
- Large gap in story between Doom 2016 & Doom Eternal
- Unwinnable situations
- Unable to backtrack (Get locked in areas)
- Some weapon modules more useful than others

Details:

(Gun Play)
Doom Eternal in terms of combat against demons is much more fluid, the demons are harder, track better and pose more of a threat. The campaign is enjoyable, loving some returning and referenced characters from 2016 like Hayden, Vega, Pierce (A statue of her is found which you need to punch in order to progress), and a very special boss at the end. The game is great, the guns are amazing and the modules are useful at times. However some modules are more preferred than others... The standard shotgun's grenade launcher is great perfect for killing trash enemies and even a Cacodemon! The grenade launcher is seen used way more than the auto feature, same can be said for the machine gun and it's precision bolt being used mostly. The Rocket launcher's detonation module is pretty bad even when used smartly, (Be aware I tried using it to beat the Marauder, but he doesn't receive any damage from it as far as I could see!). One weapon that has two amazing modules is the Chain gun. The shield is super useful and saves you in higher difficulties and the mobile turret shreds through anything that happens to stand in front of it. Lastly I like the concept with the Plasma's tether beam, its cool but forces you to stand still or move extremely slow, and takes up way more ammo than the other alternative. Modules in this game don't have equal ground and I find myself just using one over the other instead of switching. In doom 2016 the Pistol is a super useful weapon, not ammo consumption and has a charged shot which could be upgraded, sadly isn't an actual obtainable weapon in Doom Eternal, (yes I know you can use a console command to bring it in), but playing the game legit it isn't there. with it gone you can find yourself in some scenarios where you have no ammo in all of your weapons and there's no possessed, imps or anything that takes 1 fuel around. I have found some areas in the game that lack those vital enemies and I'm stuck with fighting as what I like to call a tier 2+ enemy, which they require 3 fuel. Often at times I am forced to die or attempt to flame/grenade the tier 2+ enemy to death when no possessed is around. That's why the pistol would have been useful, in 2016 it was super handy, using no ammo and having a powerful charge shot which you could upgrade. Sadly its only limited to console commands.

(Disassemble Demons)
Being able to destroy weapons off demons to gain an advantage is an amazing feature, super helpful in battle and eases the odds when fighting hard hitters like Arachnotrons and Mancubi. Though it also completely ruins a much loved demon in the doom series, the Cacodemon. This hard hitting flying red meatball is a strong enemy in Doom 2016, in doom eternal it can often be seen as trash. Just with one grenade from the standard shotgun module you can instantly glory kill him if shot in the mouth. I do this so much I put him below Tier 2+ enemies, sure he takes 3 fuel to chainsaw but why do that when you can just basically instant kill him? Though great concept, if they weren't instantly staggered like that it would be super hard to fight them since they are actually quite tanky unless you used a specific module on the Ballista of course. All in all it's a good concept it just doesn't seem right to one demon which I guess is a good sacrifice.


(Bugs & Issues + Battlemode)
I played this game, to expect it to be quite flawless, especially when they presented it to us and then when they delayed it for a couple of extra months. However I find bugs quite commonly actually. Glory killing into terrain is a common thing I find in my game play, and boy would I be pissed if I'm doing Ultra Nightmare and then that happens. Can't just reload your checkpoint if the game deletes your run if you close the game or try in any means revert to a previous state which is what UN difficulty does. Another set of bugs is the random demons dying out of no where, I watched a tyrant that I didn't even touch suffer from a heart attack and explode, yes it could be used for meme purposes that Doom slayer is just so damn good and scary he can kill his enemies without laying a finger. However I see this so much, and it seems no demon is safe from this bug. Marauders being catapulted into the sky only to die upon re-entering the earth's atmosphere, Cacodemons disappearing only to never be seen again, hell I can even do the first gore nest encounter in Exultia without killing those two. Just do the event, stand on the left side and wait till 9 seconds are left and they die instantly. Now for the biggest problem. The entire battlemode gamemode. Boy where do I begin, best way to explain it is it feels like Darksouls combat, lag dominates especially if you're the doom slayer where you can kill demon players through walls or with projectiles that never land in their general area. The concept is awesome and I love it however it's almost unplayable. Even more of an overkill due lag alone you often find your partner straight up leaving in the middle of the match and thus leaving you to fight the Doom Slayer alone! Good concept, bad presentation.

(Story)
The story overall just feels off... I had the same feeling in 2016 but its a lot less than Doom Eternal. Like what the hell happened? How long did Hayden exile the Doom Slayer and who and where did the Khan Maykr come from? Who is the hooded figure that made Doom guy the doom slayer. I know there's DLC coming but like so many unknown things in Doom Eternal. A lot of these questions can be answered from the additional lore pages but I mean like I bought this game to hack and slash demons I ain't gonna look at it as soon as I got it. Sure you can look at it after the game is complete but its less engaging that way. Though I hope and pretty sure some of these questions will be answered in the expansion.

(Backtracking/Exploration)
Some levels in the game push you towards finding Secret areas in order to make progression easier. Some secrets are well hidden and some just sit in the open or are just ran up to randomly. Then there's some that require you to study the the literal environment, which I think it was on Sentinel Prime when you meet the Archvile for the first time, just that whole level has you looking at details/textures. I discovered 2 secrets by studying the walls and areas and they were just 2 statues with cracks on them that I didn't even know could even be possibly broken revealing a button upon its destruction. Lastly the backtracking, I like going back to get ammo that I didn't pick up since there's very little of it and at times I wanna use my chainsaw with 3 fuel to instant kill stupid Tier 2+ demons. Every time you go into an area with major amount of demons you're locked in. To be fair its to stop you from running like a little girl from big boy demons though retreat is often a good strategy since you are overwhelmed and have little time to think other than murder murder murder. On low difficulties even Ultra Violence you'll be able to blast and hack away at the enemies with ease. On Nightmare and Ultra Nightmare the simple imp can smack you with the force of 20 buses let alone anything that is a tier 2+ demon smacking you with the force of an exploding star. The difficulty is nice but retreat isn't an option in that mode or an option in general. Which is why I always prioritized armor with the crystals since they take less damage from attacks. Remember Extra lives is NOT a thing in Ultra Nightmare all those items are replaced with "Sentinel Armor" (Instantly fills armor). Being locked in areas just sucks.
Publicada el 21 de marzo de 2020. Última edición: 27 de marzo de 2020.
¿Te ha sido útil esta reseña? No Divertida Premio
A 1 persona le pareció útil esta reseña
608.3 h registradas (114.3 h cuando escribió la reseña)
I have never played a Monster Hunter game. But when I played this one I got more interested in the series. If you play Dark Souls the controls can be a bit similar. I highly recommend this game if you enjoy fighting giant monsters.
Publicada el 28 de octubre de 2019.
¿Te ha sido útil esta reseña? No Divertida Premio
Nadie ha calificado este análisis como útil todavía
1 persona ha encontrado divertida esta reseña
15.4 h registradas (14.8 h cuando escribió la reseña)
BROTHER, I AM PINNED HERE!
Publicada el 29 de junio de 2019.
¿Te ha sido útil esta reseña? No Divertida Premio
< 1  2  3  4 >
Mostrando 21-30 de 31 aportaciones