51 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 10 Nov, 2016 @ 6:51am
Updated: 10 Nov, 2016 @ 10:31am

The second Homefront: the Revolution DLC, "Aftermath", is out and has you back in control of Brady following the events of the main game. Revolutionary hero Walker, who was captured by the KPA in the main story, is still creating Korean propaganda broadcasts and you plan to free him and bring him back into the Resistance -- or eliminate him if he has actually turned traitor to the cause.

Mechanically, there's nothing new to talk about here. The enemies are the same KPA you've always seen, the weapons are the same (with a few shut off such as the mine launcher) and the maps are a linear set of streets and buildings. Though not as obviously restrictive as the subway tunnels in "Voice of Freedom", there is still no open map or new zones as such although buildings such as the radio station are new themselves. There's a wave fight with a small twist but not one that you're in control of.

Like "Voice of Freedom", my "Not Recommended" rating doesn't really reflect the game play (which was fine; more of the same) but rather the value for the asking price. Is an hour long DLC that brings little new to the game worth $6? I don't think so. Is it worth playing if you already own the Season Pass/Freedom edition? Sure. But the devlopers need to step up their game for the final DLC to give it value that makes it worth purchasing on its own merits.
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