39 people found this review helpful
Not Recommended
47.1 hrs last two weeks / 460.3 hrs on record (54.8 hrs at review time)
Posted: 17 Mar, 2024 @ 7:52pm

Early Access Review
I grinded out all unlocks in the pistols category - i liked doing this but there are several things that need to be changed to make it not suck as much, so I give it a thumbs down. I'm still going to play this game and try to 100% it, but the progression is pretty awful.

Game has potential, i like it. I appreciate it, it's a good firearms project like H3VR.

Things that need to be improved:
- Progression needs to be scaled to tier, currently a Tier 1 map and Tier 5 map award the same xp. 500xp on 5 stars for Tier 1 level vs 2,500xp on 5 stars for Tier 5. *Progression scaling* is a huge issue in this game.
- Hitboxes on targets. Those rotating targets actively respond to my bullets (audio and visual cues when rotations are changed because the bullet HIT it) but it says i didn't hit the target. This needs to be improved massively.
- Quizzes need to be way less annoying, and scaled to question difficulty. "Choose the Tokarev Pistol" is not the same difficulty as "choose all Short Recoil Action pistols", but they award the same xp and have the same time limit. It is silly to assume these questions are identical in difficulty.
- Arbitrarily slow reload times. I get the point of scaling but a full upgraded Makarov PM or TT is worse than an unupgraded P7? How does that make sense?

Right now i'm forced to do Pistol Stage 1-2 with an Astra 400 repeatedly to unlock higher tier items, because it gives me 800 xp per run, the highest of ALL GUNS in the pistols category. There is no point in doing higher tiers, as the Astra 400 on a 5 star run is the best points per minute ratio. And that's only available after paying for a $15 pass. I paid $15 to make the grind easier - seriously.

Don't do a Payday 3 - fix the progression, don't pretend it's not an issue.
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Developer response:
-=NE=-  [developer] Posted: 10 Jul, 2024 @ 12:55pm
- Progression needs to be scaled to tier, currently a Tier 1 map and Tier 5 map award the same xp. 500xp on 5 stars for Tier 1 level vs 2,500xp on 5 stars for Tier 5. *Progression scaling* is a huge issue in this game.
we have progression scale tier 1 5 stars - 500
tier 4 stars 650

You always can switch to other match and play with other weapon if you tired.
If you want to open all models for 10 mins - it's not interesting.
We are going to add more and more models.. We force you to replay and pay attention to all modern and historical models. Also we have a gigt system that stimulate you to replay.
Also you always may sell any upgrade, weapon or accessory and don't loose any exp points for that.