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Horror is the FazbearTM family breadwinner, and this game lived up to it for the most part, despite its flaws. The Map Bot scares were fantastic, the Endo section made my skin crawl, and Roxy. Ooh, MAN, Roxy! Her running at you and having to dodge lunges to have her break doorways was awesome. She had a bug occasionally where she'd be stuck in a waddling animation and it basically broke the sequence, but aside from that, hats off to the Steel Wool team there!
I mentioned that the first hour (12-1AM, not the pre-game, which was also handled well), and how polished it was. Introducing us to Sun and Moon, the whole Daycare Sequence, and stealthing around one of the bots for the first time were all excellent teaching methods for how the rest of the game would play. Even if it took a bit to get to, the Music Man gauntlet, while frustrating, put a panic in my soul I didn't expect this game could pull off. The use of loud, thumping beats with a giant spider crawling through holes in the wall distracting me from things like hearing the animatronics notice me made the whole section so intense I was at the edge of my seat! What a fantastic way to bring in this weird creature who we've been confused by since Pizzeria Simulator.
The use of Security Badges to dictate how players navigated through the PizzaPlexTM was a clever implement of limiting where players could go at the start of the game. I wish it was used a little more, and that the actual max Security Level obtainable was 10 so we could see what was behind the level 10 doors. That's just a small exploration itch for me, but its worth mentioning.
I really loved how the animatronics got more dirty throughout the night. Having fully beaten the game, I'm still not fully sure if that has lore significance or if its just them being so active that caused all the bruises and scrapes, but I thought it was a really cool detail nonetheless.
Lastly, I wish I could've given this game a positive review with these good parts in mind, but it doesn't make sense to.
Freddy speaks to Gregory for one line and that's all we get?! Not getting to hear Gregory say "Disassemble Vanny!" or hear a single fucking thank you from Vanessa that isn't our FazbearTM branded ice pop was such a letdown, and made the grind to get all the achievements even more of a slog.
The loading dock area was completely broken because I did El Chips first. So much so that the collectibles in the stealth sequence with Chica afterwards weren't reachable by one of the doors that led into it. If it was such a "one-or-the-other" choice, then remove it from my Missions board.
Speaking of the Missions board, if you have it, USE IT. If you had added some things like "Investigate the Strange Happenings in Roxy Raceway" to help figure out how to get the Stay ending, "Investigate Under the Daycare Theater" after picking up the MazerciseTM bag that gives you a hint about it, and "Find a different way into Chica's Green Room" when you try the door and don't have the security clearance to grab whatever pass was in there so you can remember the vent system behind Rockstar Row and use the Screwdriver, just to name a few.
All the little hints that this game was rushed to meet the postponed deadline are too obvious sometimes. The removed holes from Monty Golf, the lack of any affect outside of an achievement from getting the glitched BBWorld ending (Which was hard enough to warrant something extra, by the way), and the fact that the comic endings struck me less as stylized showcases of the other possible endings, and more Steel Wool losing the animation budget all lend credence to the idea that this game could've stewed a bit more in the Game-Making OvenTM before being released to millions of waiting fans.
General confusion. Is there a normal, non-glitched ending to BBWorld? I got to 50,000 points before I died, but the moon gauntlet killed me before I could get past the second cloud section. An answer on this would be neat. Other confusions came from the exact mission suggestions I had. Those didn't come from nowhere. Oh, and all of Mazercise. Give us a top-down view and colored buttons that correlate to sections or don't make us guess at all.