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Bill Simmons 님이 최근에 작성한 평가

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41-45/45개 항목을 표시 중
1명이 이 평가가 유용하다고 함
기록상 14.4시간
Took me awhile to get around to this gem, but I'm glad I finally played through.

I wanted a hard challenge and I definitely got it, from vortigaunts one hitting me almost every time I was under 40hp to the surprise headcrab that would rob you of that last 3hp. I might of save scummed my way through the game, but in the end I felt like I earned the win.

It surprised me how long the game actually was, what I thought would be a 3hr playthrough took nearly 3x that.

By now the game is old, and also very cheap if you pick it up in one of the bundles. It's a good change of pace from the lack there of single-player modes in current games.
2019년 11월 4일에 게시되었습니다. 2019년 11월 4일에 마지막으로 수정했습니다.
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1명이 이 평가가 유용하다고 함
기록상 114.9시간 (평가 당시 99.1시간)
I've been interested in DD for awhile and picked it up for around $8 when it was on sale. After playing through the game on one of the easier difficulties I can say I thoroughly enjoyed myself.

Pros:
  • GREAT NARRATOR
  • Challenging game
  • Winning fights feels rewarding
  • Listening to Stan Bush during a boss fight never felt more fitting
  • Tons of mods with additional heroes, game play mechanic changes, new trinkets, etc.
  • Random events can bring back a fully leveled hero from the graveyard or a free building upgrade to limit the grinding
  • The game's difficulty scales with your knowledge of in-game mechanics, learning good team comp, trinkets, quirks, etc. All of this brings upon stronger enemies, stealth mechanics, more stress, but a higher reward for exp and treasure.

Cons:
  • RNG can make or break a mission, one crit, one bleed, one hunger check.
  • The game is centered around building a strong roster of heroes, so expect to grind missions.
  • Going in blind to boss fights can be extremely punishing and near impossible to win if you bring the incorrect team.
  • Grinding can take awhile, from long missions taking around 30-45mins to complete and all your earned loot getting consumed by curing diseases, upgrading armor and weapons, upgrading skills, and stress healing that low level hero who almost died.

I can't speak on the DLC since I don't own it.

Overall I'd rate Darkest Dungeon 8/10 , I really liked this game for the time I played it and will probably go back to replay it on a harder difficulty.
Looking forward to Darkest Dungeon 2 coming soon™
2019년 6월 29일에 게시되었습니다. 2019년 6월 29일에 마지막으로 수정했습니다.
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7명이 이 평가가 유용하다고 함
기록상 16.1시간
My initial thoughts for this game before it was released, were that it would have a Banjo theme, but wouldn't match Banjo's gameplay (it's hard for a sequel to be as well receieved as the original).

I waited until the game was on sale and picked it up for $13, however I would NOT RECOMMEND this game to anyone.

Comparing Yooka-Laylee to Banjo

Pros:
  • You can fly without having to find a fly pad, like you would in Banjo.

  • All ammo is picked up around the area that you need to use it.

  • There are a ton of quils to pick up, allowing you to easily purchase every move.

  • Music is on par with Banjo.

  • Character design is done pretty well.

Neutral:
  • Unlike Banjo Tooie, you don't really need to back track to older levels as there's a ton of pagies in each level already. (However you're pretty much covering the same amount of ground as the levels are massive)

  • The stamina bar is a trade for golden feathers, sometimes works and sometimes is annoying.

Cons:
  • There's only five worlds to explore.

  • The bosses are boring.

  • Levels are large for no good reason.

  • Stamina or health can be restored via butterflies, however you need to consume them in different ways to decide (Running through provides stamina, while eating the butterfly provides health). Ideally it should do both regardless of the way of consumption.

  • The retro games from Rextro are more of a nusiance than fun, especially since they need to be played twice to earn both pagies.

  • The difficultly changes greatly some pagies are almost given to you while others require some thought. (I didn't like this as it took away from gameplay, I would spend a few minutes completing a well made puzzle and earn a pagie and then stumble upon another that required a single button press). I think the fix would've been to decrease the number of pagies overall and take out most of the freebies.

  • There is no healing during boss battles, throughout the game this isn't much of a problem as the bosses are easy. The final boss should be an exception to this rule, as the fight requires you to use much more stamina than other bosses and being a longer fight leaves you with a grand old chance to be tilted after dying.

  • Enemies are pretty lackluster, with only a few varieties.

  • All the secret items that would buff your kit, are now tonics. In Banjo you would find an item to increase your ammo or how much air you had underwater, in Yooka-Laylee you can only have one of these buffs active. And with the stamina bar it's most likely you'll pick something that compensates for your energy consumption.

  • The quizzes between levels was by far the worst thing in the game. Banjo played this off ok, with a single quiz at the end of the game. For whatever reason the quizzes were brought back between almost every level.


Overall the game seemed stretched out, areas were larger than they needed to be, which only got larger after extending the maps with pagies.

I found myself wanting to beat it so it would be over, not a great feeling for a game you hoped would be well made.

TL;DR 4/10 spend your money elsewhere
2018년 7월 10일에 게시되었습니다. 2018년 8월 14일에 마지막으로 수정했습니다.
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5명이 이 평가가 유용하다고 함
기록상 11.6시간 (평가 당시 11.2시간)
Devolver stan here.

I went into this game after seeing a few clips of gameplay from PAX thinking that the combat would be similar to that of Hotline (one shoting enemies, peaking corners to avoid getting one shot yourself).

RUINER almost takes that one shot route if you play on HARD, enemies will do a good chunk of damage and you will need to use your abilities to chip them down with swings of your pipe or gun shots from distance.

With the mention of abilities I currently use a few, not the full skill set even though I have abilities bound to each of the keys. RUINER gives you the option to customize your playstyle, personally I took the tank or I know I'm going to get hurt in each stage I need more health/healing abilities. You could change this type of style to a high damage dealing, quick, mind controlling bad boy, but that's just not my style.

You can always change your abilities if you want to by using the ability wheel (mid-combat even).

Gameplay is just as fast as Hotline, you'll be dashing around blowing up dumb nerds with shotguns point blank. Stunning multiple enemies, then calculating a multi-dash slicing through for some sweet combo-murders.

Soundtrack is great, playing into the second area I can hear similarities to the Hotline soundtracks. Is the soundtrack better than Hotline? I don't think so. If you're bummed out just pop in the Hotline soundtrack, lower in-game music volume to 0% and carry on killing.

I think there is a quick learning curve to this game, the tutorial will not get you ready for the gameplay ahead. And that's fine no one wants to get bogged down with a long tutorial. I began the game on HARD and debated a few times changing the difficulty, during the boss battles. Stuck it out and learned that you're meant to ALWAYS BE DASHING, without doing so you'll soak up shots from goobers with shotguns around the corner.

As you progress your enemies get stronger/more dangerous with more abilities they will seem more similar to you and more difficult to kill. However you will also get stronger as time goes on with you skill set.

I'm interested to see where this game ends.

If you're on the fence I won't push you over, if you're looking for something similar to Hotline I'm drop kicking you to this side.
2017년 9월 27일에 게시되었습니다. 2017년 9월 27일에 마지막으로 수정했습니다.
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기록상 36.4시간 (평가 당시 12.6시간)
  • Similar to Binding of Issac
  • I like Binding of Issac
  • I like Enter the Gungeon

Down Low

  • If you are comfortable with dying a number of times in-game with little to show for it (as the game restarts you at level 1), but playing unique playthroughs each time this could be something for you.

  • It's a good change of pace for me, compared to a fps/moba. Changing it up to a singleplayer game won't allow you to get mad at some mouth breather for picking some trashcan hero.

  • Luck may not be on your side, open a chest get a poor man's power up, lack of keys to unlock a decent chest, pockets dry no change to buy some hearts before that boss battle, etc. With this being said there's no difficulty setting, you might get on a hot streak of power ups and weapons leading you to a long playthrough and possible completion.

Maybe I'm just a stan for games like this, but I've put in next to nothing when it comes to time in this game and I think it was well worth the $7.49. tax not included
2017년 9월 8일에 게시되었습니다.
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41-45/45개 항목을 표시 중