𝙏𝙚𝙠𝙉𝙚𝙞𝙡
Tek   United Kingdom (Great Britain)
 
 
I'm just a Man...
Youtube > Automobilista 2 Gameplay: Youtube :summer2019flag:
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My Vdub > My VW Corrado G60 :carscore: [www.corradog60.co.uk]
Twitter > Twitter :steamthumbsup:

Redacted::stop::steamsad:
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PC Specs:
Motherboard - MSI Z170A Gaming M7
Processor - I7-6700K @ 4.5Ghz
Memory - Corsair CMU16GX4M2C3000C15R LED (2x8GB) DDR4 3000MHz
GPU - MSI GTX 1080
M.2 NVME - Samsung 950Pro 256 Boot
SSD - Samsung 850 Pro 1TB
PSU - Antec Edge 650w Modular
Case - Fractal Design R5 Blackout Window
OS - Windows 10 64bit

Built my current PC.
You can view the full build - here [linustechtips.com] at Linus Tech tip forums.

About me:
Back into gaming after last being serious on the old Atari, Amiga, Sega, Playstation 1 consoles.

Recently new to VR! Bought an HTC Vive primarily for the kids, but I'm loving it myself!

I'm also a big Vw enthusiast, check out my 1992 Volkswagen Corrado G60 [www.CorradoG60.co.uk].

Thanks,
Neil.

View my YouTube channel here

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ThAn NOT thEn.
Twitch > Follow me on Twitch! :104: [twitch.tv]
Youtube > Automobilista 2 Gameplay: Youtube :summer2019flag:
My Vdub > My 92 VW Corrado G60 :carscore: [www.corradog60.co.uk]
2nd Vdub > My 1983 Mk1 Golf GTI :carscore: [www.mk1golf.co.uk]
Twitter > Twitter :steamthumbsup:

Redacted::stop::steamsad:
My Mixer channel [www.mixer.com]
Follow me on Glimesh.tv! [glimesh.tv]
Follow me on Kick! :crtamazed: [kick.com]
Video Showcase
🔴 Automobilista 2 ✅ Bathurst, Stock Car 2020 🏁 #AMS2 Gameplay V1.0
3
Review Showcase
1,327 Hours played
27 Sep 2022:

Drifting simulator...

The devs seem to think that anything other than an open wheeler can't 'Turn' around corners without sliding the ar3e end out everywhere, there's ZERO realism compared to real life when it comes to throttle/input torque, especially at slower speeds.

High RPM? Over maximum torque output? Doesn't matter, it'll still spin the wheels like it has the torque of a planet, and tyres made of plastic.
Absolute crap.
But what would I know...

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EDIT: 8 Nov 2022
Just had another go...

Caterham Academy: If anybody (Inc the developers) think a Caterham Academy (And most other RWD) will spin up a wheel while doing 60mph in 3rd gear when cornering then this 'Simulator' is never going to be anywhere near 'Realistic'.

It's an absolute joke to think that people consider it anything like real life.

Have the developers or anybody who praises this 'Sim' ever driven a race prepared car with and without a slippy diff? You don't automatically spin up a wheel everywhere, at any speed, in any gear without a slippy diff FFS. It's like there's just zero consideration for the torque output VS RPM VS speed with no bogging down at all.

The cars drive like they have the torque of a universe and a lot of people would get a shock if they drove the real life variants.

This is one (Major) area where iRenting blows this 'Sim' out of the water.

It 'may' be worth still considering...namely because near EVERY update supposedly improves on physics with tyre/physics revisions, while somehow still having previously been lorded as being 'great'.
People need to stop accepting what 'great' is, make their minds up, speak their minds or...speak only from real life experience.

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Edit: 7th Jan 2023
Revisiting after recent updates. Still crap.
Not just the MASSIVE amount of bugs, many of which have been there from day one (Three years ago at this point!)

But it's the physics...the physics are just so badly wrong. And I'm near convinced at this point that the actual tracks are playing a part in altering the 'Base' physics of cars, I do not mean handling/setup, that's very different.

Don't get me started on the setups side though, especially the differentials. My God. Everything in the setups is WAY over exaggerated, in fact most of the default setups are without question driving more like a drift car setup.

But you have to ignore the differential numbers in-game (Ramp angles AND preloads) those are realistic numbers, but they don't act anything like they would in real life. That's the problem.

To get anything like a base realism you have to loosen the locking of the diffs up far too much (High angles for less locking, low preload for lesser instantaneous and somewhat sustained effect), it makes most cars act more like you'd expect, but then the completely over the top spinning of a single wheel I mentioned earlier in the review catches you out, because no matter how much you feather the throttle...the torque maps are all absolute crap. AMS2 LOVES spinning wheels.

Please...
Take the McLaren MP4/6 around Imola 78. See how great it feels on throttle.
Now try it at Azure or Adelaide (There are others), is it suddenly spinning when you just look at the throttle pedal? And I mean similar speeds, similar corners, any speed.

Like you literally just tickle it and SPIN. And it can BE at any speed. THIRTY MPH and the car will pirouette full 180 like you've just stamped the throttle down and held it there for 1-2 seconds, and it keeps spinning/sliding for far too long after backing off throttle.


A race tyre does not act like this FFS. Even in the pits setting off or purposefully doing donuts, it's as though the track selection makes it feel like a different game.

And this is the problem with AMS2, the inconsistency. At some tracks, the physics (Base) feel 'OK', at other tracks they are far from OK, even having what I call 'Autobin' corners where there is an 'effect' baked into a corner no matter what you do. You can actually feel them. The car and its physics should react to the track, NOT the other way around.

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Edit: 9th Jan 2023
Trying to run A.I races. Infuriating beyond belief.

First of all. Setting off, if you get any sign of wheel spin...You're done for, you may let off throttle thinking feather the spin off...But no.

AMS2 keeps spinning the wheels. It's just an absolute joke. All the clowns blindly praising this in it's current form on the Reiza forums need to get in a race prepared car, or TBH ANY car for that matter...
It absolutely baffles me how people are accepting this as anything like realistic.

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Edit: 9th April 2023

Still horrendously unrealistic slow speed physics and throttle input/torque mapping.

Completely unrealistic. If you seriously think a Chevy Opala has that sort of torque input through third gear at 2-3k rpm OR (Importantly 6kRPM) then you're living in fantasy land.

There's ZERO bogging down/torque build up OR lack of torque through being over peak torque drop off. The telemetry even shows laughable torque stats. It will spin wheels in 3rd at 30mph, it will spin wheels in 3rd at 70mph. Modulating throttle or not.

There is ZERO ability to modulate the throttle, you can simply plant your foot and you'll hit 30mph in 1st, 50mph in 2nd..3rd etc all while spinning the wheels.

Try and modulate the throttle to let the tyres incrementally grip up and what happens? The wheels will still spin like it has the torque of a planet and tyres made of plastic, while the ridiculous A.I pull away like jets, and you end up being much, much slower.

Surely anybody who's done any form of racing, or generally knows how to drive properly sees that this is completely unrealistic. This 'game' is just too little, too late.

The so called 'Long term commitment' has just meant constant...and tiring updates to the physics and tyre models while throwing in content to keep the 'Gamers' happy. It's the most infuriating 'Sim' I've ever encountered.

At least with PC2, you knew what you got and it stayed that way. Some cars were great, some were terrible and that was that. AMS2 is just a constant mash of changes and yet it's still a million miles away from anything realistic.

--------------------
EDIT: 1/5/2023
Latest update news, a perfect example of the apparently 'Great' physics, undergoing changes yet again...
https://store.steampowered.com/news/app/1066890/view/3698061261440922192
Will people who've been looking down on those that have said the physics needed work for years, now be winding their necks in? Nah...They will just keep saying the same old 'Great physics' with each and every change while forgetting that they've been saying it previously.

--------------------

EDIT: 10 June 2023 - V1.4.8.1
So...After years of me being one of very, very few banging on about the horrendous slow speed physics and throttle/torque mapping on the REIZA forums/elsewhere. We now have a 'Major/Massive' physics update part deployed.

This after dev updates previously suggested physics were near done and people having praised the sim to the high heavens, claimed that the issues didn't exist etc etc....
Yet to test... Comments pertaining to the issues I've been banging on about for 3 years -
>>>>> https://twitter.com/TekNeil/status/1667555095704215552

YET TO TEST.
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𝙏𝙚𝙠𝙉𝙚𝙞𝙡 10 Jun, 2023 @ 9:41am 
@tthewolf - Yep, sadly the 'Slow speed' physics have just been way off since release, in the past there were some decent updates (Specifically just before V1.3) that improved things overall, but then it all started going backwards again.

There's just been yet another 'Major' update to AMS2 physics, and all of a sudden others are commenting on the slow speed issues.

See my
https://twitter.com/TekNeil/status/1667553896544325634

https://twitter.com/TekNeil/status/1667553896544325634

Yet to test...if I can be bothered with AMS2 anymore.
tthewolf 28 May, 2023 @ 5:47pm 
Just wanted to say thanks! I thought it was me and my setups in AMS2... Ice racing sim is what I've come to call it... but not everyone feels this way about it. I have the exact same issues that you have with it. Oddly enough, in the past it seemed to work great. So I really thought it was my system. I even tried deleting my settings and allowing the sim to rebuild but nope. So slidey I just can't be bothered with it anymore... Real bummer because I have lots of sim racing friends that drive AMS2 and I'd love to join them.
𝙏𝙚𝙠𝙉𝙚𝙞𝙡 23 Aug, 2019 @ 10:22am 
Too kind Renzah! :steamhappy:
ryan 20 Aug, 2019 @ 12:11pm 
Mint Guy Best Racer About!
𝙏𝙚𝙠𝙉𝙚𝙞𝙡 28 May, 2019 @ 7:23pm 
Grim, no worries man. I honestly thought we were having some good close racing but your car started jumping about, then suddenly went flying although to me I wasn't near touching you or anything. Good luck with the stability.