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正在显示第 61 - 69 项,共 69 项条目
有 2 人觉得这篇评测有价值
总时数 18.9 小时 (评测时 17.9 小时)
This game is the absolutely amazing! I never once had a jump scare till I saw how boring this game is! I passed this game so many times that I have now conquered depression. I recommend using cheat engine to get a better experience. The story is nice the first two time you play it to relive the horror that is Resident Evil. I hate how they did not focus on the female ass and boobs! They reused Resident Evil 6 running animation and skins for Leon and Chris. The Mercenary in here uses the song From Resident Evil 6 Mercenary's. The song in the story mode also have noises and songs from other resident evil game. One of those that was easy to catch was from Resident Evil 4 in the cave next to the merchant. This game, legitly, is fun and worth 12 hours of playing.
发布于 2019 年 7 月 4 日。
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总时数 722.1 小时 (评测时 8.7 小时)
A Critical Examination of Resident Evil 4: A Paradigm Shift in Survival Horror

Abstract: Released in 2005, Capcom's Resident Evil 4 redefined the survival horror genre, utilizing innovative gameplay mechanics, a compelling narrative, and an atmospheric design that continues to resonate in contemporary video game culture. This review examines the multifaceted components that contributed to its critical acclaim and lasting impact, exploring its narrative structure, gameplay innovations, character development, and audiovisual aesthetics.

Introduction: In the landscape of video games, few titles have managed to achieve the cultural and artistic significance of Resident Evil 4. Developed by Shinji Mikami and released for the Nintendo GameCube – subsequently ported to numerous platforms – the game marks a pivotal moment in the evolution of survival horror. Through its strategic blend of action-oriented gameplay and traditional horror elements, Resident Evil 4 has garnered recognition not only for its influence on subsequent titles but also for its contribution to the broader discourse on video game narratives and player agency.

Narrative Structure: Resident Evil 4 centers around protagonist Leon S. Kennedy, tasked with rescuing the U.S. President's kidnapped daughter, Ashley Graham, from a mysterious cult in a rural Spanish village. The game’s narrative is expertly crafted, balancing suspense with moments of levity, as well as cleverly interweaving revelations about the cult and biological horror inherent within the narrative. The plot unfolds at a meticulously paced rhythm, allowing players to absorb environmental storytelling that enriches the game world. This layered narrative depth elevates the storyline beyond a mere vehicle for action, engaging players at both emotional and cerebral levels.

Gameplay Innovations: Resident Evil 4 is perhaps best known for its significant departure from the franchise's earlier fixed-camera perspectives, favoring an over-the-shoulder view that enhances player immersion. This shift not only allows for more fluid combat mechanics but also serves to amplify tension in confrontations with enemies – a hallmark of the survival horror genre. The introduction of context-sensitive actions, coupled with an inventory management system that challenges players' strategic thinking, facilitates deeper engagement. The game masterfully balances combat, puzzle-solving, and exploration, ensuring that players remain invested in their progress while navigating a richly realized world.

Character Development: Leon S. Kennedy emerges as a more nuanced character compared to his predecessors, embodying both a sense of duty and an undercurrent of vulnerability. His interactions with Ashley, the kidnapped protagonist, establish an emotional resonance that enhances the player’s investment in their fates. Moreover, the game's antagonists, particularly the charismatic but sinister Osmund Saddler, provide a compelling contrast that serves to elevate the stakes. The layered characterization throughout the game invites players to explore themes of sacrifice, loyalty, and the moral ambiguities present in survival scenarios.

Audiovisual Aesthetics: The artistry of Resident Evil 4 is exemplified through its stunning visual design and atmospheric soundscapes. The use of lighting and shadow creates an oppressive ambiance, ensuring that every corner could potentially harbor threats. The environmental design reflects a meticulous attention to detail, from the rural landscapes to the claustrophobic interiors of the castle, evoking a sense of dread characterized by isolation. Coupled with a haunting soundtrack and effective sound design, players are continually immersed in an existential tension, enhancing the horror experience.

Cultural Impact and Legacy: The revolutionary mechanics and design philosophies introduced in Resident Evil 4 have become cornerstones for modern video game development. Its influence is evident in numerous titles across genres, prompting a reevaluation of the parameters defining horror and action games. The game has also incited critical discourse surrounding player agency, narrative engagement, and the construction of fear within interactive media.

The voice acting in Resident Evil 4 significantly contributed to the game's immersive experience, particularly through the performances of its main characters: Leon S. Kennedy, Ashley Graham, and Ada Wong. Each voice actor brought a unique interpretation to their characters, enhancing the narrative depth and emotional engagement of the game.

Leon S. Kennedy (voiced by Paul Mercier)
In Resident Evil 4, Leon S. Kennedy is voiced by Paul Mercier, who provided a performance that perfectly encapsulates the character’s evolution from the rookie cop introduced in Resident Evil 2 to a seasoned agent in this installment. Mercier’s portrayal effectively balances Leon's confidence, determination, and occasional vulnerability, allowing players to connect with him on multiple levels. His delivery of Leon's lines often blends a calmness with an underlying urgency, reflecting the character's ability to maintain composure despite the chaos around him. Mercier's voice work also adds a layer of charm and charisma, particularly evident in Leon’s interactions with other characters, enhancing his role as a protagonist faced with both physical and moral challenges throughout the game.

Ashley Graham (voiced by Heidi Anderson)
Ashley Graham, the president’s daughter, is voiced by Heidi Anderson. Her performance is characterized by a blend of fearfulness, strength, and resilience. Anderson delivered Ashley’s lines with a genuine sense of anxiety and vulnerability that mirrored her precarious situation. However, she also infused the character with moments of agency, particularly as she navigated the dangers posed by her captors. Anderson’s voice acting plays a crucial role in establishing Ashley as more than just a damsel in distress; her cries for help, moments of bravery, and developing bond with Leon contribute to an emotional weight that heightens the stakes of the narrative. This portrayal emphasizes the growth within Ashley's character as she evolves from a scared young woman into a partner who can assist Leon, embodying a degree of empowerment.

Ada Wong (voiced by Hedy Burress)
Ada Wong is another standout character, brought to life by Hedy Burress. Although Ada plays a more enigmatic role in Resident Evil 4, Burress's voice work brilliantly conveys her complexity—portraying both allure and treachery. The sultry and confident tone used by Burress captures Ada’s multifaceted persona, making her a captivating character in the story. She expertly balances the character’s mystery with moments of warmth and vulnerability, especially in her interactions with Leon. Burress's delivery adds depth to Ada's motivations and ambitions, suggesting a deeper connection and unresolved tension between her and Leon. The nuanced quality of her performance allows players to question Ada's true intentions, enhancing the game’s intrigue and complicating the dynamics between the characters.

Conclusion: Resident Evil 4 stands as a seminal work within both the survival horror genre and the broader video game canon. Its narrative sophistication, innovative gameplay mechanics, rich character development, and atmospheric design coalesce to form an experience that transcends mere entertainment. As gaming continues to evolve, the foundational principles established by Resident Evil 4 will undoubtedly influence future generations of artists and designers, solidifying its status as a classic in the annals of video game history. The game not only redefined the survival horror genre but also proved that video games possess the capacity for profound narrative expression and artistic depth.
发布于 2019 年 6 月 29 日。 最后编辑于 9 月 17 日。
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1 人觉得这篇评测有价值
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总时数 3.3 小时 (评测时 2.5 小时)
Team (puke emoji) 2
发布于 2019 年 6 月 28 日。
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总时数 3.3 小时 (评测时 1.8 小时)
The developers gave me this game for a review. I have to say this game is absolutely garbage. I will not be playing it anymore. I wasted my dead mother's will money on this caca game. I am going to cry myself till my brain goes numb and dies out because now my mother is going to look down and wish death upon me. Only god can help me now. This game is not worth a single cent; not even $6.02 plus tax. The developers do not listen to their players; therefore, we are struggling to have a good game. This is my second time being scammed off a game. I do not recommend anyone with a quantum physics degree, as of myself, to buy this ridiculous game. Buyers beware! WAKE UP AND REFUND THIS GAME! We are being controlled in society to believe this garbage is a game. My mother warned me about beta games like this. Now I have to work my buttocks off to earn that money back to make my mother proud. I would never recommend this game! What I will recommend is Boarder Lands 3. I fully support Epic Games and will be going there to buy good games. This is why steam is dying. Epic games listen to their people and only put god tier games; such as. fortnite, that one game with john wick from fortnite, World War Z, Rocket League, Metro, Detroit Become Human. I am done with steam. If you look at my profile, all you will see is hate! I am sick and tired of being depressed from this scamming platform. Lets rise the Wik up and move to Epic Games! Forever and always, hit the Chug Jug!
发布于 2019 年 6 月 12 日。
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总时数 28.3 小时 (评测时 20.5 小时)
I recived this game for free from the creators, much love. I think the game is great and will be doing a giveaway on 02/14/2019. Add me and send me a message to enter my give away of this game for the delux edition! Hurry before time runs out.
发布于 2019 年 2 月 1 日。
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总时数 0.7 小时
This demo took me 30 minutes to beat. What kind of game only takes 30 minutes
发布于 2019 年 1 月 31 日。
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总时数 22.3 小时 (评测时 10.0 小时)
I sold my Xbox to get this game for free with my moms credit cards, and I said to myself "what would shakespeare do" like he once said "Swag boi, get it homes" and with that literature speech I just sprinted to my keyboard and shoved 2 gallons of pennies in my 15 inch laptop with a graphic card of 1999, and got the game for free.
发布于 2016 年 6 月 23 日。
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有 2 人觉得这篇评测很欢乐
总时数 1,094.8 小时 (评测时 1.7 小时)
As shakenthatass Shakepeare once said, "he who owns the game is the game" 1911, copyrighted, this game is the worst item to buy on xbox live and sony pictures, i own this game on 9 concles and still cant defeat molickballs.
发布于 2016 年 6 月 23 日。
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有 6 人觉得这篇评测很欢乐
总时数 1,829.7 小时 (评测时 97.8 小时)
CS:GO 评测
me mum gave me money i open case, no knife, i started ti bleed again, and i couldnt stop in till i stoped it, so i started playing halo 3 with my friends from africa, and we plaied and laugh in till i stoped it, by send a pavlo from mw2, to nuke them, i also hosted a mincraft server with pewdipie.
发布于 2015 年 7 月 22 日。
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