2 people found this review helpful
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 12 Jan, 2016 @ 6:32am

So I recently purchased a steam controller, to test it out.
First, I have large hands, so some of this may not aply to you.

Next, I'll start with my likes then move to my dislikes, then provide some feedback with each point.

- I love the haptic touch pad on the right side. I wish all controllers did that instead of using a thumbstick.
- I love the buttons on the bottom, especially using them as shifters in racing games like Project Cars and The Crew.
- I love that there are gyroscopic sensors - this can certainly help in the future if games program for them.
- i love the way the two buttons at the bottom are configured. they are PERFECTLY placed. I wish all controllers did this.

- I dislike the haptic dpad on the left. I think it is a touch too big for its clicky function, but perfectly sized for its haptic functionality. The depressed crosshairs on the NSWE sides are tough to sense with your thumb when in the middle of a game where you can't look down. and it is practically impossible to use as a thumbstick in a driving game. i'd like to see it smaller but more sensitive, and maybe swapped with the left thumbstick, for comfort, as my hand cramps in driving games.

- I dislike the yaxb button placement, but I believe I will get used to it with more playtime, so the awkwardness will go away. Sadly, the placement also cramps the hand a little bit. The concession for the placement is clear, to make way for the haptic pad above it, though, and it is a compromise i'm willing to make, if something can be done for the cramping and fatigue.
- I dislike the gyroscopic lack-of-sensitivity, and the inability to have a hardware toggle to turn them off, on the controller itself. The sensors themselves are innovative and once balanced properly will hopefully become the norm on controllers. Keep them but work on them a bit more in the coming revisions, please.
- I dislike the controller casing. It feels flimsy and brittle. It is too light, which is a big part of the 'flimsy' feel too. it isn't textured enough, and it isn't ergonomic enough. lots of the cramping and fatigue could be remedied with ergonomic curves ridges and valleys for optimal placement of the fingers, alongside a more rigid texture, and maybe a touch thicker plastic casing.

For a first-run controller that is attempting to change gaming as we know it, they have done a great job with the innovation. Now do another run in QA and fix a few minor things here and there...Then I believe this controller will absolutely take the gaming world by storm.

For folks who plan on playing for hours on end, I'd recommend something else. For a casual gamer who usually has an hour or less to play at any given time, I'd recommend this controller hands-down.
Was this review helpful? Yes No Funny Award
2 Comments
76561199767080880 7 Sep, 2024 @ 10:09am 
Just wanna say, your review rocks! It's so full of insights and cool stuff. You really nailed it
Tophiate 4 Sep, 2016 @ 11:43am 
Well, not everyone can binge play for 45 hours straight dude:steammocking:

Just yankin your chain. Good review