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Ostatnie recenzje napisane przez użytkownika Tekky

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Wyświetlanie 21-30 z 44 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
79.4 godz. łącznie (24.8 godz. w momencie publikacji recenzji)
Map generation system is great, weapons and skills feel great, story is pretty decent and the art is fantastic. Overall, very good.

Also, tons of room for additional content and an easy system for adding it. I'm excited to see what comes out later on.
Opublikowana: 30 września 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 14 osób ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
0.0 godz. łącznie
Complete garbage. If you don't have people to play with regularly weaves feel really stupid, since there is no incentive to help others out at low level weaves, and there is no reason to complete ANY weave more than once. No idea why this was brought to the live version. Separate progression, possible seasonal grind resets.

Don't want to play weaves?

5 new weapons, one for each class. 1 new map, covered with buggy beastmen. 20 dollar asking price. Adds beastmen to all maps, so you can't escape once you purchase unless you disable the DLC from the library (which I recommend once you get the new weapons anyway, you can keep them regardless).

Not enough content? How about a combat rework more than a year after the development of the game that re-introduces a massive host of bugs and alienates longtime players. Don't like it? Fatshark doesn't care, this was rolled out regardless of DLC purchase and after weeks and weeks of betas with constant feedback. Fatshark wants to do what Fatshark wants to do, regardless of how their community feels. That's their prerogative, but at the end of the day we determine how much they get paid.
Opublikowana: 26 sierpnia 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
626.3 godz. łącznie (277.1 godz. w momencie publikacji recenzji)
EDIT: Combat feels a lot better. I'm still leaving this review here because it seems insane to me that it took months to make a game that was originally fun feel good again.

I've tried to withhold judgement, but frankly I don't enjoy this game anymore. Pubs can't do legend reliably at all since the patch. Nobody has any idea what's going on and it's virtually impossible to avoid taking damage (doubly so if you have sub-optimal ping). If you play with a group, this game is still challenging and very playable, if a little inconsistent, but if you wanted to just jump in and have fun like you used to this game probably isn't for you anymore. The only people I've played the game with consistently have quit over the combat changes, which (regardless of my opinion) makes it hard to justify playing at all.

Fatshark absolutely has to roll back some of the changes to horde spawning and/or modify the AI and hitmass to make up for it. As it stands, they're probably going to lose a lot of players.
Opublikowana: 9 sierpnia 2019. Ostatnio edytowane: 22 listopada 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
20.6 godz. łącznie (15.6 godz. w momencie publikacji recenzji)
This game, as of ehanced, is fantastic. It's not devoid of balance issues, it's not perfect by any means, but as with EYE it has incredible atmosphere and charm that is very rarely replicated these days.
Opublikowana: 14 grudnia 2018.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
96.4 godz. łącznie (65.2 godz. w momencie publikacji recenzji)
It's genuinely very good. The story holds up better than FC4 (though that's not exactly high praise), the gameplay is pretty much the same as before, though the addition of melee weapons and planes are certainly welcome. The overall size of the arsenal isn't huge, but frankly everything feels roughly in-line with each other so you never feel like you're being restricted to a few (which FC3 and 4 certainly did). Planes are a lot of fun, companions are a lot of fun (cheeseburger being my personal favorite so far), the game looks fantastic and runs well. It also doesn't take itself too seriously as you may come to expect from Far Cry.

My only solid complaint is the opening sequence on hard is really frustrating, since you're stuck on rails for a good portion. Just throw the difficulty up once you beat the tutorial segment and you'll be fine.


Edit: The ending is the worst ending to a shooter I have ever seen, bar absolutely nothing else. Any of the three are stupid, the only one that seems logical is absurd. Honestly I can't say the story is any better than FC4 after experiencing Faith's region and the end. Send help.
Opublikowana: 29 marca 2018. Ostatnio edytowane: 5 kwietnia 2018.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 3 osób ta recenzja jest przydatna
17.2 godz. łącznie (8.1 godz. w momencie publikacji recenzji)
Excellent shooter, plays quite a bit like Bioshock 1 and 2, with some of the inventory management from Deus Ex and art style and quality from Dishonored. There is an extreme Rapture feel from Talos 1, and the new spacewalk/fast travel system is pretty cool, which gives you a great sense of scale.

I still couldn't tell you why they decided to use the name Prey. System Shock would have been better for expectations sake. Frankly I'm a little bummed that we didn't see another game in the same vein as Prey, which was always a little closer to DOOM (that might have been why). I don't even know if they have the System Shock IP on hand.
Opublikowana: 5 maja 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 18 osób ta recenzja jest przydatna
35.0 godz. łącznie (14.2 godz. w momencie publikacji recenzji)
This is a far more competitive Dawn of War, at the cost of quite a lot of content. I think it's a favorable trade-off personally, but it's pretty sad to see 8 maps on release, 3 factions, and a lack of overall army variety. Hopefully community maps and faction DLCs (which everyone will complain about and then buy anyway) will round this out a bit more down the line.

I'd say enjoy the absurd amount of salt while it lasts. It's nice not having units refuse to follow your instructions for the first time from Relic.

EDIT: I figured I should probably update this, considering Relic completely abandoned it rather than gave it the polish and post-launch that it deserved. I stand by my positive view of the game mechanically, but the absolute lack of content means that this game feels incomplete. Buy on discount, and play with friends.
Opublikowana: 27 kwietnia 2017. Ostatnio edytowane: 7 lipca 2021.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
1.2 godz. łącznie
Recenzja wczesnego dostępu
surprisingly fun game, but absolutely no weapon weight and feel. Fix that and I'm all for it.
Opublikowana: 16 lutego 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
3,093.6 godz. łącznie (957.2 godz. w momencie publikacji recenzji)
This game is ruthlessly hard for new players, and becomes quite tiresome at endgame. Really, you play because you look fantastic.

Highly recommended.
Opublikowana: 15 lutego 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 3 osób ta recenzja jest przydatna
11.1 godz. łącznie (2.6 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Battlefront 3.
Opublikowana: 10 lutego 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
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Wyświetlanie 21-30 z 44 pozycji