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Recommended
0.0 hrs last two weeks / 0.7 hrs on record
Posted: 28 Nov, 2024 @ 1:59pm

Back when games were made out of passion, not a product. we were gifted with gems like this. DA:O stands as one of the last true BioWare masterpieces, created before the departure of magician developers.

This is a game of consequences, particularly when it comes to assembling your party. You can easily miss out on characters like Sten and Leliana if you're rushing or make a mistake. This design encourages players to explore thoroughly, rather than just sticking to the main quest. I recall playing this game in 2011 and realizing too late that I had missed these characters, with no way to recruit them afterward.

It wasn’t about a scenic open world. It was the deeper elements, the music and the feel of the whole setting. Many comments talk about how these aspects made you feel like it was you and your team against the world and desperate odds, and they’re right.

Is it happiness? Is it pain? What is this feeling? This is a game that matures with you as you progress. They don't make them like they used to.
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