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Reseñas recientes de Tekky

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Mostrando 21-30 de 41 aportaciones
A 1 persona le pareció útil esta reseña
16.7 h registradas (15.6 h cuando escribió la reseña)
This game, as of ehanced, is fantastic. It's not devoid of balance issues, it's not perfect by any means, but as with EYE it has incredible atmosphere and charm that is very rarely replicated these days.
Publicada el 14 de diciembre de 2018.
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A 1 persona le pareció útil esta reseña
96.4 h registradas (65.2 h cuando escribió la reseña)
It's genuinely very good. The story holds up better than FC4 (though that's not exactly high praise), the gameplay is pretty much the same as before, though the addition of melee weapons and planes are certainly welcome. The overall size of the arsenal isn't huge, but frankly everything feels roughly in-line with each other so you never feel like you're being restricted to a few (which FC3 and 4 certainly did). Planes are a lot of fun, companions are a lot of fun (cheeseburger being my personal favorite so far), the game looks fantastic and runs well. It also doesn't take itself too seriously as you may come to expect from Far Cry.

My only solid complaint is the opening sequence on hard is really frustrating, since you're stuck on rails for a good portion. Just throw the difficulty up once you beat the tutorial segment and you'll be fine.


Edit: The ending is the worst ending to a shooter I have ever seen, bar absolutely nothing else. Any of the three are stupid, the only one that seems logical is absurd. Honestly I can't say the story is any better than FC4 after experiencing Faith's region and the end. Send help.
Publicada el 29 de marzo de 2018. Última edición: 5 de abril de 2018.
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A 3 personas les pareció útil esta reseña
17.2 h registradas (8.1 h cuando escribió la reseña)
Excellent shooter, plays quite a bit like Bioshock 1 and 2, with some of the inventory management from Deus Ex and art style and quality from Dishonored. There is an extreme Rapture feel from Talos 1, and the new spacewalk/fast travel system is pretty cool, which gives you a great sense of scale.

I still couldn't tell you why they decided to use the name Prey. System Shock would have been better for expectations sake. Frankly I'm a little bummed that we didn't see another game in the same vein as Prey, which was always a little closer to DOOM (that might have been why). I don't even know if they have the System Shock IP on hand.
Publicada el 5 de mayo de 2017.
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A 17 personas les pareció útil esta reseña
35.0 h registradas (14.2 h cuando escribió la reseña)
This is a far more competitive Dawn of War, at the cost of quite a lot of content. I think it's a favorable trade-off personally, but it's pretty sad to see 8 maps on release, 3 factions, and a lack of overall army variety. Hopefully community maps and faction DLCs (which everyone will complain about and then buy anyway) will round this out a bit more down the line.

I'd say enjoy the absurd amount of salt while it lasts. It's nice not having units refuse to follow your instructions for the first time from Relic.

EDIT: I figured I should probably update this, considering Relic completely abandoned it rather than gave it the polish and post-launch that it deserved. I stand by my positive view of the game mechanically, but the absolute lack of content means that this game feels incomplete. Buy on discount, and play with friends.
Publicada el 27 de abril de 2017. Última edición: 7 de julio de 2021.
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Nadie ha calificado esta reseña como útil todavía
1.2 h registradas
Reseña de acceso anticipado
surprisingly fun game, but absolutely no weapon weight and feel. Fix that and I'm all for it.
Publicada el 16 de febrero de 2017.
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Nadie ha calificado esta reseña como útil todavía
3,070.8 h registradas (957.2 h cuando escribió la reseña)
This game is ruthlessly hard for new players, and becomes quite tiresome at endgame. Really, you play because you look fantastic.

Highly recommended.
Publicada el 15 de febrero de 2017.
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A 3 personas les pareció útil esta reseña
11.1 h registradas (2.6 h cuando escribió la reseña)
Reseña de acceso anticipado
Battlefront 3.
Publicada el 10 de febrero de 2017.
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A 9 personas les pareció útil esta reseña
0.8 h registradas (0.2 h cuando escribió la reseña)
It's Combat Arms 2. It has lots of new crap piled on it, but It has the same problems as Combat Arms. It's a damned shame that a self-published game can manage to be just as shady to players as Nexon. I'm beginning to think that the microtransaction model was actually designed by these guys.

With that said, I used to like CA, but the microtransaction system and absolutely disgusting grind make this game just as bloody terrible as the currently-offered dog poo that is original Combat Arms.
Publicada el 3 de febrero de 2017. Última edición: 3 de febrero de 2017.
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A 5 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
3.4 h registradas
I like the way this game feels, I like the strategic overview, I like the general vibe.

This does not make up for the fact that this game is bug-ridden and has some of the absolute worst unit pathing I have EVER encountered in an RTS. You can't change your hotkeys at all, the camera is obnoxious, music and cinematic sound are inexplicably linked. I had often wondered why so few of the people I know purchased this game, and now I absolutely know why. I can't even complete a mission because of a bizzare bug that has not been fixed since launch. What the hell?

This feels like a game from 15 years ago with good effects quality. I'll likely complete it, and I definitely enjoy the story, but I can't possibly recommend a game with such poor quality of life, pretty much across the board. This was the opportunity to bring Homeworld back into the genre properly and it feels as though it's been wasted.
Publicada el 27 de noviembre de 2016. Última edición: 27 de noviembre de 2016.
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A 1 persona le pareció útil esta reseña
43.8 h registradas (21.2 h cuando escribió la reseña)
An absolutely amazing game that managed to take the destiny/borderlands/warframe formula and bring in DOOM combat. Customization is insane and allows a lot of role specialization without leaving anyone feeling left out. weapon options are numerous, combat styles are varied. Art is great. Randomized maps don't feel unnatural.

Really, really excellent game.
Publicada el 13 de octubre de 2016.
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Mostrando 21-30 de 41 aportaciones