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50개 중 41~50개 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 62.5시간 (평가 당시 46.1시간)
Satiated my need for a blood pumping action game.

DOOM Eternal greatly outperforms DOOM (2016) in overall gameplay, pacing, player movement, arena layout, and many more features.

Playing through DOOM Eternal and dying many times was the catalyst which revealed how much I liked the game. Very rarely do I find dying/losing in a game have such an affect on me. Didn't matter how the death happened, I was ready to go back in and outperform my last life with virile DOOMGUY rage.

The soundtrack and gameplay coupled together are about as perfect as you can get. If the absolute destruction of every demon in hell wasn't enough to keep you going the soundtrack surely will.

Doom Eternal is a great game I've played through multiple times, I'd even go to say its earned a spot in my favorite games of all time.
2021년 1월 10일에 게시되었습니다.
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2명이 이 평가가 유용하다고 함
기록상 183.0시간 (평가 당시 107.4시간)
In a constant loop of uninstalling/re-installing games, Risk of Rain 2 will always remain installed in my library.

The value I've gotten out of this game is far more than I ever would've expected. Having played many other rougelikes in the past, I enjoy them in the moment, but then tend to drop them to play something else and usually don't revisit them unless there's some large update released.

Risk of Rain has changed that usual loop I follow, and has remained very entertaining and challenging over the 100+ hour mark. I look forward to the roadmap this game plans to follow for the future and highly recommend it to anyone who plays video games in general.
2021년 1월 10일에 게시되었습니다.
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기록상 15.2시간 (평가 당시 6.4시간)
Casual battle royale platformer can bring you to insanity in a few minutes.

It's a very easy game to pick up and play for all ages. Very quick games, allow players to hop in and out as they please. Grouping up with friends is fun, and while it doesn't really increase the odds that you will win, you at least have someone to root for after elimination.

That enjoyment sort of slows down after my play sessions pass about an hour. The RNG/Luck based game balance takes a toll after a while for me. From spawning in the back of the pack to getting unfortunately placed on the team that gets ganged up on, sometimes the match outcome feels out of your hands.

Ultimately it boils down to more playtime doesn't equal skill in this game, a win can happen on your first game or your hundredth it mainly depends on if you get lucky. With the many pitfalls that can trip the player up and remove those possibilities where a win would have existed definitely doesn't feel good and usually caps off the play session with a sour mood.


Overall I think the game has a fun atmosphere. It can be a enjoyable experience in small doses, but I don't think it has the charm of a game that'll keep you playing for hours on end.

If you want a party game to play with friends, or a casual game to play for an hour or so at a time this is a good choice.
2020년 8월 14일에 게시되었습니다. 2020년 8월 16일에 마지막으로 수정했습니다.
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4명이 이 평가가 유용하다고 함
기록상 26.4시간 (평가 당시 14.2시간)
After plenty of hours I still find myself getting scared.

Scrutinized brings out the paranoia as you sift through reports attempting to find the culprit behind your cousin's murder. Whether it's questioning what that sound was or if getting up from your PC is certain death, it's a tense experience. But when you survive and make it to the next night, a sense of relief washes over you, only for a moment before the next night starts and the cycle continues.

It's a unique experience for sure, and a true gaming accomplishment if you can complete it. With a range of difficulty modes, an option to turn jumpscares off, and Detective mode which removes the threats from the game so you can focus solely on the reports; Scrutinized is a challenging horror title that's accessible for the faint of heart or those looking for an easier challenge.

With a couple balance patches out the game is feeling more fair. As with the other titles from Reflect Studios, you'll still need to learn the mechanics of the report system and threats before you stand a chance in succeeding. That's exactly where Detective and Casual modes excel.

In the market for a game to show off your god gamer prowess or looking to do some casual investigating Scrutinized can fulfill either.
2020년 8월 9일에 게시되었습니다.
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4명이 이 평가가 유용하다고 함
기록상 162.4시간 (평가 당시 25.6시간)
I waited a long time to play this game, after going through cycles of loving and hating DbD I really wanted another asymmetrical horror game to come out and fill those periods of loathing DbD.

This game is much more realistic in the sense that you will get caught if you attempt to loop the killer too long, yes you can get a decent chase in, but the only way to survive is to hide. Whether you do that by entering a dumpster or one of the other myriad of survival choices is up to you.

But dying isn't the end of the world (in Extraction the 3v1 gamemode currently available) after death you'll respawn in a coffin needing a teammate to break you out and bring you back into the game with slightly less health each time. Getting camped? Well there's no struggle meter, kick back and wish your survivor friends good fortune as they find a way to rescue you.

Game length can vary from a couple minutes if survivors play right into the killer to around twelve minutes if survivors take the most time to complete objectives and escape. The in-game timer applies pressure for survivors to do the objective or suffer defeat, no more immersed players that crouch walk around the entire game and then get out scot free.

In my earlier games I found myself constantly losing to the killer over and over again. After building up a full perk & augment loadout I still continued to die from the killer or failing the objective. I'm a solo queue player, so as expected I blamed my teammates for being new, convinced myself that a SWF group was the only way to balance the game out. Then a hotfix came out that allowed the survivors to see each other at all times during the match, along with some other changes that helped survivors. At the time of the patch I had about 15hrs so I'd be lying if I said this was my saving grace to actually winning more survivor games, but it definitely helped. Now my ratio is around 30%/70% Win/Loss as survivor, which is immensely better than the 95% of games I was losing before, most of which without even finishing the objective.

Touching on the killer role, with the ability to turn into a black mist to learn the approx location of survivors and the overall dark atmosphere in most of the maps majority of the time you can get the jump on a survivor and get a hit in before much of chase happens. This builds your confidence in the power of the killer, since you don't have to eat 5 pallets to the face, mind-game like there's no tomorrow, and rely on certain perks or abilities to get your first hit on a survivor. Only to then have the same circle of events happen again before you can get another hit in.

It wouldn't be a fair review if I only expressed my positive experiences with the game. Overall my largest qualm with the game is the unbalanced platforming/climbing that can occur with survivors against the killer. Reaching a location with the information that a survivor is somewhere nearby and checking everywhere and coming up with nothing only to tilt your head up towards the mountain of boxes and see them staring down at you, making the high ground the element that removes all immersion and fear from the game. The problem comes down to balance, the survivor can stand in the objective zone as they attempt to parkour to a highly favorable spot plenty of times and suffer no penalty. Whereas the killer wasting time attempting the same thing over and over again hinders their performance in the match. Should elevated hiding spots exist, yes; should those said spots only be dangerous if the killer can climb up and push you off, no.

Current game 5.5/10 would recommend if you like asymmetrical horror games
2020년 5월 4일에 게시되었습니다. 2020년 5월 4일에 마지막으로 수정했습니다.
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1명이 이 평가가 유용하다고 함
기록상 14.4시간
Took me awhile to get around to this gem, but I'm glad I finally played through.

I wanted a hard challenge and I definitely got it, from vortigaunts one hitting me almost every time I was under 40hp to the surprise headcrab that would rob you of that last 3hp. I might of save scummed my way through the game, but in the end I felt like I earned the win.

It surprised me how long the game actually was, what I thought would be a 3hr playthrough took nearly 3x that.

By now the game is old, and also very cheap if you pick it up in one of the bundles. It's a good change of pace from the lack there of single-player modes in current games.
2019년 11월 4일에 게시되었습니다. 2019년 11월 4일에 마지막으로 수정했습니다.
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1명이 이 평가가 유용하다고 함
기록상 114.9시간 (평가 당시 99.1시간)
I've been interested in DD for awhile and picked it up for around $8 when it was on sale. After playing through the game on one of the easier difficulties I can say I thoroughly enjoyed myself.

Pros:
  • GREAT NARRATOR
  • Challenging game
  • Winning fights feels rewarding
  • Listening to Stan Bush during a boss fight never felt more fitting
  • Tons of mods with additional heroes, game play mechanic changes, new trinkets, etc.
  • Random events can bring back a fully leveled hero from the graveyard or a free building upgrade to limit the grinding
  • The game's difficulty scales with your knowledge of in-game mechanics, learning good team comp, trinkets, quirks, etc. All of this brings upon stronger enemies, stealth mechanics, more stress, but a higher reward for exp and treasure.

Cons:
  • RNG can make or break a mission, one crit, one bleed, one hunger check.
  • The game is centered around building a strong roster of heroes, so expect to grind missions.
  • Going in blind to boss fights can be extremely punishing and near impossible to win if you bring the incorrect team.
  • Grinding can take awhile, from long missions taking around 30-45mins to complete and all your earned loot getting consumed by curing diseases, upgrading armor and weapons, upgrading skills, and stress healing that low level hero who almost died.

I can't speak on the DLC since I don't own it.

Overall I'd rate Darkest Dungeon 8/10 , I really liked this game for the time I played it and will probably go back to replay it on a harder difficulty.
Looking forward to Darkest Dungeon 2 coming soon™
2019년 6월 29일에 게시되었습니다. 2019년 6월 29일에 마지막으로 수정했습니다.
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7명이 이 평가가 유용하다고 함
기록상 16.1시간
My initial thoughts for this game before it was released, were that it would have a Banjo theme, but wouldn't match Banjo's gameplay (it's hard for a sequel to be as well receieved as the original).

I waited until the game was on sale and picked it up for $13, however I would NOT RECOMMEND this game to anyone.

Comparing Yooka-Laylee to Banjo

Pros:
  • You can fly without having to find a fly pad, like you would in Banjo.

  • All ammo is picked up around the area that you need to use it.

  • There are a ton of quils to pick up, allowing you to easily purchase every move.

  • Music is on par with Banjo.

  • Character design is done pretty well.

Neutral:
  • Unlike Banjo Tooie, you don't really need to back track to older levels as there's a ton of pagies in each level already. (However you're pretty much covering the same amount of ground as the levels are massive)

  • The stamina bar is a trade for golden feathers, sometimes works and sometimes is annoying.

Cons:
  • There's only five worlds to explore.

  • The bosses are boring.

  • Levels are large for no good reason.

  • Stamina or health can be restored via butterflies, however you need to consume them in different ways to decide (Running through provides stamina, while eating the butterfly provides health). Ideally it should do both regardless of the way of consumption.

  • The retro games from Rextro are more of a nusiance than fun, especially since they need to be played twice to earn both pagies.

  • The difficultly changes greatly some pagies are almost given to you while others require some thought. (I didn't like this as it took away from gameplay, I would spend a few minutes completing a well made puzzle and earn a pagie and then stumble upon another that required a single button press). I think the fix would've been to decrease the number of pagies overall and take out most of the freebies.

  • There is no healing during boss battles, throughout the game this isn't much of a problem as the bosses are easy. The final boss should be an exception to this rule, as the fight requires you to use much more stamina than other bosses and being a longer fight leaves you with a grand old chance to be tilted after dying.

  • Enemies are pretty lackluster, with only a few varieties.

  • All the secret items that would buff your kit, are now tonics. In Banjo you would find an item to increase your ammo or how much air you had underwater, in Yooka-Laylee you can only have one of these buffs active. And with the stamina bar it's most likely you'll pick something that compensates for your energy consumption.

  • The quizzes between levels was by far the worst thing in the game. Banjo played this off ok, with a single quiz at the end of the game. For whatever reason the quizzes were brought back between almost every level.


Overall the game seemed stretched out, areas were larger than they needed to be, which only got larger after extending the maps with pagies.

I found myself wanting to beat it so it would be over, not a great feeling for a game you hoped would be well made.

TL;DR 4/10 spend your money elsewhere
2018년 7월 10일에 게시되었습니다. 2018년 8월 14일에 마지막으로 수정했습니다.
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5명이 이 평가가 유용하다고 함
기록상 11.6시간 (평가 당시 11.2시간)
Devolver stan here.

I went into this game after seeing a few clips of gameplay from PAX thinking that the combat would be similar to that of Hotline (one shoting enemies, peaking corners to avoid getting one shot yourself).

RUINER almost takes that one shot route if you play on HARD, enemies will do a good chunk of damage and you will need to use your abilities to chip them down with swings of your pipe or gun shots from distance.

With the mention of abilities I currently use a few, not the full skill set even though I have abilities bound to each of the keys. RUINER gives you the option to customize your playstyle, personally I took the tank or I know I'm going to get hurt in each stage I need more health/healing abilities. You could change this type of style to a high damage dealing, quick, mind controlling bad boy, but that's just not my style.

You can always change your abilities if you want to by using the ability wheel (mid-combat even).

Gameplay is just as fast as Hotline, you'll be dashing around blowing up dumb nerds with shotguns point blank. Stunning multiple enemies, then calculating a multi-dash slicing through for some sweet combo-murders.

Soundtrack is great, playing into the second area I can hear similarities to the Hotline soundtracks. Is the soundtrack better than Hotline? I don't think so. If you're bummed out just pop in the Hotline soundtrack, lower in-game music volume to 0% and carry on killing.

I think there is a quick learning curve to this game, the tutorial will not get you ready for the gameplay ahead. And that's fine no one wants to get bogged down with a long tutorial. I began the game on HARD and debated a few times changing the difficulty, during the boss battles. Stuck it out and learned that you're meant to ALWAYS BE DASHING, without doing so you'll soak up shots from goobers with shotguns around the corner.

As you progress your enemies get stronger/more dangerous with more abilities they will seem more similar to you and more difficult to kill. However you will also get stronger as time goes on with you skill set.

I'm interested to see where this game ends.

If you're on the fence I won't push you over, if you're looking for something similar to Hotline I'm drop kicking you to this side.
2017년 9월 27일에 게시되었습니다. 2017년 9월 27일에 마지막으로 수정했습니다.
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기록상 36.4시간 (평가 당시 12.6시간)
  • Similar to Binding of Issac
  • I like Binding of Issac
  • I like Enter the Gungeon

Down Low

  • If you are comfortable with dying a number of times in-game with little to show for it (as the game restarts you at level 1), but playing unique playthroughs each time this could be something for you.

  • It's a good change of pace for me, compared to a fps/moba. Changing it up to a singleplayer game won't allow you to get mad at some mouth breather for picking some trashcan hero.

  • Luck may not be on your side, open a chest get a poor man's power up, lack of keys to unlock a decent chest, pockets dry no change to buy some hearts before that boss battle, etc. With this being said there's no difficulty setting, you might get on a hot streak of power ups and weapons leading you to a long playthrough and possible completion.

Maybe I'm just a stan for games like this, but I've put in next to nothing when it comes to time in this game and I think it was well worth the $7.49. tax not included
2017년 9월 8일에 게시되었습니다.
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50개 중 41~50개 표시 중