3 people found this review helpful
1 person found this review funny
Recommended
17.0 hrs last two weeks / 1,917.4 hrs on record (979.4 hrs at review time)
Posted: 4 Nov, 2023 @ 3:38am

BG3 is an amazing game and a fantastic experience for any rpg lovers. Is it perfect - of course not, nothing ever is. It has bugs/inconsistencies and plot holes, but if you overlook those things, it's fun to play, often hilarious, full of hidden details and made with obvious passion, dedication and love. The voice acting alone is enough reason to play it. You can pick playing one of the origin characters - as in one of the companions you meet at the beginning of the game, the Dark Urge, who is a customisable character integral to the story, or your very own character, who is a complete clean slate and will require some head canon on your part if you want to feel they are "important".

The companions are player-sexual, meaning you can romance whoever you want as whatever character you want. I consider this a positive thing, as rpg's are about choice - others may disagree, but frankly if you think character x should only be romanceable by character type y - then play that way. The worst that can happen is they make a pass at a character who's not your head canon perfect candidate, but just pen it down to a lapse of judgement/moment of weakness on their part. Also, in my personal opinion, none of the companions are annoying to the point I cannot stand having them around. I find one obnoxiously self-righteous, I find another to act slightly dim on occasion and to be a hypocrite, and I find a further one somewhat annoying to have around as I do not want to do what she wants me to do in most playthroughs. But none of them are so obnoxious I stop recruiting them altogether, every single playthrough - which happens a lot in other games of this type. This is just my personal opinion, of course, and others will disagree.

As far as this genre goes, it's clearly made to be more appealing to audiences who have are new to the genre, hence there is a lot less micromanagement involving slow map movement, overly complicated resting mechanics and things like restricting scrolls etc to specific classes. There is also no forced mini game system that blocks progress and forces you to keep going back and forth. The combat system is relatively easy to understand and there aren't an overwhelming amount of items you have to compare to one another aka that are completely useless once you get them. Personally I think this is a good thing. It keeps you engaged in the actual game, the characters and exploration. There are points of no return so to speak, but the game gives you a fair warning.

Likewise though, the game offers less flexibility in choosing paths other than very standard goody-two-shoes, neutral of the can't be bothered variety and murder hobo. Picking anything other than the good route is also mostly different via less content as opposed to different content.

Another aspect I'm less fond of is that some of the narrative just doesn't make sense if you start thinking about it, and that I often find myself faced with dialogue options or courses of action, where "none of the above" would be my go to. The Dark Urge origin in particular has a tendency to be cringey.

Nit picking aside, BG3 is one of my favourite games of all time, and I hope we will see more brilliant examples of this genre in future.
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