1 person found this review helpful
Recommended
0.0 hrs last two weeks / 125.6 hrs on record
Posted: 17 Oct, 2016 @ 2:20pm
Updated: 15 Jun, 2024 @ 6:50am

Harder than previous titles, but don't let that stop you

Probably the biggest difference you'll notice, coming from TR II, is the shadows and lighting. They upgraded the game engine, and it shows. Even the pistols are smoking after firing now.

The story behind this game is structured much like the first - with the overarching plot being collecting a few things. It's not Scion fragments though, this time it's meteorite fragments. I think they were carved from the meteorite after it landed. I just had a mental image of some carvings flying through space and it didn't seem right.

As with both previous games, the location changes after every few levels, except in this instance you get a choice. This adds a new dimension to the game as one area gets Lara captured (naturally) and you actually lose all your pickups, including weapons, such as the rocket launcher (if you got it). Antarctica will always be last, but after India at the start, you get to choose whether to do London, Nevada, and South Pacific in any order you choose.

The levels each have enough variety to make it feel like a full game. In addition to the controls from TR II, we now have crawling, sprinting, swinging/hanging from the ceiling, and even rolling while sprinting, though I never used this last one. Poison is introduced, and if Lara gets poisoned she'll need healing to make it stop, otherwise it eventually kills her.

More of Lara's iconic dry wit and comedic cutscenes are also a welcome feature.

Even though Tomb Raider III has had a recent Remaster released, this game still holds up well with a patch or two, and is playable on the latest systems. Much like previous titles, it also has great replayability due to the various ways it can be played, as you can impose your own restrictions on healing, what weapons you use, or even speed runs. Some levels are brutal - it's impossible to do a No Damage taken playthrough.

Interestingly, there is even a secret that requires some stealth to get at.


Even if enemies have been made more difficult, I still keep coming back to these early titles. Lady Lara Croft is such a likeable character - upper class, smart-mouthed, and of course, single.


PS: The Lost Artifact is NOT included here, which is unfortunate, and likely going to force people into buying the Remaster. It was never actually part of this game, functioning more like a stand-alone title. If you are keen on getting into TLA for any reason, it is a direct continuation of the story laid down here in TR3. Well worth acquiring, be you completionist or curious.
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8 Comments
§єǫuєᴋʜaɴ ⚶ 30 May, 2024 @ 7:38pm 
LOL I can't believe the comments are still here from the first time I tried to review it!

I think I must have pointed out the killing of the guards in London, and how out-of-character it was. Which is still a valid point. At least in TR II all the killing was villains. They could have removed a few of the guards here for sure, or even in Nevada just made it so the prisoners had to punch everyone's lights out to avoid kills.

I think in London, the first few ruffians in the sewers pretended to be dead, as later Lara learned they were immortal, or at least the leader was .

Later, I'm guessing that Sofia had bought out the blocks surrounding her office building so most of the security in the area was her personal security, and they were either in on it or had orders to shoot to kill.

But yes I still have problems with the excessive violence, hence the videos I was doing of a pacifist run ever since TR I ;)
T-wRecks 30 May, 2024 @ 6:55pm 
I just noticed that I put up basically the same comment 8 years ago lol. "It still matters to me dammit!" :steamfacepalm:
T-wRecks 30 May, 2024 @ 6:48pm 
I didn't like what they did to her character on that one. In 1 and 2, the enemies are clearly evil, and are going to get Lara if she doesn't get them first. For 3, I forget about the Nevada people, but the London area includes plain old ordinary museum guards. They're just doing their job, and Lara is breaking in and potentially shooting them dead. That was very jarring to me, always has been.
§єǫuєᴋʜaɴ ⚶ 18 Oct, 2016 @ 12:09am 
The pop-up snakes freaked me out my first time, it can be trouble if Lara is in the way and you can't see them ;)
hymntothesea 17 Oct, 2016 @ 11:43pm 
my second favorite game from the classics! i remember seeing the crocodiles in south pacific for the first time.. i was so terrified haha *feels* :sadpatata:
§єǫuєᴋʜaɴ ⚶ 17 Oct, 2016 @ 10:58pm 
I don't find the controls too bad ;)

I loved the London outfit Lara wore tho ^_^
Chibiscus 17 Oct, 2016 @ 5:14pm 
I wish I could play it but I cant get over the controls being so ancient :steamsad:
T-wRecks 17 Oct, 2016 @ 3:25pm 
Yeah, I always found 3 in particular to be messed up with the character portrayal. Even if you can somehow rationalize the Area 51 soldiers to be knowingly involved with some evil project, there's still the poor British Museum guards. >.<