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As for the enemy variety, the length of the levels does make it an issue, at least for me. You fight the same cluster of enemies - grunts, elites and jackals, with an odd hunter or flood encounter later. So there is definitely a feeling of encounters being samey
I'm not sure if you're aware of this or care to know, but there was actually a novel written as a prelude to Combat Evolved and it was available in-stores before the game was.
If you're interested, check out "Halo: The Fall of Reach" by Eric Nylund. It explains the events leading up to CE. It was a joint-venture between the Microsoft franchise development team and Nylund at the time, essentially to help promote and add depth to the world pre-launch.