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Neue Rezensionen von Bill Simmons

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Ergebnisse 21–30 von 47
5 Personen fanden diese Rezension hilfreich
19.1 Std. insgesamt (12.7 Std. zum Zeitpunkt der Rezension)
Emerging from a pod you awake unaware of your surroundings. Through following a series of breadcrumbs distributed in the form of data logs you'll quickly learn the area well. At the start death feels inevitable when the step meter reaches 0, however after only a couple loops(deaths) you start to survive, thus preserving your integrity bar. I have a lot of playtime and I'm still on the same save after plenty of accidental, experimental (I wonder what would happen if I jumped from here?), and the likely inevitable deaths that come from exploring for the first time. So while the threat of save deletion exists if your integrity bar reaches 0, I wouldn't worry that much about it.

I earned my first ending around 4 hours in, which was delayed due to searching many times over for something that didn't exist. In all that searching though I became aware of other elements that are part of different endings. Returning to loop again with that information seemed promising, however another 8-ish hours later I've yet to earn another ending. I'm out of hints, I think I'm missing some secret item, but I've done everything I can think of. Even after coordinating a series of steps that culminates to trigger a major event I was sure a new ending was destined for me. Alas that was not the case, again I received the same ending I got 8 hours of playtime ago.

13 Steps is a fairly scaled game in terms of difficulty if the player takes the time to explore the area and uncover the upgrades that are hidden throughout. Players should find some locations challenging to begin with, but via trial and error make light work of them in the end. One location in particular at the "end" of the game was surprisingly much more challenging than the rest and will truly test your ability.

There's quite a bit here to uncover, various threats roam the environment, and pacing for what will likely be your first ending feels good. Gameplay was very smooth with the exception of some minor hiccups that can occur (granted the game only released a few days ago). Overall I would say it surpassed my expectations slightly.
Verfasst am 23. Oktober 2022.
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Niemand hat diese Rezension als hilfreich bewertet
7.0 Std. insgesamt (4.6 Std. zum Zeitpunkt der Rezension)
The open-endedness of compiling a open mic set allows the story to branch out in wild directions. Only to then hone back in on the premise of working the crowd that night and earning laughs. Menial tasks of feeding your houseplant can turn into much more than that after a few conversations. Inner dialogues, rolled fate, and your stats bring more life to the story as things can twist and turn at a moments notice.

Good stuff.
Verfasst am 8. Oktober 2022.
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1 Person fand diese Rezension hilfreich
11.4 Std. insgesamt (8.0 Std. zum Zeitpunkt der Rezension)
Rollerdrome's intense high flying action acid drops you into one hell of an experience. The game makes quick work to catch up you up to speed and send you down a mega ramp to the future that is 2030. Once I made to the third level I was hooked. Mechanics were starting click and managing combat and style together was producing a very enjoyable experience.

There's something inherently cool about doing a 540 backflip as you fire slugs from your shotgun. The slo-mo (reflex) makes all of this possible without much effort needed. While it is beneficial to land on your feet, if you don't your senses kick in and you roll to avoid a nasty slam. This keeps the danger side of things for the enemies to handle.

I played through the main story once, going through each level at least twice to check off challenges and unlock the next stage. This pacing was near perfect for me, not too long, not too short, just right. In the later levels difficulty ramps up to a challenging degree, keeping gameplay interesting and rewarding.

Upon completion of the main story a harder difficulty is unlocked. I've only played through the first level on "hard" and boy is it intense.

I'm no THPS fanatic, but I loved this game from start to finish.

My IGN Score: 8.3/10
Verfasst am 21. August 2022. Zuletzt bearbeitet am 22. August 2022.
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3 Personen fanden diese Rezension hilfreich
9.5 Std. insgesamt (8.0 Std. zum Zeitpunkt der Rezension)
Point and click movement creates great tension as you run and hide from the looming threat in An Uninvited Guest. The countdown from the start embeds panic as you frantically click to move around the house. Then the sounds of the threat revitalize that fear once inside. After a couple hours in I got a good grasp on the game and began crossing off the different endings. At 8hrs I've done everything there is to do in An Uninvited Guest currently, though a modular challenge mode is on the way to add a little more replayability.

It did take me sometime to get the hang of avoiding the intruder, though when I did I felt pretty powerful. There's survival tips on the main menu that do help, though learning in-game of what you can/cannot get away with was necessary for me to progress. Initially I was over cautious and that lead to me dying over and over. The game is forgiving, but won't let you walk all over it.

Each run takes around 10mins to complete, either you'll be dead or on your way out the door to safety by that time. Multiple paths to survival encourage additional playthroughs and hints are revealed after each attempt to help guide you to achieving them.
Verfasst am 27. Juli 2022.
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2 Personen fanden diese Rezension hilfreich
5.3 Std. insgesamt (3.3 Std. zum Zeitpunkt der Rezension)
Tried out the demo and was sold. Game plays so smooth, provides a true challenge on hard, and has plenty of replayability built into the game (horde mode, randomizer, weapon unlocks).

Took my time through hard mode dying a bunch, trying to ration my ammo like you would in RE. Time was clearly spent to pace out each section of the game. Just when I was sure it was over for me, a careful maneuver down a hallway and hidden box of shells in the corner would be just enough to get through the horror that laid ahead. Wasn't a one time thing either, this expertly crafted moment happened a few times.

Had a blast playing through the game and look forward to giving some of the other modes a try. Definitely recommend to anyone who's a fan of the RE series.
Verfasst am 31. Mai 2022. Zuletzt bearbeitet am 31. Mai 2022.
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50 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
0.0 Std. insgesamt
Expanding on the Poppy Playtime universe everything has had more work put into it, voice acting, characters, puzzles, visuals, etc.

Like the first chapter it's a linear experience, so watching someone else playthrough the game will take away the surprises which make it enjoyable. Playtime to complete chapter 2 was about two hours. In that two hour period I never felt like the game was dragging along, nor was I stuck at any one section for a stretch of time.

Exploring more of the Playtime Co. factory was fun, there was a good variety of locations that each had their own unique elements. The interactive games in this chapter were a great way to add threats to the story. While the games were easy a good level of stress was created, which had me feeling like death was on my heels.

I wasn't pleased to find out that chapter one is now free and previous users who've purchased it received no form of discount on the new chapter as a token of appreciation for supporting the project. I hope MOB Games can right this wrong with the next chapter installment.

For gameplay everything worked well, apart from a few cases where the grab-pack had trouble grabbing and pulling me across gaps/up. A couple deaths to this mechanic wasn't the worst thing, but it made for what could've been a smooth chase/puzzle slightly clunky.
Verfasst am 7. Mai 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
10.8 Std. insgesamt (2.5 Std. zum Zeitpunkt der Rezension)
It saddens me to say I cannot recommend Johnny Boy Red Moon's Kiss (JBRMK).

JBRMK totes the line almost perfectly for my patience. The game wasn't too enjoyable at the end but things were moving along at a pace that kept me playing.

JBRMK leaves more to be desired and with the planned DLC 1, 2, & 3; their powers combined, coupled with more polished mechanics will create an even stronger JBRMK. With the slated DLCs in the works the story is incomplete and confusing at this point. The player is left on a cliffhanger at the end of episode 1, which was kind of expected.

The recurring bit where almost all dialogue trees lead to hand to hand combat was humourous and I enjoyed that very much. A little upgrade to the combat system would be appreciated if it's going to continue to be a recurring feature. Could be a dodge, dash, counterpunch, etc. just something to spice it up.

The VO work is exactly what I was looking for with JBRMK, definitely came in second behind the post dialogue combat.

For the future episodes I'd like to see player choice have more of a role. It appeared like there was a system in place to judge my choices ("That annoyed Jimmy", "Sarah didn't appreciate that"), but all paths seemed to lead to the same conclusion.

I look forward to the future of JBRMK and commend Solocub Entertainment for creating their first Steam release.
Verfasst am 1. Februar 2022. Zuletzt bearbeitet am 1. Februar 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
4 Personen fanden diese Rezension hilfreich
1,725.8 Std. insgesamt (1,672.1 Std. zum Zeitpunkt der Rezension)
With the truckload of hours I have it would be disingenuous to say I didn't have any fun. The choice to not recommend this game comes from how non-new player friendly the game is.

Both survivors and killers have perks, which make the game more fun. Perks are locked behind a grueling grind that reveals unlockable content randomly. A partial way around this random grind is through purchasing content, but even then character specific perks are locked until you reach level 40 with them (~12hrs). After which you need to get lucky enough to see those perks in another survivor/killer's unlock tree. Perks are a key part to your success in-game and playing without them puts you at a serious handicap, even more so if you're new to the game.

Perks aside, I still get matched with new players on both sides (survivor and killer), but also get matched with players who've owned the game since 2016. There are some tells in the pregame lobby as to what's in store for you, but the fluctuation in difficulty between matches is a rollercoaster. In matches where you decimate the competition you're left wondering if you just accomplished something or if you were matched with new player(s) who decided to try the game out on Xbox Game Pass. Getting handed "free" wins doesn't feel good as a consolation prize, especially when the next game gets cranked to 11. There's only one mode to play and it's up to the game to decide what experience you deserve.

The future of this game as outlined by various Developer Q&A sessions continue to ignore prominent well reported issues. If you really feel the need to try it out, don't buy it test it on Game Pass or on the occasional free weekend, maybe you even grabbed it on Epic for free.
Verfasst am 21. Januar 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
33.9 Std. insgesamt (17.7 Std. zum Zeitpunkt der Rezension)
Inscryption was a great title to play through.

I thought I would get sucked into this game's story as I did with Pony Island and that was correct. Like any single player story-based game go in with as little knowledge beforehand for the best experience. Gameplay is challenging at times and one false step can lead to defeat. With that comes a even stronger urge to defeat what bested you before. Inscyption does this well with the puzzles scattered throughout the game as well as the created player knowledge after being defeated.

The game has some very interesting mechanics that as revealed continued to surprise me. While a card battler may not be the most interesting game to some, the mechanics involved and story open this game up to a wider audience.

Excellent game from start to finish.
Verfasst am 24. Oktober 2021.
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Niemand hat diese Rezension als hilfreich bewertet
4.1 Std. insgesamt (1.2 Std. zum Zeitpunkt der Rezension)
Great short horror experience with more to come in the future.

Whole chapter start to finish was very enjoyable. Sound design is done well and coupled with the monster's lifelike animations make the horror much more real. Puzzles were simple, but engaging with the Grabpack.

I'm looking forward to the new chapters when they're released and curious as to where the story goes from here.
Verfasst am 16. Oktober 2021.
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Ergebnisse 21–30 von 47