48
Rezensionen
verfasst
514
Produkte
im Account

Neue Rezensionen von Bill Simmons

< 1  2  3  4  5 >
Ergebnisse 11–20 von 48
Niemand hat diese Rezension als hilfreich bewertet
4.3 Std. insgesamt
The solo demo had a ton of content, which continued to build upon itself over each of the 7 separate nights. There's plenty to enjoy and get you hands on, with a solid challenge that is carefully revealed. The focus is on fun and gameplay that builds at a linear pace, but no two playthroughs are the exact same. DEATH IN UNISON uses a system that helps you learn from your loss so you're never stuck on any one level for too long.

Co-op is likely going to be the better experience of the two options, though playing this solo demo will serve as a great way to lead your two person team to survive CORTON ISLAND for the full 10 night experience. There's rumors a co-op demo playtest is coming soon with again most of the game available to try, so keep an eye out.
Verfasst am 1. August 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
9.7 Std. insgesamt (5.9 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Free version opens up the doors to normal dungeons with strict gear limitations and that's likely all I would pick if I paid for the full version. Not having to spend time kitting out an optimal build, sourcing items from vendors, player trades, and your own stash keeps the majority of time spent playing the game rather than managing your inventory. Using your starting gear is perfectly fine or converting some of that gold into additional common weapons, consumables, and armor gives some extra wiggle room for mistakes.

Limiting created characters for the free tier makes sense and that's likely what will end up persuading me into purchasing. Until then its core loop of seeing how you'll fare in the dungeon where extracting with the loot doesn't really matter will be right up my alley.
Verfasst am 9. Juni 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
3 Personen fanden diese Rezension hilfreich
10.3 Std. insgesamt (1.4 Std. zum Zeitpunkt der Rezension)
Twisted reality holds you captive until the goals are met, but winning derives more questions. The rules are simple Over/Under, but an added "Make your own luck" switch keeps things from relying entirely on the luck gods above. Quickly the finish line can be crossed, but greater challenges await.

Played through easy, normal, and hard modes and got quite lucky. The difficulties serve as good stepping stones for one another.

FLATHEAD hints at something being unlocked once you collect a number of audio logs, 1-2 are given on completion, though there are many and regardless of your selected difficulty the reward is the same. Wanting to see what lies behind that objective I've blasted through a couple of easy trials, but the wins are shallow and grindy feeling. Looking at my shelf I'd need to complete another 8-10 runs, but that's just a bit too much for me.

Regardless of trying to see everything FLATHEAD has to offer it's certainly provided me plenty of entertainment as an experience. The visuals, sound design, and level of detail for a small project deserve to be commended.
Verfasst am 30. Mai 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
4.5 Std. insgesamt
Played through the demo during Next Fest and followed it ever since. The full game experience has plenty more to spice it up; weapons, modifiers, permanent upgrades, plus some. All increase your strength for the growing roboforces ahead residing on Nakatomi Tower's higher floors.

I clocked about 3.5 hours before completing the campaign on challenging and enjoyed every bit. Throughout the adventure unique events shake up the core gameplay loop, taking brief breaks from dashing down hallways at breakneck speeds. Start to finish, nothing drags along. It was one of those rare occurrences where the story beats flowed well between chapters, feeding you intel, upgrades, and lore at a respectable tempo.

MULLET MAD JACK is a fun game. Check out the demo if you're on the fence.
Verfasst am 17. Mai 2024. Zuletzt bearbeitet am 17. Mai 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
36.9 Std. insgesamt (28.4 Std. zum Zeitpunkt der Rezension)
Pacific Drive lends you the keys to a sci-fi journey full of exploration, racing, survival, and says GO! What appears to be a hectic peddle to the metal adventure is more casual. Sightseeing, recording anomalies, and uncovering the mystery in your machine will be the main chunk of gameplay. While downtime needs to exist for scavenging, repairing, and other in-zone actions, the formidable zone threat is mostly all talk. Though moments when the zone begins to quickly close in behind you are great, they're short, only at the end of a route, and afford you plenty of time & sometimes control on when to activate the countdown. In this case a game absent of difficulty choices may leave those wanting more of a challenge hungry.

Setting was well chosen, and its change throughout the different biomes each brought about a good share of uniqueness. Whether it was the size of the zone, different terrains, elevation, anomalies, weather, day/night, enough alterations were made to keep two zones on your journey from feeling too similar. Car maintenance was solid, through fixing statuses with kits, swapping old parts out for new, and tracking down the root cause of quirks via diagnostics, all added depth to your vehicle. Exploration can fairly reward those who come prepared. Be it removing armored parts off an abandoned car to use yourself (avoiding the higher cost construction from scratch), or locating a recently launched escape pod with contents you may not have unlocked access to yet; both examples kept my faith in exploring the zone being worthwhile.

Progression through the upgrade tree was encouraging for my anchor energy collection efforts, but disappointing for the high cost rare resource requirements of some item recipes. Unlocking something new, but having no clue what a resource was, where it came from, or if you needed certain tools to harvest it was frustrating. In a dissatisfying series of events I never upgraded my engine as other tools and gear required the same resources, and just when I had hoarded enough a main mission item came forward requesting construction which sapped my stash dry.

Pacific Drive has its share of bumps, both on the road and in-game, but ultimately was enjoyable. If you're interested in a casual driving action game consider picking it up.
Verfasst am 28. Februar 2024. Zuletzt bearbeitet am 28. Februar 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
10.5 Std. insgesamt
Coming from the perspective of someone who rarely plays RPGs Knuckle Sandwich found a way to pierce my hesitance with it's unique combat. Classic click fight, choose target, watch attack animation and subsequent appearing numbers, then repeat isn't for me, however this game changed that system around. While the RPG combat bones are still there, many mini-games to master in both your attacks and those directed towards you will demand more skill than simply pressing a button.

After playing through the demo its odd story and killer jams sunk their hooks into me as well and prompted a purchase.

I thoroughly enjoyed the game for a little over half my total playthrough and then started to get the desire to reach an ending/final chapter. In that later "half" I was intentionally avoiding combat where possible and stopped searching every nook and cranny for hidden treasures. With that change in gameplay necessary combat sections were still beatable and while I wouldn't change the gameplay settings from their defaults there are plenty of options to cater the difficulty to your liking. From difficulty of mini-games, to healing after every combat, and even having the option to skip combat altogether.

There's a lot to love in Knuckle Sandwich and that's evident even in its demo. The full game revealed some pain points over time, but their issues didn't linger. Rattling off a few:
  • Some mini-games (vertical platformer and extreme spaceship bullet-hell) I sucked at and didn't get much better at over time, resulting in a predicted loss each encounter, but with 300+ mini-games there's bound to be a few you don't like.
  • While the majority of dodging worked just fine, occasionally timing a dodge to a visual cue would unexpectedly fail when in other fights with the same enemies it worked fine.
  • In select key combat battles the perceived difficultly was far off of its actual difficulty. This feeling was sensed either in part of a fight only, or throughout an entire fight. In both cases I experienced fights that I thought would be easier and were more difficult and vice versa.

Try the demo, if you like it you'll like the game.
Verfasst am 30. November 2023. Zuletzt bearbeitet am 30. November 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
2.3 Std. insgesamt (2.0 Std. zum Zeitpunkt der Rezension)
Tight responsive controls and a need for speed, Orbo's Odyssey pumps high octane fun into your veins. Racing to complete each level while unnecessary for most objectives will be something you find yourself doing subconsciously. It feels great to execute a high speed drill launch and weave in and out of obstacles or find the next objective area. Throughout my entire playthrough I could feel the myself becoming one with Orbo. Orbo's movements and my own on the keyboard felt as though Orbo was extension of myself. Towards the last level my skill and maintained momentum kept me soaring high and launching fast.

I really had a fun time playing through Orbo's Odyssey. I've been a fan and following the project for some time, it was great to finally get to experience it with my own two hands.

Fun, light, fast, great music, excellent controls, perfect length.
Verfasst am 9. September 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
70.3 Std. insgesamt (47.9 Std. zum Zeitpunkt der Rezension)
I've been waiting years for another fun asymmetrical horror game to launch, and finally my prayers have been answered with Texas Chain Saw Massacre. TCM cuts out a lot of the padding other asymmetrical horror games contain and makes both roles (victim and family) enjoyable to play. Matches often don't take long to finish (~10 minutes/match), but in that time you're granted a tense, blood pumping, challenge to escape/kill. Too often do games in this genre become action games with a horror theme after the fear begins to wash away. With about 50 hours under my belt it's still pretty scary thanks to hard work and time spent in audio and visual design.

GUN Interactive and Sumo Digital did a great job at giving this horror classic a proper video game release.
Verfasst am 5. September 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
25.0 Std. insgesamt (8.5 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Mortal Sin gets the stamp of approval. I've been hankering for Gauntlet Legends/Dark Legacy and while Mortal Sin ain't Gauntlet it reminds me of the epic conquest one takes through the Gauntlet realm. In Mortal Sin though the conquest is concise, limited to three main areas, then ending in a final bout.

How you get there is up to you, class, build, and route. Your initial start has limited options to get you slightly comfortable, but soon after the doors are open and the world of Mortal Sin is your oyster.

In that transitional period from novice to competent Mortal Sinner there were a small handful of situations where I didn't fully understand what happened; be it how I died or how I was supposed to do something. There's not a ton to learn, I might have missed a tip and convinced myself parrying everything was possible, but it wasn't, sometimes blocking is by far the better option.

A few runs in and I got a good grasp on the basic mechanics of combat. Playing a each of the new classes as they were unlocked kept that learning process fun and engaging. Switching from fists to great sword, then dual katanas to spear, each had their own quirks. Not only with the weapon but also the skills that are a part of the class. Using a spear will make you prioritize decapitating heads for quick eliminations. While a great sword encourages charged swings to activate a short limited time invincibility. The deviation on how you approach combat based on class hones the finer skills (combos, combo-meter, parrying, etc.), which you can use no matter what you play.

As you get better at dispatching the vile creatures who reside in this domain you gain permanent upgrades. Both before battle with starting gear, additional skills, +more and in battle with additional potion effects, combos, +more

There's a full game here to enjoy now, and more planned to be added in the future.

Good job.
Verfasst am 18. März 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
3 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
3.3 Std. insgesamt (1.0 Std. zum Zeitpunkt der Rezension)
Managed to defeat level one Pete, felt good. Pete's other greater forms await me. While I'm not ready now to defeat them I will be one day.

EDIT: I managed to beat Pete's 2nd form. If I can do it so can you!
Verfasst am 28. Februar 2023. Zuletzt bearbeitet am 17. April 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
< 1  2  3  4  5 >
Ergebnisse 11–20 von 48