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Sorry for the lengthy comments but thank you for checking out my game and thank you for your feedback! I'll keep it in mind as I work on improvements for the project. If you happen to revisit it I hope you find something to enjoy in the experience!
Some things you mentioned are intentional decisions, such as the use of small audio barks peppered throughout dialogue as a way of providing tone (like Lizzy saying "You know...?" during an inquisitive line) when full voicing isn't possible. This project is a free production with a volunteer voice cast, so I had to make compromises. I focused on getting establishing or really important scenes voiced, using barks to supplement the rest.
Some text deliberately auto advances as a way to express an interruption or surprise, like in the beginning of the game when the headmaster shouts at Lizzy while she is lost in thought. The game actually has no auto-mode because I did not want there to be confusion between when the game is going at the player's pace vs. when it is deliberately taking control from you.