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Bill Simmons 님이 최근에 작성한 평가

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48개 중 1~10개 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 6.4시간 (평가 당시 3.9시간)
앞서 해보기 평가
More than enough game already here in early access and with a hearty challenge to take on as well. White Knuckle doesn't do much to make itself easier between attempts, but its mechanics and game knowledge serve to be the strongest tools to reach higher peaks.

Progressing reveals a number of unknowns that can end your climb early as you learn what they are / do. Still the time to regain what was lost is small and a randomized climb with new modules that get unlocked keep things interesting.

It's a very fun and challenging game that does a great job at toting the line between too challenging and too easy. While I haven't beat it yet, every run has proved to be useful in getting closer to the end goal.
2025년 4월 21일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
3명이 이 평가가 유용하다고 함
기록상 4.7시간
The beginnings of a challenging race to salvation from an evergrowing monstrosity. Strategy plays a role from planning your route to clearing the creatures residing in each room. Even when you think you have the upper hand adapting, like the spore itself, will be a necessary part of your evolutionary rise through the facility floors.

Came back around to check out the demo after its update and many things have been improved, both from player feedback and new additions from the development team themselves. This version of Demon Spore's demo has shaped into something that better resembles the introduction of a full project.
2025년 2월 18일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 3.7시간 (평가 당시 2.6시간)
Surface-level temp gig has a network of paths to take you away from the "dead end" of this dead end job.

After playing the demo long ago the full release impressed me with its additions. There's more depth in practically every aspect, and it iterates on itself to keep the workday unpredictable. On completion I was surprised to see how I barely scratched the surface. There's a good horror tone throughout, building great tension at key points, but nothing that should spook you too much.

It was enjoyable to uncover my version of the mystery and I didn't expect to be as invested in accurately transcribing lost mail.
2025년 2월 3일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 4.7시간 (평가 당시 1.4시간)
Tight corridor blood pumping action stays fresh for the full 10 floor test of might.

CRUEL provides a fair challenge that didn't push me into using some cheap strat or certain build to succeed. The game can play fast at times, but you have a lot of control over how quick an engagement unfolds in most scenarios. That added control allows for a great flow of hectic moments and calmer precision aiming, all while death creeps in behind you.

Had a blast going through the gauntlet. Music and the old school mortal kombat-like screams enemies would shriek after being kicked out a window were perfect. Planning on going back in to experience the rest first-hand. Good job.
2025년 1월 9일에 게시되었습니다. 2025년 1월 9일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 14.1시간 (평가 당시 13.4시간)
First challenging platforming game where it was enjoyable enough that I wanted to finish it.

Time to get to the top can take around an few hours on your first play, which is near perfect. Potential pitfalls across the journey allow you to lose some progress, but everything is encapsulated in it's own portion, so no major progress loss. While some sections have huge vertical distances to conquer the time to reach their peak is relatively quick thanks to objects in the environment that will launch/fling you at great speeds.

Get to Work evolves over time with new challenges, but never over punishes for the learning process. Those wanting a greater challenge can take on the speedrun acheivements and uncoverable secrets.
2024년 12월 12일에 게시되었습니다. 2024년 12월 22일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 12.3시간 (평가 당시 3.3시간)
Waiting a bit to play this one gave me one of the best experiences I've had in an arena FPS title. It focuses on being fun from the moment you press play, even the tutorial is enjoyable because it doesn't feel like a tutorial.

So much fat has been trimmed to keep the enjoyment at a constant high. Weapons reload themselves when not being used, falling off of a floating island just respawns you, being eliminated instantly resets the active challenge without a game over screen, and platforming is incredibly easy with this level of air control, multiple jumps, and grapple hooks.

The game continuously awards you with upgrades, perks, and weapons for your actions, all of which flow naturally. There's never a "get 100 headshots" or "eliminate 75 elite enemies" to gatekeep something that might be cool. You just play this game how you, the player, see fit and get more powerful.

Overall Echo Point Nova plays like a game that wants you to have a blast the whole time. It provides that experience hopefully with its default settings, and goes a step further to ensure it with a large accessibility menu to help provide that same experience for all types of players. This game certainly deserves its high praise.
2024년 11월 10일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
3명이 이 평가가 유용하다고 함
기록상 1.7시간 (평가 당시 1.2시간)
Well crafted compact point and click horror game. As the store page declares I was able to complete the game in about 90 minutes, with additional difficulties (monster and puzzle) unlocking after the credits rolled.

After enjoying the demo I was interested in picking up the full game, but was on the fence if the later level's puzzles would ramp up too much in difficulty and sour the experience. Thankfully they did not, and even as someone who isn't the strongest slide puzzle solver everything was manageable while also keeping the monster at bay. In total I died twice, once on each level and both deaths were on me.

My recommendation would be to try the demo and if you're interested in another level with more puzzles and mechanics to tackle then purchase the game.
2024년 11월 6일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 3.6시간 (평가 당시 2.3시간)
Great 1v1 fun spread across a diverse map pool with weapons of all types (realistic, sci-fi, and strange abominations). Play through quick rounds that induce the age old "last one I promise" as you settle the score between you and a friend.
2024년 10월 26일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
기록상 0.7시간
Decent challenge with easy to follow mechanics. Does a great job at maintaining a level of tension, but doesn't exhaust you with a long playthrough.

Had a fun time playing through this one and it exceeded my expectations.
2024년 10월 3일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
4명이 이 평가가 유용하다고 함
기록상 10.0시간 (평가 당시 7.0시간)
Great solo/co-op horror game that pushes for your eventual success. There's a fair challenge here, however game offers tips, lets you build up more currency for upgrades between deaths, and you're able to endlessly retry the level you failed on with no repercussions. There is still some learning to get the swing of things, but the true test is how you'll be able to juggle everything that's thrown your way AND stay alive. This system does an excellent job at mitigating your frustration with the game and lets you take it out on your co-op partner.

Solo and Co-op options are notably different experiences, both with their own sets of challenges to overcome. Co-op has each player relying on the other to get through the day, but death of one doesn't mean it's impossible for your still living counterpart to cross the finish line.

While the game is certainly challenging there are two difficulty options, one of which adapts to your successes/failures. Creating a custom difficulty that will temporarily make the game easier for a single day if you've failed before, then shift back to the fixed difficulty after you've won. The other difficulty option stays fixed and scales upwards as the days go on.
2024년 8월 31일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
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48개 중 1~10개 표시 중