No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 2.5 hrs on record (1.2 hrs at review time)
Posted: 15 Feb, 2024 @ 12:06pm

Early Access Review
I want to like this game - the DRG setting is fun, the gameplay feels like it has promise and some variation over other Survivors/Bullet Heaven/Garlic games with the mining and pathing.

But there's a lot missing, too.

1) As others have said, the upgrades just feel lacking. Currently, most of it is just more damage, faster attacks, or health. I saw a couple damage elemental swap upgrades, and the overclocks and different weapon unlocks are kinda neat... But the runs instantly felt repetitive when you have 4 weapon slots and have only 5 total weapons to possibly slot into them.

2) Gunner instantly felt lacking because it doesn't seem like the game has a strafe mechanic of any kind (move one direction while firing in another.) I might have missed it due to the lack of hotkey settings or tutorials at this stage of the game, but when the class is locked to firing in the direction you are pointing and you need to mine to clear a drop zone, but you have bugs swarming from behind... It just doesn't feel good.

3) Visually, while I like the style, readability of hitboxes is nearly impossible in some cases. The isometric/3D view means bugs can literally be invisible behind the tiny rise of a wall, meaning you unknowingly walk right into them when rounding a corner; exploding bugs radius of damage when they burst seemed inconsistent - though it might not have been, there just wasn't any sort of AOE marker so it was nearly impossible to judge what was a safe distance from them; it's hard to tell which enemies are getting hit by your bullets outside of the major bosses and elites that actually have a health bar - obviously there's damage numbers, but it's not always obvious what enemy that number is affecting.

I'm refunding for now as I'm not interested in playing more in its current state, but it's one I do think I have a good chance of picking up again as it develops, and encourage others to watch videos or try it out before committing, and keep tabs on future development, too.
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